Do you not understand how engines work? They can make additions to them. Sony has prior experience with terrain scanning and cinematography tools. It's ignorant to expect them not to apply their own take on this to their engines. I feel like you just feel the need to add to a discussion you're not really that interested in since you're glued to one thought and not excited to see what they've been doing with their own engines.
I'm pretty confident they stuck to Midgar so they didn't butcher the open world aspect for the remake trying to work it on current gen hardware and dev time constraints. They probably won't take the same level of liberty with the sequels, and it's not necessary to lengthen them out to the same degree as the Midgar Remake.
I'm hopeful that Part 2 will take advantage of next-gen hardware. The open world is so important for the original. So many elements would...
Breath of Fire remake and then judge capabilities of future remakes and sequels from that 😊
@ chiefjohn117
Base console runs at 30fps. Both versions dip below intended resolution consistently, and frame analysis shows frame dips. It's not constant 60fps like you're inferring. It's merely being commended for 4k60 with great graphics in general. A rare feat. But, this is due to the consoles capability. It has a lot of cuts like reflection maps, destructible environments, static objects, etc that it used to achieve 4k60. It's beautiful on the surface,...
Probably has something to do with a newer, more powerful, and higher launch priced box to get that 60fps. And, it's not the graphical showcase of this generation.
"Anybody can make a good looking game at 30FPS but it takes real skill and talent to do it at 60 FPS."
It took a newer box to get it to run at 60fps and 4K. Look at the base console and tell me what looks better. Which one has better assets and technical detail. Gears 5 is great lo...
@Zarock
Those games weren't designed around SSD's. Now that games are designed around SSD's we will have larger view distances, denser worlds, and game design won't be limited to what can be loaded onto the RAM in a certain timeframe(walking corridors, slow cutscenes to wait for the next area to load, doors that take a long process to open, etc).
I run two 2TB NVMe's. You might want to try an HDD out again and find the microstutter in...
What if they delved into a story about his parents? Why did their dad put them in an orphanage after their mom died? You ever see a slight resemblance from Sully to Nate? Not just that, but the charisma is alike. Sully ran into Nate and just took him in to mentor him. It could be written in as intentional. Sully isn't a great father figure whatsoever, but to someone who already follows in his footsteps, he is. He really could be written in as his father. At least from what I understand no...
I haven't played this since around 2000. Not sure which version. I might just get this or get GamePass to try it out. I don't play a lot of games lately aside from Siege and League, and I'll continue FF7 Remake when my couch gets here. Unfortunate circumstance with the previous one
It's alright so far. Feels less luck reliant than Hearthstone, but when MTG Arena comes out on mobile I'll probably not play this again
@Timotim
"LOL...XGP is focused on in-game monetization now???"
Did you even read the article?
"Xbox Game Pass has more than 10 million subscribers and we’re seeing increased monetization of in-game content and services".
They've been paying attention to monetization of games through the service. I didn't say it's affected games right now. How many times do I have to say "future"....
@Timotim
I've never seen someone so desperate to cling to "it's black or it's white" in order to not admit being wrong.
Wheelspin/loot box systems are not traditional unlockables. I just explained a couple examples.
You ignore addressing things directly. Is a wheelspin built exactly like loot boxes? Yes. Explain to me how it isnt. It's the same exact math and intrusiveness as the other, but presented in a diffe...
@Timotim
"Unlockables have been in games since the 16bit era haha and is very common. "
See. There you go. "Unlockables". You're misleading on purpose. Wheelspins are not traditional unlockable methods. Past games were predominantly unlocked through specific acts(Like Halo Legendary, specific quests, missions, etc) or spending in-game earned currency. Wheel spins are not a traditional unlockable system. Why are you so desperate to ...
@Timotim
Obviously, in reality it doesn't have MT's. They're free. But, using common sense, wheelspins and prizes is something predominantly done by games that have methods to pay for these bonuses to speed up your progress. That is factual. These games normally give you a taste of these practices with a couple freebies, but with the option to pay for extra.
But, you can be technical all day and provide nothing to free discussion. I told you t...
@Timotim
Lol, what? I just told you that, to me, it feels like that. You're telling me my own feelings are wrong? 😂 I have played MT heavy games before. I know how their systems are. These wheelspins are reminiscent of them regardless of being free. I just told you I don't personally like this constant gratuity and lesser sense of progression. I don't like this focus on engagement numbers. I just want deeper gameplay.
"The game ma...
@Timotim
"Nothing about its design suggests that they were ever in there".
Might wanna play some more games that have MT issues. It feels like it had them but was taken out. I'm not knocking the game itself. I just think it's a bit much and I prefer to focus on racing and unlocking things with my own earnings. Just my opinion. MT based games will implement similar systems down the line but, for example, limit wheelspins or sell them deli...
Get over Donn Mattrick. That was 7 years ago.
@timotim
They always plan microtransactions post launch. That's what I just said. They decided not to release it for FM7 during the loot box controversy period and same goes for Horizon 4. Maybe I'm forgetful, but it didn't feel so intrusive on Horizon 3. The system feels reminiscent of a microtransaction heavy system regardless. For a racing game, if say they're lengthy. We see the end screen and the wheel spin and it feels like a while till it's done
@timotim
Starting a new game and having the avatar focus made wheelspins feel super frequent. I got tired of the lengthy wheel spin distraction and went back to the previous title. The whole game feels like it's designed around a microtransaction system that didn't get put in, probably because of the loot box controversy at the time. I mean, they removed them from FM7. When, they used to add micronsactions post-launch. Even if things are free, it's taking away f...
It's xbox live users, not necessarilly subscriptions. So, users from any facet
Boost clocks are not the same as overclocking. A Base clock is the minimum operating frequency. A Boost clock is a factory standard frequency higher than the base clock, and it is able to be maintained constantly.
The reason not to have a boost clock constantly is when it isn't necessary to achieve a certain level of fidelity and performance. You'd just be wasting resources. Now the system will alter both boost clocks when it doesn't need them, allowing more re...