"full ADVANTAGE OF THE UNIQUE CAPABILITIES of Xbox Series X|S"
Nice CAPS. I lolled when you shouted Liar. Classic.
I suppose you think that Gears 5 and Demon's Souls maxed out the XSX and PS5 day one huh? Rays traced so good in the 8Ks.
Well this Switch port absolutely did if those didn't do it!
"Optimized for X Series" labelling just means that it was natively compiled on the SDK - doesn't mean that any effort was put into touching native low-level APIs. You spent that time making your performance chart for something I *really* don't care about, or feel is relevant in the slightest :)
Important clarifications in that same paragraph your chosen quotes came from: "Shin'en rewrote the engine to take advantage of PS5's low-level graphics APIs."
The same dedicated care was not given to the earlier Xbox port - "Its GPU runs at a slower clock, but should be more capable overall as it has many more compute units."
I bought this game forever ago on Switch, I should finally check it out...
Is Sony even manufacturing new PS4 systems still? Microsoft discontinued Xbox One before Series released.
If they're draining excess stock they don't really have a reason yet. I presume retailers will then exhaust what they have with $150-$250 last-gen Black Friday deals.
Because Sony and Microsoft lose money when PC people give them money, right?
They have detailed that multiple times already immediately after they get done saying "our free-to-play multiplayer"
😐
You're hearing.
Jeeze, you can't even pretend to know anything about this game despite commenting multiple times in every single article about it.
You're hearing. They say it in *every* *single* *reference* to the multiplayer as "our free-to-play Multiplayer".
You've once suggested (in one of your endless comment streams about Halo) that Bungie should take back control of Halo; their games are developed in cycles of shitshows time and time again. It was that way under MS and all throughout Destiny's decade.
All these concerns from people that say the same thing in every-single Halo article. We get it - they haven't shown campaign.
Halo 2's campaign didn't even exist when they demoed that in E3 2003. In E3 2004 they only showed MP, and Arbiter was a last-minute reveal (if it even was revealed officially before release) not unlike Abby in TLOU2. Chill out, and stop pretending that it's something you guys are even looking forward to when you've been complainin...
Lazy, inconvenient, whatever it is, it's lame for people wanting to upgrade. It's worse than the worst case so far for PS5 upgrades in terms of manual intervention. Who wants to be stuck in the PS4 game for maybe hours longer when they just bought the PS5 upgrade?
I haven't played since I beat it in late 2019, idk if there's a stuck task for me. And I'm not wasting however-many gigs of space and hours of time to be able to enjoy what I'd have spent $...
People love freaking out over nothing. IGN's is the most commented it seems here - scored a 7 - which is better than the 6.8 they scored the original.
Multiple OSes can be installed at once and you can even run an OS off SD Card.
So it's even easier than I thought before to have Steam games run their way and still get Windows on for Game Pass
TLOU has $9 hat bundles.
And their MTX aren't cosmetic only. You can buy a shotgun for $1.49, $2.49 for a "launcher". And countless "Survival Skills" a dollar a pop.
343 acknowledged as much when they detailed visual changes, including increased contrast and sharpness.
I'm guessing you also didn't notice in the Deathloop RT on vs off comparison that the same kind of "issue" was present there - the rasterized lighting in the very opening of the game is a lot flatter and dull looking compared to the very punchy RT presentation.
I'm not disagreeing - you're just wrong.
The reception around this feels similar to Hellblade-if-Pixar.
Similar length in a focused story, combat is simple but the world around your character and the way it's presented hooks you in, and it's appropriately-priced.
I'm glad for the Ember team putting out something brand new so well-received.
The jump in I/O compared to before is astronomical even on the slowest SSD that'll run on the PS5.
If you think that generic headline is clickbait there is something genuinely wrong with you people.
Edit: and as my chosen quotes indicate, there's doubt in going with a slow SSD. One it doesn't meet the official spec, and if Ratchet is anything, the PS5 SSD still has tons of untapped potential going forward.
"unabashed pandering to MS in the past"
Saying things doesn't make them true and echoing that out without any context to it makes you just the same as these people I'm referring to.
Some of you guys should really get your mentalities in the right place. This is not a coordinated conspiracy to ravage the release of a third-party platforming game. It's not any takedown of Sony. It's informative for consumers and an academic analysis of SSDs that do plug in and do play.
"So, ultimately, hands-on testing with the SN750 SE suggests that a slow drive works fine, but choosing an SSD that doesn't meet Sony's specs always leaves an element ...
They're analyzing speeds across several titles across several different SSDs of varying speed... on a feature announced before launch that's been released to the public for about a week
... to detract from a $40 cross-gen also-on-PC platforming title?
Because they're realizing that some of the most marketed titles as requiring a super-fast SSD perform reasonably well on drives that are cheaper for consumers?
Last week the game was very stuttery on PC (2070S GPU/3700X CPU) until I updated the Nvidia Drivers. Haven't tried BTB yet but it was still north of 100fps at 1440p in the few matches I played then.
The game also has an fps counter if you manually update the config json file. I had to find that when settings wouldn't save in-game anymore.
Today BTB was running pretty smoothly on the Series S. I miss the 120fps mode but it's a trade off I'l...