Actually, it probably will point to greater odds of one occurring sometime in the nearish future. Everybody here seems to be high fiving and congratulating, but those sales numbers aren't really all that good.
The best comparison to be offered (though I understand they're appealing to different markets) is the 3DS, which had 3.6 million units in 8 weeks. Triple the units, and Nintendo expressed disappointment in those sales numbers. A few months later, the price-cut h...
My favorite is the former SAS fellow crawling into a Russian nuclear submarine and finding the big red button labeled, "Fire Nuke At America."
Which was also conveniently next to a smaller red button labeled, "Detonate the Nuke We Just Fired in Orbit."
@Kona
Most recent consoles have sold for a loss, intending to make up the difference via software.
When the PS3 first launched, it supposedly cost around $805 per unit for manufacturing. Finally, in 2010, they were only losing about $18 per unit. That's quite a few years of losses. I'm guessing by now they actually profit on each one sold, but I'd bet they'll never sell enough straight-up hardware to break even on the initial loss-leader.
By open your mind, are you referring to the use some kind of illicit substance?
Okay sure, it's all interconnected, but it flies very close to convolution, and, as mentioned, it gets long-winded and preposterous. Snake Eater was the definite best.
Yeah... jthamind said it pretty darn well. Kojima's great as an idea man, but it seems his writing is a bit... well...
Aside from the fact that my gaming backlog will probably be jammed up from now until Christmas of 2014, there's just a few things I'm willing to wait for when considering the purchase.
First off, the memory thing is pretty bogus. Triple price for same quality proprietary memory really stinks, so either price drop or cheaper 3rd party versions will make it a bit more appealing.
Second, the remote play feature is a pretty big selling point for me, so I&...
Price cut and solid implementation of remote play will have me sold.
...with such enthusiasm!
I was thinking he'd fit into a Tarantino film.
I just object to the use of the word "excruciatingly."
I mean seriously, try saying it out loud. Doesn't exactly roll off the tongue. Like most adverbs, it falls under the category of "worst word ever."
The car company argument is pretty irrelevant, as they've come up with many other streams of income which don't specifically relate to the purchase of new cars, such as the sale numerous parts and services, leasing, high-rate financing, and various other ways.
It's definitely an apples to oranges type of argument. If they didn't have twenty other ways to make a profit from the used sales (including official dealerships selling the used cars themselves), you...
@evil
I had the same thing (assuming you're talking about the black screen), but it was fixed by turning off post processing in options.
Yeah... Bethesda needs to keep working on their NPC dialogue. For one, their pool of voice actors is still pretty laughably small when compared to works by, say, BioWare.
To have the same voice spouting the same line in seven different cities doesn't really increase immersion in a world. There were something like 13 voice actors, 2 of were Sir Patrick Stewart and Sean Bean (1 character each). So hundreds of NPCs are split between 11 voice actors. Skyrim increased this num...
Eh, as with everything, niche genre tastes will very likely be fulfilled by independent developers. Games like Penumbra and Amnesia are *very* atmospheric, have great methods of storytelling, and are genuinely chilling to play.
And let's be honest. Resident Evil has never really been *that* good. A few decent installments along the way, but a generally lacking script and storytelling is also a good way to kill immersion and atmosphere.
They could relegate themselves to only selling to cracked and pirated versions of Diablo III, but otherwise they'll be pretty heavily bound by the economy of the auction house, which will probably have a pretty large ease of use factor to it and very minimal risk of getting ripped-off.
I'm guessing the Diablo II black market doesn't have much in the way of a customer service or complaints department. I, of course, never used it *shifty glance*
There's also a certain haughty draw for some folks to covet a not-so-stellar title. In their minds, whatever flaws can be overlooked, and anyone who doesn't like it just doesn't *get it.*
Smug self-satisfaction is a powerful motivator for likes and dislikes.
"Shut up and take my money!"
There's also a pretty strong reliance on elements of the grotesque to shock the audience; extreme violence, dismemberment, that sort of thing.
It's funny, because it's actually a pretty similar thing to startling people with a jump sequence.
As noble as the thought is, it's still pretty irrelevant. Without disposable income, someone with sound financial responsibility should *always* decide if the money they spend on entertainment fits in their budget. Reckless spending is why many people are in massive, massive debt.
I'm not disagreeing that gaming is pretty inexpensive when compared to other hobbies, but that certainly doesn't suggest that a person won't spend far above their means quite easily....
Ehhh... if you're talking about repetitive combat, you really can't give any credit to Darksiders. I enjoyed it just fine, but the combat wasn't anything to write home about.
Free access to all manner of information and the ability for widespread distribution sort of negates that problem nowadays.
There absolutely have to be a significantly larger number of games, some never seeing the light of day, some going into a trash heap on Newgrounds or Armor Games or app markets.
Nowadays, with independent publishing in whatever medium, it's generally pretty easy for the good stuff to get spotted and praised while the crap sits where ...