I'm relieved you could summon up the will to manage that. I commend your fortitude, being willing to do her a favor like that.
[At this point, sarcasm should actually condense out of the air around you.]
Tron 2.0 was actually pretty fun, and fit reasonably in with the film universe. Hopefully they can do something similar here... we'll see.
Google "penny arcade strawberry shortcake" to see that point made.
But at least he does that one note well. The original Alice was fun, I'm cautiously optimistic about this one.
...but not above a little cross-dressing. :)
http://www.sacred-texts.com...
Seriously, those old legends are *way* weirder than most people would credit. Somehow I doubt *that* story made it into the game, or the upcoming movie... :)
...but they literally changed the guy's *face*. I can buy changing his clothes, growing out his hair, getting tattoos even. But his *face*? No.
There's also the other problem - after what Cole went through in the first game, he's supposed to be *more* laid back now? That's just not taking the story seriously.
I understand the decision to update things. They *did* get criticism about Cole being generic, and giving him more of a personality make...
I never played any Sly, but I messed around with a pretty enjoyable demo once. And inFamous was so good, I'm interested to play other games by SP.
The fact that I can play it with my kids is a plus, too.
Fitting a proto-RPG into a 2600? One that was actually fun? Astounding!
Now that's a good idea. I'll have to swing back there tonight. Thanks!
Oh, well, I don't know if I have enough time to play the games I bought...
@iforgotmylogin: Uh, dude - some people keep their forum identity different from their Facebook identity. Go take a look here, they actually address it: http://www.metafilter.com/9...
@wages of sin: Policies should be neutral, sure. But if they have a disproportionate effect on some people, then that's should be taken into account when the policy is evaluated. ...
It's not that the games are 'too complicated', it's more that girls tend not to get obsessed over particular things for a long stretch of time. Girls *can* handle, for example, learning every single stat of every Pokemon card or whatever, but most don't choose to. There's a theory that autism is an exaggeration of 'typically male' traits - and far fewer women are on the autism spectrum than men.
But 'fewer' doesn't mean 'none...
The control scheme was simply elegant in Infamous. Every power available at all times, no menus or mode-shifts or whatever. Adding more powers might complicate things too much.
But that's my only major worry.
...but that's a pretty good rental deal. Most games don't have a lot of replay value anyway, so no big whoop.
My birthday's coming up soon and I'll be getting PSN+.
..."everybody knew" that if women got too much education, it would impair the growth of their uterus. Studies do need to be done to check even 'obvious' stuff.
Because sometimes you get real surprises. Relativity got started when there was a small discrepancy in an experiment that nobody expected any surprises from.
There's already the "skill points" system! They'd just need to patch that to award trophies. Apparently that's what Naughty Dog did with Uncharted and the medals...
Maybe they'd do it to help promote Resistance 3?
Please?
I only really noticed the jaggies in the fight with Alden, when it close-ups on him. That was the only place it actually bugged me. Oh, well, either way inF2 looks good!
I wonder if you can turn off the "slow-mo moment" when it comes to explosions and such? That could be cool, but it has the potential to get old after a while...
My birthday's soon, so I figure I'll get Playstation Plus. I seem to recall seeing that the '3 month bonus for 1-year subscription' was only for a limited time. The question is... how limited? I can't find anything in my searches to indicate when it might expire. Any chance it'll go away before August?
"You run towards the camera to run away, as Drake so often did in Uncharted 2. It's an impressive sequence - but I discover afterwards that it's not an on-rails one. Sucker Punch merely suggests the cinematic camera angle, leaving the player free to move it about, changing the perspective, and go off anywhere he wants in New Marais."
That's awesome! Run-to-the-camera bits always feel a little cheap to me - I don't remap my reflexes that fast.
...
A little Half Life zombie mod called "They Hunger" started out with you having to hike through a graveyard. Nothing happens, you don't even have a weapon, and the tension rises. You see all these graves, and you think, "Man, it would suck if these were all zombies."
Then you finally get a crappy weapon, and the zombies start rising, and you realize you have to hike *back* through the graveyard... and they *are* zombies now...