I wonder if maybe they've given up. They've decided that if women aren't going to like or respect them, it might as well be on purpose.
'Cause the old one died the BRLOD the day after Christmas. Guess the Move was too much for my 2.5-year-old 40GB fatty...
Just in time for our xmas shopping last night, saved us $20. The boys will be very happy on the 25th.
It's not a perfect game, but it was imaginative and had a good balance of platforming, FPS, and vehicle segments.
I've fixed my buddy's 360 twice. First was 'unreadable disc' error, and just a few days ago I fixed the RROD.
Had my PS3 for 2.5 years, no trouble. (Knock on wood. :) )
So long as it's out before xmas, it'll be under the tree for me. So it's all good.
Speaking of pixels...
http://xkcd.com/598/
I like curves a lot more than polygons, but maybe that's just me.
No punctuation, didn't read. Sentences are your friend.
@Wit_wolfy: The PS2's GPU had crazy bandwidth to the system RAM. The PS3 has a different architecture. What you're asking is vaguely like wanting a jet plane to run on diesel fuel.
...but I was going to play it eventually anyway. I'm a geek for Terminator stuff. The easy platinum is a nice touch, but I figure a couple evenings after work I can shoot at some robots for a while.
@Death - the GS in the PS2 was *really weird*. It had *ridiculous* bandwidth for the time. The *slowest* interface had 9.6GB (that's giga*bytes*, not giga*bits*) per second. It actually had faster access to RAM than the PS3's GPU does (but the PS3's GPU has much more local memory).
Games written for the PS2 were in a unique style that's not easily emulated. The mostly didn't store textures locally, but streamed them from RAM. That doesn't fit as well w...
...and you could get the games *and* the movie on Blu-Ray for $20. For the price, it was worth messing around with. If nothing else, you'll chuckle at some of Rorshach's finishing moves.
@theKiller - How do you know that $50-$70 is "too much"? Have you made a game and sold it? Modern games are complex, costly affairs with lots of content. It's not just engines. It's levels and textures and animation and sound f/x and music and... They have to recoup their investment, and then make a profit, or they won't be making more games.
That being said, it's quite possible that games are overpriced currently, and if they reduced the price, incr...
BTW, to clarify: I'm talking about the slo-mo camera work for each kill.
@Cupcake - If you don't get it early on, it's very hard to get that 3 high-fall stunt. Enemies on rooftops thin out. Thankfully, if you search a bit on Youtube you can find a video showing how to summon enemies at one spot on the train tracks. A couple tries and you should get that stunt.
It looks cool and all, and I'm sure I'd enjoy it for a few minutes. But I think it'd probably get old before too long. I mean, I like actually *playing* a game. A micro-cutscene for each kill would bog things down a lot...
I enjoyed it, good special effects, groundbreaking for the time. Still holds up fairly well, even. But if you listen to the DVD commentary, it's all about the effects, almost nothing about the story. There's a reason for that...
I fixed a friend's 360, whose DVD drive had died, by getting a working Xbox DVD drive and flashing it so it'd work in his console. Cost a whole lot less than out-of-warranty service by MS. It'd be nice if I could do that with a PS3...
There will be people who do it. It's the people you see who have Hanna Montana plats that'll be tempted.
(Full disclosure: I admit I have the Terminator Salvation platinum, but I'm a longtime geek for Terminator stuff.)