There will never be a language in which it is the least bit difficult to write bad programs.

sjaakiejj

Trainee
CRank: 5Score: 46830

That's fair enough :)

I just think the word "sexist", or "racist" for that matter is being over-used these days. They therefore lose their incredibly important value.

Instead, I feel it's appropriate to use when the depictions or statements are deliberately offensive to the race or gender. This along with context determines if something really is sexist, sexy or humour.

E.g. the phrase "Women belong in the ki...

5029d ago 1 agree0 disagreeView comment

I don't think I would classify the old Lara as "sexist" as this 'journalist' suggests.

I could argue that calling a woman "slutty" for the clothes she wears is sexist though, and that's something this 'journalist' is guilty of.

5029d ago 0 agree0 disagreeView comment

@Red

There's no real "maximising a console's power". It all boils down to how effective the algorithms they use are in time and memory complexity, and cache performance.

5029d ago 36 agree14 disagreeView comment

I don't really think Blizzard needs to pay any journalist money to give their game a good score.

1. Diablo is actually a good game, and it would get high scores regardless
2. Diablo will sell millions regardless of the score it gets due to its huge following (think about it: over 2 million pre-orders at retail + the pre-purchases on Blizzards website)

If you want to trust some no-name site because they give a bad score to a game you never even tr...

5030d ago 1 agree3 disagreeView comment

This is great, I quite like the idea. But shouldn't this be on Techspy? I don't see how this relates to gaming at all...

5030d ago 1 agree1 disagreeView comment

Hm, I believe they already denied that was happening though, due to the effect it would have on their way of story telling. They're being deliberately vague on the details of MP though, so I'm expecting that the multiplayer will be rather different from what we're used to.

I don't think she'll be playable at all in the final game, but we'll see :)

5030d ago 0 agree0 disagreeView comment

Didn't even notice it until someone pointed it out. By the way, "one of the playable characters"? I thought she was just a NPC sidekick?

5031d ago 2 agree0 disagreeView comment

So people actually play Diablo for the story?

5032d ago 8 agree0 disagreeView comment

http://en.wikipedia.org/wik...

"All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental."

The reason this disclaimer exists is because for any character you create, there is going to be someone, somewhere in the world, who looks like him/her.

5032d ago 85 agree2 disagreeView comment

https://twitter.com/#!/Naug...

That will be all.. Don't call people idiots before doing your research please.

Ps. I don't know why I'm even bothering to comment...

5032d ago 4 agree0 disagreeView comment

Gears 3 I can live with as your opinion, but Mass Effect 2 & 3?

Seriously, I'm a huge fan of Mass Effect, but visually they aren't very impressive at all, and aren't even in the same league as Gears of War and Uncharted.

As for racing games - it's comparing apples to pears. Racing games have a very narrow requirement of graphics. There are no real animations involved, and if there are they are very minor. There is a substantially lower re...

5032d ago 5 agree1 disagreeView comment

@Huf

Where does it say they use that render farm for _all_ cutscenes?

Anything rendered on a render farm is per definition pre-rendered/CG. Yet Naughty Dog stated:
https://twitter.com/#!/Naug...

"#TheLastofUs trailer was definitely not CG. all in-engine captures from PS3, just like Uncharted cinematics :)"

That was i...

5032d ago 5 agree1 disagreeView comment

@Shaman

I saw this article, and I already knew you would be commenting here on how the footage was supposedly "infeasible to run on Ps3 hardware", and thus must be "pre-rendered". I open the comments section, and search for "Shaman", and BINGO you're here :)

Yes Naughty Dog has a rendering farm for CG cutscenes. Does that mean that every cutscene is CG? The answer to that is a big fat no.

This cutscene is in-...

5032d ago 8 agree1 disagreeView comment

Sorry Shaman, Chris is talking about the high-quality pre-rendered cutscenes as shown in Uncharted 2, not the in-engine cutscenes we are talking about here.

The video in this article has a quality significantly below the quality of the cutscenes rendered using that rendering farm. There's nothing unachievable to it, and it's filled with trickery that's rather obvious to the trained eye.

And just to make it clear to you - Crysis 2 has technically b...

5032d ago 6 agree2 disagreeView comment

@humbleopinion

You telling me what "realtime" and "in-engine" means is borderline insulting.

"but clippings happen with in-engine footage even if it was pre-rendered on a server farm or if it's played in real time."
"clippings"? Clipping 'can' happen in pre-rendered and CGI footage, but it doesn't in professional productions. That's because in those types of footage, you have full control ov...

5032d ago 6 agree3 disagreeView comment

@GamingTruth

Difference: Less consistent frame rate, slightly lower quality graphics, Hair-Clipping and Animations.

The game looks great though, like IGN - you'd have a hard time finding any console game that looks better than this.

5033d ago 5 agree0 disagreeView comment

It's real time, pre-rendered cutscenes don't have clipping like I said before.

In-Engine means that it's running on the engine, which means it's running in real time. Both types of uncharted cutscenes were running in-engine, though one was pre-rendered from that material and one was not. The first trailer we saw was the pre-rendered type of footage. Therefore, there wasn't any clipping or frame delays.

This, on the other hand, was running ...

5033d ago 13 agree5 disagreeView comment

This is running in real-time.. Way you can tell is that the physics aren't perfect, and there is some clipping (e.g. Ellie's hair).

Uncharted has two types of cutscenes - one which uses in-game assets, and one which is pre-rendered running in-engine.

Pre-rendered looks better than this, and doesn't have clipping. This cutscene uses in-game assets, and was running as a script (like scripted events) ;)

5033d ago 21 agree7 disagreeView comment

"Most of the time pirates actually go out and buy the games, if they’re worth the money. "

Sorry, but that's simply not true. Yes, there are people who pirate a game and buy it if they like it, but the vast majority of people who pirate never buy the game. For instance, Crysis 2:

Piracy (Apr. 2012): 3.92 Million Downloads (1 year)
Actual Sales (Jun 2011): 3 Million

Sales haven't risen a substantial amount over that p...

5033d ago 1 agree0 disagreeView comment

Simon, there's bad stereotypes about everyone. The USA doesn't do anything differently to black people than it does to anyone else for as far as I'm concerned.

Like I said, stereotypes are based on personal experience, cultural aspects and perception. The thing to note is that how the stereotype is used in day-to-day life determines if you're a racist or not. For instance, if you categorise black people as "thieves" in your personal perception, but k...

5035d ago 0 agree0 disagreeView comment