I really *really* thought that this 60fps patch wouldn't come.
That Death Stranding (so far) even with a newer version of Decima didn't get a 60fps patch for its PS4 version was also telling to me. But here it is - HZD PS4 in 60fps. Not a $10 upgrade, not a $20 Remastered only included as an in-app purchase.
Props to Guerrilla and Sony on this.
My lunch was spent clicking my mouse and I have an hour meeting ahead that I don't really have to be involved in.
... I'll resume clicking on a different browser. That'll work!
Nope, unless you've actually gotten it. It goes in the cart but checkout sends you right back to the Cart page
*finger snap* Aaand the preorders are already sold out.
Since late 2015, 343 released a full year's worth of new content in Halo 5 and still updates playlists, oversaw development of Halo Wars 2 (but was not the developer) after Halo 5. They and their partners on Halo MCC were able to port that entire game to PC over 2020, Optimize it for Series X|S w/120fps in time for launch, and gave all consoles new features like FOV slider and even KB+M support. The game still gets new content. Meanwhile, the primary team developed a new engine and Halo I...
Halo 5 came out in 2015. That's 6 years.
@darth, on top of that I'm curious how they'll handle games exactly like this - where VRR being enabled is pretty transformative to the experience and required to unlock the framerate north of 30.
But to my knowledge Flight Sim is the only title like this too.
Aka "How the Series S gets Ray Tracing".
*shoots dirty look at Doom Eternal and The Medium*
I'll definitely use this for smaller single-player games, probably mostly BC titles. Only 1080p and no HDR kinda kills the dream of having a Series S that thinks it's an X.
Do you have a VRR display?
On my Series S I feel like it's only dipped in one region to a sub-VRR framerate. Feels better than how my PC handled the game before the big performance update.
The campaign isn't delayed. Don't even know what you're trolling about, again.
Do your projects have networking devs working on image filters and UI devs working on infrastructure reliability?
Looking forward to the DF RTX 2060 DLSS test in 2023
Gears 5 Hivebusters released a year after Gears 5 which released years after Gears 4 which released a full year after Halo 5. Halo 5 got a One X update, so did Gears 4.
Hivebusters is about 2.5-3hrs of story. Gears 5 maybe 10-15ish, but allows minimal "open-world" traversal in the later portion of the game. Gears 4 is around 8-10hrs of story if I recall right.
343 was very active in 2020, let's give them that - porting over the entirety of H...
They're getting away with consumer stiffing in ways that only Nintendo used to get passes for, because the software prioritized under them is undeniably some of the best in the industry and the sales reflect that.
Love them, hate them - they're leading a ship that seemingly only pumps out quality titles lately. As much as I complain about some of the policies, I still buy into it because... it's simply got the best new experiences to be had.
Fox is spreading fake news here - it was always intended to be included. In 2020 it was explicitly confirmed before the game was delayed, in 2019 they confirmed the return of split screen (it would be foolish to suggest Coop wasn't implied in part of that), and in April this year they stated their intent to have coop ready for launch.
They're just a terrible studio at actually prioritizing *anything* it seems. As solid as the gameplay was during the tech preview, th...
One single day after the E3 showcase last year they tweeted it would have 2 player split-screen coop and 4 player online coop.
... which yeah would've also missed launch, obviously. But don't just make conspiracy that it wasn't something they intended to have. It's not like overnight "Oh crap, tweet this out, we'll tell engineering in the morning"
Well this sucks. Forge - ok, I guess I get the delay for that. But missing campaign coop for even just a week after launch is as much a Halo sin as 5 completely omitting split-screen.
Online co-op has been a staple since they started doing it in 3, and split-screen co-op since the beginning until 5. It's unfathomable how they didn't have this working as a fundamental pillar of the game from the beginning.
It didn't work