The game is nothing like Outriders. The campaign is so single player that co-op won't be there at all for months.
They grouped it into a reference with Sackboy and Miles Morales in the same sentence about titles offering two versions. In that same paragraph, they end it with specifying *launch* titles getting the free upgrade.
Shady and manipulative.
It was a good title to have played through under a week as part of a cheap subscription, so few games are like its style and it's short enough that it doesn't overstay its welcome.
I could not recommend owning this unless you're a big fan of the genre though. There is no reason to replay through it - technical improvements of X vs P, ray tracing or haptics, a $50 asking price is just waaayy too much.
Imagine wanting to like... buy Netflix'...
Yep, so if you get that PS4 disc, you've gotta repurchase the full game to get the full experience on PS5 - no upgrades.
The PS5 native version loses support for it.
You need the Director's Cut to get the PS5 upgrade = $30 extra there for existing owners, and you lose controller compatibility along the way so they can force DualSense haptics onto people who may not care for rumble at all (my spouse prefers the old DS4, I prefer DualSense)
What.
The PS2 supported the entire PS1 library and even the memory cards - and the controllers too.
The launch PS3 system had the entire PS2 chipset built into it!
PS3 to PS4 was their first and only time leaving the previous generation behind.
CS7, this is the same Sony that lets you play a PS5 game on your iPhone with an Xbox controller, and will let your PS4 friend stream-play PS5 games with their DualShock 4.
But on the console itself, even cross-gen games like Ghost of Tsushima lose DualShock support as soon as they get that PS5 native version. Even games like MK11 that don't take any advantage of DualSense exclusively require it.
Sony does not respect its players one single bit and th...
"Small" uh-huh. Well I guess at least you acknowledge that Sony is changing its own established precedent on day-and-date titles in a way that deliberately screws over PS4 players.
Especially when it comes time for that PS4 owner to get a PS5 and for the inevitable Forbidden West story DLC.
They provided free cross-gen upgrades for Sackboy and Miles Morales, games that launched on both platforms day 1.
PS4 players have to spend at-minimum $80 to get the PS5 upgrade. If they buy the physical disc, there is zero upgrade path for them outside of buying an entirely separate PS5 SKU.
Sony somehow managed to make their inconsistent upgrade policy even worse after Ghost of Tsushima Director's Cut.
Since they bragged about it, they made their money back in one day from pre-orders alone so we know they can afford to let it go.
Maybe gamers (myself included since I purchased it on PC right away) should learn and realize in the future that CDPR only became famous because of all the free DLC they put out because Witcher 3 was also messed up at launch.
It was just their third mess up in a row at that point in the same franchise so they had better experie...
I was playing Odyssey almost every night or two for about a good two months. 35 hours-ish.
Then I realized I wasn't accomplishing anything. It was fun but I was just stuck in the loop. Decided not to play it and that's that - haven't bothered to pick it back up since.
Ummm but that's straight from their August video documentary, the same one where they announced the Forge and Co-op delay.
That's the biggest risk they have for a delayed co-op launch. If the story does end up bad, three-four months post-release people may not care to even return to it anymore.
It's basically objective at this point that they've nailed the look and feel of Halo based on the near-universal praise the gameplay received from the Technical Preview.
Story quality - remains to be seen. Network issues - most likely because every service has it. But gameplay, nah, it's there, and they know they have that going for them.
Yes - split screen in general is something they've been mentioning since the game was announced in 2019, and they specifically confirmed Split-Screen Co-op the day after their 2020 Showcase Demo.
I finally finished Yakuza 0 on GP, finally going to let myself enjoy something newer. Ascent's been downloaded, I wanna do both Psychonauts 1 and 2, but 12 minutes I need to give a try as well.
I feel like Kotaku will in February and it's not even September yet!
Duke Nukem Forever-and-ever, obviously.
"I'm here to kick ass and wear face masks... and I'm all out of masks"
Oh yes, they can troll us by announcing Conker again!
This time instead of the build-your-own game Project Spark, he's the next cosmetic after scrolling passed the snowman head.
The only special editions announced are a sold-out console and a sold-out controller.
There isn't any reason to pre-order till they at least detail what pre-ordering gets you. Game Pass gets you access to the campaign that is cutting it so close to the wire, all we've gotten in 13 months of waiting is a handful of environment screens. The MP is F2P so you won't even need Game Pass for that.
Will there be a special edition? Their traditional fi...