@chiefJohn117
I don't think you understand the disrespect to call a Master Chief a Chief. Yeah, it's just a video game, but lol.
The PS3 had a slightly weaker GPU. Yet, it had more sophisticated physics, better graphics, and tons more lighting sources in games like KillZone 2. The CPU is why games looked better, had more dynamic environments, and was very important down the line to push games to properly take advantage of multicore CPU's. Don&...
Where is the super computer claim at?
@Petebloodyonion
They didn't recieve any payment. Sweeney even said on twitter that there is no secret deal. The PS5 SSD is the showcase for their engine because their data throughput is the most advanced and makes more use of their tech. Even saying that when they got hands on it that they had to push the technology much further to make use of its SSD. Epic and Sony have also helped develop this technology together.
"And a logical question, why ...
I hope it's in one of the games as a background object and they don't even point it out
I had a feeling GT would be a launch title this generation. With how similar architecture is and how long they've been working on scaling assets up to premium quality, and we didn't get a main entry last gen. I have high hopes for GT8 coming this gen, even at launch. I bet GT8 will have some great RayTracing implementation.
It's a persons private room(no cubicles, personal keyboard, rgb lights going). So, I'd say it's a person's modded map from a current CoD. Cause everything is so square in design, the assets are pretty eh.
Even for an alpha level for a CoD game. Those games are hardly even alpha games when developed cause they reuse so much assets. It's basically just a level creation tool and a couple updates. Not built from the ground up. This is just too plain for me ...
@Mulandro
Not exactly.
The developer doesn't have to adjust frequency here. The system raises it as the game gets more demanding. How would a locked clock be easier than this to get more out of it? This gives developers more representations of how much more power they have left in the system. Now, even though their game probably runs at 60fps constantly, but isn't demanding enough, it could run at 1.9ghz in testing for example. But, lets say the ...
@Mulando
Those games didn't "hurt" the console. Demanding? Yeah. But, the temperature tests of the PS4 had it the same as the X1. The issue with PS4 is not poor thermals. It's poor fan design that only affects noise production. Small fans are louder, and ramping up to speeds that are way higher than neccessary to keep the system cool. Not all models have the loud fans, but the internal temperature is mostly the same.
Cerny already spoke ...
Explain to us why you think that.
If I have a locked 2080Ti instead of variable. What would I have to gain? If a game provides a demanding workload, it already clocks the card at max speed, the same speed as it would be if it weren't variable. So, what performance edge does locked have? They already stated the PS5 will not be throttled by their substantial cooling solution, and even fixed cards throttle and drop clock speed. The benefits of variable is saving energy and...
I've been wanting a GameCube styled console, along with expansion ports underneath. With an expansion port, we'd be able to mid-gen upgrade what's necessary rather than replace the whole console. So, imagine just stacking the cube on top of another box to make it taller/longer and saving a buck while conveniently keeping your system
@pornflakes
If you even mention the rumored and disproven TFlop nonsense you discredit any rational thought. Don't even use the term fanboy. What's wrong with you just looking to be part of some digital video game gang? Drop the nonsense and biased thinking.
Max clock speed does not mean something is max power. Modern CPU's are hardly utilized, and PC CPU's are extremely unoptimized for gaming. An open world game will not be maxing out a C...
It's not about the GPU. It's about the feature benefit. The variable speed just means the game that isn't demanding will use a lower clock speed, demanding games will run the max speed. It's a better feature to have variable, but variable doesn't make the same GPU at a locked speed run better. That's not what anyones saying. Variable just saves resources when they aren't necessary to use. Now, this leads to another benefit. SmartShift, which can send resources to t...
The only slowdown on PS5 is the clock speed when games don't max out the processor. It downclocks to whatever is necessary to maintain the games framerate. If it is demanding, it will run at max clock just as the SX does. It's not complicated. The only exception Cerny said is if a worst case game came out that was so ridiculiusly demanding that the power budget would be fully maxed out, then it could downclock a few percent to save, for example, 10% power budget for just a few percent...
@itsmebryan
I'm not here to tell you that the faster SSD will produce better visuals this gen.
But, GPU's can only render the data they can recieve during the moment, if they can't recieve it, then things don't load and you get pop-ins, low quality meshes, and game designers limit the amount of objects, scale, and scene transitions by what a HDD can do. It's not just lading screens. Those jarringly low quality objects in a game? It...
I always wanted a MGS Portable Ops type main console game. That was one of my favorite online ganes ever. I was top of the leaderboards for a while lol
Well, that's the thing. To be Lockhart, it needs to exist. Calling a potential new console by a codename insinuates it exists. The rumor just keeps changing. Phil once said that there is no other SKU. Any other would be the same hardware but without a bluray drive, like the SAD SKU.
That's interesting. I didn't think there would be so many issues during the port when it uses DirectX. Since there was so much focus on DX portability back then(claiming ports in a week), and even showing PC builds of games that were in development as XBox exclusives.
They need to stop drip feeding the MCC to maintain a player base
One day, we will have portable consoles that will have mini m.2 drives, capable portable CPU/GPU power, and OLED 1080p screens to allow a graphically scaled down version of the home console. Where the game mechanics and density is all there, but it simply will have lower graphical settings. We already have quite capable low TDP chips. On a 1080p screen even, we get high fidelity graphics on them. Can't wait to see the next portable for sure. A Switch Pro or new PSP.
So, it looks like you don't have to claim it if you don't want to. But, if your friend wants to claim it they'll have to login and claim it. Can't just send them the code.