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Realistic physics in games will never catch on. Lara Croft would keep falling over forwards.
CRank: 5Score: 43480

In the last DN article, I pointed to Penny Arcade's comic. Now I'll point to their text: http://www.penny-arcade.com...

"Jetpacks. Tricksy holograms. Shrink-rays. I mean, there are entire games based on individual Duke features. Timed detonators! It's like they had access to a different alphabet, and somewhere they are still hoarding those secret letters. Why are all of those ideas in the s...

5554d ago 1 agree0 disagreeView comment

I think Penny Arcade said it best:

http://www.penny-arcade.com...

5555d ago 9 agree1 disagreeView comment

Exactly. Software developers have a saying. "The first 90% of development takes 90% of the time. The last 10% takes the other 90% of the time."

5555d ago 1 agree0 disagreeView comment

Good thing I mostly stick with single-player stuff...

5555d ago 0 agree0 disagreeView comment

How do we know this is really from "Anonymous"? Google "false flag operation"...

5555d ago 1 agree2 disagreeView comment

I think the contest winner might react like this:
http://www.youtube.com/watc...

(Actually, it's not so terrible. Of course, I work there every day, maybe I'm used to it.)

5557d ago 1 agree0 disagreeView comment

Taking a good game and making it better. They've addressed the few things people complained about in I1 - simplistic good/evil arc, limited mission types, a few graphical limitations. There's literally no reason *not* to buy it.

5559d ago 0 agree0 disagreeView comment

Mine survived one month and three days. I fixed it again, and it's made it two weeks so far. I'm hoping to keep it limping along until a price cut...

5570d ago 1 agree1 disagreeView comment

I had the opposite response. I *far* more enjoyed playing hero than villain in Infamous. Being careful not to kill civilians made it a lot more difficult, upped the challenge.

And even when I did an evil playthrough, I couldn't do it all the way. I didn't heal civilians, but I didn't drain them either.

I dunno. I guess I just think destruction is too *easy*.

5576d ago 0 agree0 disagreeView comment

'"...every gay person I have ever met, in anything more than a fleeting fashion, has had to loudly and 'proudly' state, "oh by the way I'm gay. Are you okay with that?'

And you knew everyone who didn't do that was not gay because...

5581d ago 2 agree1 disagreeView comment

Because people like to pigeonhole others and tend to be lazy about it?

5581d ago 2 agree2 disagreeView comment

Current 3D asks our eyes to converge at one distance and focus at another distance. That's why people get headaches: http://blogs.suntimes.com/e...

Until we get holograms, 3D isn't going to be a real mainstream thing.

5587d ago 1 agree0 disagreeView comment

It's actually very clever. A problem with open-world sandbox games is that, eventually, you run out of things to do.

With this, if you like the gameplay you don't ever have to run out of missions. Even after you platinum the thing you can still fire it up and play a couple brand-new missions every time.

5588d ago 0 agree0 disagreeView comment

It's a brilliant move, the more I think about it. A problem with most "open-world" games is that you run out of stuff to do eventually. DLC helps some, of course, but there are limits to what even a large development house can do.

But LBP has proven that there are really creative people out there, enough to deliver an effectively endless stream of content. Sure, 90% of everything is crap (look up "Sturgeon's Law") but with a good rating system the ...

5589d ago 0 agree0 disagreeView comment

Sweet! Once you've finished I1 (which I've done a few times) there's not a lot left to do. This will make the fun nearly endless.

5590d ago 0 agree0 disagreeView comment

Nothing new, but a good summary of what's known so far about the game.

5591d ago 0 agree0 disagreeView comment

Infamous 1 was the first time I preordered anything. Looks like Infamous 2 will be the second.

5594d ago 0 agree0 disagreeView comment

The one single biggest improvement SP could do is make holding the circle button prevent Cole from sticking to anything (besides the ground). That'd smooth out navigation considerably, and prevent 'unwanted adhesion', like landing on wires instead of the top of a truck.

5597d ago 0 agree0 disagreeView comment

Well, I got the BRLOD and reflowed the CPU and GPU; lasted a month and three days. I'm going to try again to fix it. If I can keep it going until a price drop, it'll be worth it.

BTW, if the disc is stuck inside, have a finger on the eject button, and turn the power off and on from the back switch. Wait a few seconds (keep the finger on there) and the disc should eject. (The fan will also hit max speed, but you can turn it off after the disc is out.)

5597d ago 0 agree0 disagreeView comment

Iiiiinteresting. Played the original a long time ago, still fire it up from time to time.

5604d ago 1 agree0 disagreeView comment