Yes I do. It's not called being naive, it's called being sensible. Studios openly admit when they are being influenced by the parent company. When I was at Rare for an interview, they mentioned that Microsoft mostly determines what they're doing, and Microsoft told them to work on Kinect games. This does not harm their or Microsoft's image, and as such a company would not pay a random employee to state that they chuckle every time someone says that they're influenced.
Nothing's ever completely secure, and I don't think we should expect this kind of delay every time. The new implementation of security in PSN is quite recent, so it's not unlikely that there's a few games that are going to have problems with it, as information is outdated.
I guess it boils down to how much a studio deals with Sony during the development process, instead of after it.
Trust me, they're not. It is in both Bioware's and EA's best interests to give Bioware creative freedom. It's also not unlikely that this very idea was agreed on in the contract, as Bioware would be unlikely to give up their freedom for a bit of money.
Just to show that I'm not talking out of my ass here:
http://www.eurogamer.net/ar... ...
I think "fault" is the wrong word to use here though. From what I hear, the reason the weekends haven't been on Playstation was due to security concerns about the implementation that Bioware was using for these weekends. If I were to speculate, I'd think Sony don't want to repeat last years events, and I'd think Bioware didn't consider the new guidelines regarding the network. So neither and both are to blame, but I guess it boils down to a miscommunication.
Think the title is misleading. It should clearly state that this is a fan-made product, not an official teaser.
It's hexadecimal code, so they're just numbers. Not sure what to make of the "c" though, if it's meant to represent "to the power of" then the number represented is 16^12, probably related to the game's plot.
EA doesn't touch Bioware's titles. The results of Mass Effect and Dragon Age were entirely Bioware's work, and I have to say I don't see why this vocal minority is so up in arms about it.
Obviously you have the ME3 ending, but that certainly didn't devalue the entire game. I haven't played DA2, so I can't speak for that, though for as far as I understand the main concern with that game was the same as people had with Mass Effect 2. That is, the rem...
Sounds like he's out on a personal vendetta against EA. I feel sorry for the guy...
Simple answer is - Steam IS on Ps3, but _not_ as a standalone product. That doesn't matter however, as steamworks is not integrated to Portal 2, but rather a feature of the main framework they build their games on. That means that any future valve title will have Steamworks on Ps3 by default.
This means that for as far as Valve is concerned, for all intends and purposes Steam IS on Ps3.
It's objectification, and sexist regardless of whether it's about a male or a female. Comments such as these are degrading to the person receiving them, and calling people who make them "immature" is not proclaiming to be a perfect example, but rather a way of saying "grow the fuck up, that's a person you're talking about".
Boring and generic is nothing more than your opinion. The milking of the franchise has nothing to do with Jade, as far as I know she was only involved with AC1 and AC2.
@Lime
Why on earth would Sony want to use DirectX? The use of that graphics API would mean that Sony has to pay royalties to Microsoft for every sold console. Not exactly a good strategy against a competitor...
And yes, it would be very different from Microsoft using BluRay. The reason for this is that BluRay, contrary to popular believe, is not owned by Sony, and Microsoft would not have to pay Sony for the use of BluRay. DirectX on the other hand is directl...
I think you're forgetting three things there
1. It's a hobbyist project with 2-3 people behind it, not a state-of-the-art next-gen game with a team of a 100 people strong
2. The jaggies are caused by a lack of AA, which is just a setting
3. Things like the ice-berg are likely just place-holders. The creators clearly specified at the end of the video that this was still a work in progress, but they just wanted to put it out in respect of the 100th anniv...
Don't get your hopes up. The game was published by EA, developed by someone else, and based on a license now owned by Activision. After the first trailer, expect a Cease and Desist, especially if it catches on.
That is, if they even get that far. The people on the website appear to have very little personal experience with game development, so the project is likely to fail long before a trailer gets made.
So what stood out as old to you? The first video of this project released about half a year ago, and the video says you don't need Crysis 2 to play this, meaning that it's built on the CryEngine 3 as a standalone game.
In reality, this game likely did respond to a limited number of sentences and responses the player could make. But that's exactly where its main flaw was - uncanny valley. The immersion would be broken too quickly when Milo was unable to understand simple language that just wasn't part of what Lionhead expected players to say, a problem which would have broken the game's experience.
I don't think it's the market, but rather the technology that isn't re...
I'd imagine video games are careful with romance as, according to some american psychologists, it makes women look like sex objects...
http://www.youtube.com/watc...
I'm not disagreeing it's silly, I'm just saying that technology _can_ be patented, and design cannot. These patents are deliberately written vaguely for these types of situations, though I've rarely seen a patent battle actually won unless specific evidence can be provided.
The main patent battle is about the distribution architecture though.
Was this supposed to be funny? :S
It doesn't matter how good or bad the story of Gears of War is, because as soon as Marcus opens his mouth it's ruined for everybody anyway lol.