I think Penny Arcade said it best:
http://www.penny-arcade.com...
Exactly. Software developers have a saying. "The first 90% of development takes 90% of the time. The last 10% takes the other 90% of the time."
Good thing I mostly stick with single-player stuff...
How do we know this is really from "Anonymous"? Google "false flag operation"...
I think the contest winner might react like this:
http://www.youtube.com/watc...
(Actually, it's not so terrible. Of course, I work there every day, maybe I'm used to it.)
Taking a good game and making it better. They've addressed the few things people complained about in I1 - simplistic good/evil arc, limited mission types, a few graphical limitations. There's literally no reason *not* to buy it.
Mine survived one month and three days. I fixed it again, and it's made it two weeks so far. I'm hoping to keep it limping along until a price cut...
I had the opposite response. I *far* more enjoyed playing hero than villain in Infamous. Being careful not to kill civilians made it a lot more difficult, upped the challenge.
And even when I did an evil playthrough, I couldn't do it all the way. I didn't heal civilians, but I didn't drain them either.
I dunno. I guess I just think destruction is too *easy*.
'"...every gay person I have ever met, in anything more than a fleeting fashion, has had to loudly and 'proudly' state, "oh by the way I'm gay. Are you okay with that?'
And you knew everyone who didn't do that was not gay because...
Because people like to pigeonhole others and tend to be lazy about it?
Current 3D asks our eyes to converge at one distance and focus at another distance. That's why people get headaches: http://blogs.suntimes.com/e...
Until we get holograms, 3D isn't going to be a real mainstream thing.
It's actually very clever. A problem with open-world sandbox games is that, eventually, you run out of things to do.
With this, if you like the gameplay you don't ever have to run out of missions. Even after you platinum the thing you can still fire it up and play a couple brand-new missions every time.
It's a brilliant move, the more I think about it. A problem with most "open-world" games is that you run out of stuff to do eventually. DLC helps some, of course, but there are limits to what even a large development house can do.
But LBP has proven that there are really creative people out there, enough to deliver an effectively endless stream of content. Sure, 90% of everything is crap (look up "Sturgeon's Law") but with a good rating system the ...
Sweet! Once you've finished I1 (which I've done a few times) there's not a lot left to do. This will make the fun nearly endless.
Nothing new, but a good summary of what's known so far about the game.
Infamous 1 was the first time I preordered anything. Looks like Infamous 2 will be the second.
The one single biggest improvement SP could do is make holding the circle button prevent Cole from sticking to anything (besides the ground). That'd smooth out navigation considerably, and prevent 'unwanted adhesion', like landing on wires instead of the top of a truck.
Well, I got the BRLOD and reflowed the CPU and GPU; lasted a month and three days. I'm going to try again to fix it. If I can keep it going until a price drop, it'll be worth it.
BTW, if the disc is stuck inside, have a finger on the eject button, and turn the power off and on from the back switch. Wait a few seconds (keep the finger on there) and the disc should eject. (The fan will also hit max speed, but you can turn it off after the disc is out.)
Iiiiinteresting. Played the original a long time ago, still fire it up from time to time.
In the last DN article, I pointed to Penny Arcade's comic. Now I'll point to their text: http://www.penny-arcade.com...
"Jetpacks. Tricksy holograms. Shrink-rays. I mean, there are entire games based on individual Duke features. Timed detonators! It's like they had access to a different alphabet, and somewhere they are still hoarding those secret letters. Why are all of those ideas in the s...