So if a game is a PC exclusive, then it's NOT a must have?
If it ported to the PS4, then it's a must have?
I'm not denying you logic, in fact I'm doing a version of that only in reverse.
Console fans kept saying that PC gamers are left out of the glorious gaming community but I beg to differ. It's not that PC gamers are ignorant or unaware of those exclusives but they are distracted, dedicated, with some of the PC exclusi...
That's true. When 360 and PS3 came out there was a lot of noise about full HD gaming and I got confused. I've been reading about graphic cards that offer HD gaming at least two years before those consoles ever existed. When 1080 became pretty much a standard for PC gaming while those consoles are stuck with 720p all I hear from console fans is the "gameplay>graphic" ; argument.
I guess there is some underlying frustration among next gen owners with big hyp...
Console gamers will get angry if this is true but PC gamers, maybe not so much. Yes, it does sound a rather big gamble leaving out the biggest portion of the PC crowd by opting for a SteamOS exclusivity but let's not forget that Valve designed the OS to be free and not locked exclusively to Steam Machines.
The exclusivity might not matter when you can dual boot Windows and SteamOS in a single machine. The best of both worlds or something like that.
If it had fallen into EA's hands they would tell us to pay up in order to rush through the game.
@ShinMaster
Are PC gamers really a minority? What's with all those whispers about millions of MMO players? It's strange to hear console fans celebrating the millionth CoD sold when WoW have 18 million active subscribers for a good decade.
I'm not sure if I have the nameless complex but I do know that I'm not an elitist. My desktop kicked the bucket recently so now I'm relying on my gaming laptop to play games. It has a GTX660M chip, a smal...
Yes, 90% of PC gamers don't do all those high end stuff but 100% of game developers, both for PC or consoles, do.
PC games, console games, mobile games, hand held games...different platforms, different content and yet all have the PC involved.
Definitive version. Why don't they bring it to the PC? Then we'll see a real comparison.
Unless, that's very reason why they don't want it to come to the PC. After all that hype about specialized codes, extra particles and effects it would be really disheartening if a PC can also play the Definitive Version.
Hopefully they won't make "Definitive Edition" as a sort of a new exclusivity mechanic by the console game makers to screw...
So it's nobody cares about the PC and it's not mainstream thus wearing a Occuluist Rift VR helmet looks so ridiculous that it will only get you beat up.
But it's OK if Sony makes one themselves and since Sony makes a mainstream console, a VR helmet won't look ridiculous on a console gamer....
It's the age old case of they ridiculing what the PC has/will have but internally wanting/wishing it too for their consoles.
The PS Vita was struggling after launch. From the look of things it might end up like the Wii U...until the PS4 came along to help with its sales.
There are a lot of comments about having both of two worlds by getting a PS4 and and PC. The perfect combo, as some have claimed.
But it's too damn hard and annoying to dual boot a linux OS that run from the same PC?
Consoles look like they get less patches not because they are easier to develop on but due to the costs set by MS and Sony. It'll cost them a lot for each patch so they bundle them all up into one or two big chunks to avoid those huge costs.
In contrast the PC doesn't impose any sorts of cost when patching so developers can drip numerous small increments of fixes quickly. Which is why PC patches tend to come out faster and smaller in size than console patches. Not to ...
In a similar fashion console fans on the hand kept saying that PC gamers can keep RTS, yet they're excited each time an RTS is hinted for the consoles.
Consoles fans also said the 1080P resolution or 4K and high fidelity graphic aren't as important as gameplay or that the PC's high RAM count is useless but when next gen consoles were announced...
Oh crap, 100% of the X Box 360 and PS3 library doesn't work with next gen consoles! I don't see anyone crying over that. In fact I did read some comments saying that game devs should stop making games for the 360 and PS3 because they will only hinder game development for the next gen.
In the mean time Valve assured us that they will not forced game devs to make games exclusively for the Steam Machines.
Let's look at the mobile market. Apple has experience and resources to make their own hardware while Google has to depend on other manufacturers to propagate its Android OS.
Change Apple to console makers and Google to Valve, we have a similar story about to unfold. Just look at the extremely varied types of devices from a sorts of manufactures they put Android in and then look back the Steam Machines. MS and Sony offered apps, games and features when promoting their next...
"So what does this offer now? "
A foundation for the future. It has to start somewhere and some gamble is inevitable. Valve can't just stay locked in digital distribution business knowing that everybody else is closing the walls on their own respective platforms. MS did a similar thing when it suddenly wanted to make a game console on their own when there's an abundance of PC games in the market. X box started out with a handful of games.
Hopefully. Even Batman Arkham City was region locked(I never noticed it before because I bought a retail version) for my place although strangely Asylum and Origin were not.
Also, hopefully the Steam keys I have is still usable if they finally lift the region lock.
Ok, great!
Now, about the region lock.....
Steam Machines are PCs. PCs have always been a fragmented market with millions of configurations.
That didn't stop buyers from buying millions of PCs across the world for years.
Fragmentation helped Google a lot in propagating it's Android platform. So much so it's overtaking Apple in sales.
It's a bit too early call it dead upon arrival especially when it's not even out yet. People scratched their heads when Steam came out but look at it now.
Google's Android was deemed to be in troubled water it came out face to face with Apple's iOS. It was new, developed to be open across a million configurations of hardware and had almost zero apps. Sounds familiar? It's the same playbook Valve is using for SteamOS.