Really? While I'm not against turn-based tactical strategy (I love FF Tactics and Advance Wars), I can't say that I'd be on board with that in the Bioshock universe. Would've preferred the traditional first-person stuff.
I got Resogun. That's worth it to me.
Besides, more will come. It's too early to expect a ton of stuff, but it'll pick up.
The big problem with satire on N4G is that many of the articles that push it are about partisan subjects, aka console war bait. If there was some satire about Microsoft or Sony, each side of the fan spectrum would go nuts either in support or opposition of the satire.
Mass Effect is much less partisan than something related to the console wars, so in theory, less people would jump the gun and not get the joke.
The headline alone was pretty clever. Sort of Oni...
While I'm still not convinced about satire's place on a "gaming news" site, I'll admit that I found this pretty funny.
Using a 360 controller and the Kinect motion controls simultaneously was bad enough, but the fact that the motion controls were flat out broken was the real mess.
Those multi-platform games from EA, Activision and Ubisoft are doing a lot of damage to the industry, more than many people might think.
Series like Call of Duty and Assassin's Creed are getting enormous budgets. Remember how many studios contributed to Assassin's Creed Revelations, all those Montreal, Singapore, Bucharest studios? When the budgets are that high and the game's sky-high sales predictions don't make it, the team is laid off. There's no job s...
No Steel Battalion?
The thing is that Nintendo really wouldn't be building a whole new MMO system with this idea. It would basically be Pokemon's traditional RPG gameplay, but with a new way to interact with other players.
Pokemon's "rock-paper-scissors" ; functions and gameplay would likely remain unchanged, so there wouldn't need to be too much effort in either making the game or introducing players to the game. Getting over the gap of entry would be much easier becaus...
If this wasn't a mistake, they already had the idea. If they didn't, after all this coverage, they do now. We just can't give into garbage like paid demos. If/when they push that, we just gotta say "no."
I honestly wouldn't be surprised if it wasn't a mistake, and if it was, I wouldn't expect the idea to disappear from EA's psyche down the line.
Sony is giving the PS4 plenty of first-party support. The problem is most those games aren't going to be released until next year at the earliest.
Wait it out. There'll be a lot to love soon.
Make a 2D Metroid, Next Level.
I can relate to this game.
Not enough to offer a legitimate complaint about it. Seems like a stable and comprehensive service to me.
I think PS4 is going to be the frontrunner (at least for the first portion of the generation), but at this point, the Wii U is much more secure than it was at the end of last year. If you're still spelling doom on it now, you haven't been paying attention.
Not only does Nintendo's 2014 lineup actually have a great amount of AAA exclusives (can't say that about the other two), but Nintendo didn't bank all of their money on 2014 alone. 2015 actually has some...
Yeah, that sounds more like a problem on the part of the "90% of guys" than anyone else.
Yes, they are. Can you honestly say that the PS3 would've risen up the ranks from its terrible launch if the 360 wasn't kicking its butt in consumer reception, forcing Sony to stop being arrogant and fix that thing up with better games and a price drop?
I'm happy I picked up a Vita during the OLED phase instead of waiting for the gimped LCD screen version.
It's hard to believe that the Vita is selling THAT well. At the moment, Sony's marketing philosophy for the Vita hasn't changed much. In fact, they're supporting it less now more than ever.
It's not foolish to think that Sony is cutting back production because the Vita hasn't done much for them. No point in mass producing something that doesn't sell. It isn't "artificial supply constraints" and it's not Sony trying to trick everyo...
This.
VR's success depends entirely on how expensive the tech is for consumers and how much developers want to support that tech in their games. If the price point is too high and there aren't enough games that use the tech integrally, it won't succeed.