I mean, come on... that's just impractical.
Well, I like the attitude they display there: "We are trying desperately to make this game awesome... Focus is everything in video game making. It's not like people wouldn't love us to have a plan. But, what they really would love is for us to make this game kick-ass."
Look, people change. They grow their hair out, get tattoos, fine. Their personality can develop and change, fine. If SP can sell the changes dramatically, fine. If there's a reason *why* he changed his appearance that way, *why* he's "less grumpy" now even after going through what he did in the first game, that's great.
But they're going to have to sell it. I'm reasonably confident they can, but you don't get to just swap things around 'c...
If inFamous 2 were really coming out *this* year as so many people seem to believe, instead of 2011, I'd be stunned. I want it, for sure, but I can't see how even SP can crank out a high-quality game in, like, a year and a half.
There are games on the 360 that sell huge, certainly. But I'd bet that there's a big peak around the games that sell the most, and then there's a lot of games that don't sell so well.
It seems the PS3 has a broader appeal - no one game or set of games dominates the PS3 market. No single game gets Halo 3 numbers, but on average games do better on the PS3; there's room for more good-sellers, though fewer great-sellers.
Of course, I don't...
...in Rise Of The Triad: http://www.bitmob.com/artic...
SP has also said that they plan on changing the personality too - less "grumpiness". It bugs me, because after what he went through in the first game... why would he be more cheerful?
With careful storytelling, they could sell it, I'm sure. But they will need to work at it. I'm reserving judgment for now. I loved inFamous, and I'm hopeful for I2, but...
Actually, I don't think it was their PS2 engine exactly... it was a new engine, but they were coming from the PS2 and certainly hadn't learned everything about the PS3.
I'm sure the graphics will get a good jump for the sequel, either way.
From the article:
Also, Cole's change of attitude, according to animation director Billy Harper, was done to give off the vibe that he was "a little gritty [and] a little street, without the grumpiness."
Sure, after what Cole went through in the first game, he's not going to be at all grumpy. Right.
I showed the pic to my kids and they were like, "Huh?" Very confused.
I hope they don't change it too much... I loved the first one.
Yeah, it was like, a year between GI talking about inFamous and when game came out. I wouldn't expect I2 until next year.
I enjoyed the 'good' side more - it was more of a challenge to avoid hurting civvies. Though sometimes I'd *want* to, with them running right into the middle of a firefight... :)
Even as evil, I couldn't bring myself to drain random civvies. I sucked the life out of a whole lot of bad guys, though.
When you're in the middle of a fight and hear that chitter... you drop everything and kill that sucker. Sure, they can't kill you directly, but one bite and *anything else* will end you.
In the commentary, the HL2 developers state that reaction was universal. People would drop everything else to kill those $&#*ers.
The PS2 had a really weird architecture, with *unbelievable* bandwidth between the GPU and memory - faster even than what's in the PS3 today. But the GPU had only 4MB of local storage.
So most games 'streamed' textures and such to the GPU. This is rather different from how the PS3 handles this, and emulating it is hard. (Even modern PCs struggle to emulate the PS2 because of this.)
When writing an emulator, all things being equal about 80% of it i...
...but this video about Mac gaming is really funny.
@Ju - The video drivers are mostly a solved problem. They use the same core code on both Linux and Windows, with some wrappers.
And no, X isn't the problem. There's already the "Direct Rendering Infrastructure" which does what DirectFB does. X is *already* moving to use that.
So that's two. One-and-a-half, really, as they're both about video card drivers. What else ya got? :-)
Seriously, name three "fundemental aspects of the OS" that "need to change" for Linux to support games as well as Windows. Specifics, please.
...I had some (limited) hopes, because the developers cut a deal where they didn't have to follow the movie's story. That alone kills a lot of videogame tie-ins. They were free to come up with their own story instead, set their own challenges and environments... but it didn't help. Oh, well.
The controller has accelerometers and such to detect movement and orientation, plus buttons and a Bluetooth transceiver, so it's not just a glorified flashlight.
I've got a PS Eye already, so I'm kinda curious what the 'just the controllers' price will be. If it's too much, I just won't be experimenting with Move... or at least, it'll be a while before I do.
...is how many guys can be manipulated like that.
http://www.penny-arcade.com...