All of your points are quite apt, and lord knows you could probably go all day with it.
The biggest one in my opinion is the whole putting out a "good enough" product because of time constraints. When you have a company as reliable and successful as BioWare *used* to be, it should always be a matter of taking as much time as they need to make the game right.
Like Blizzard, or Valve, or countless other companies. I mean, yeah, Blizzard has jumped on ...
Yes, though quite brilliant, Demon's and Dark Souls were both made in the western rpg style, so...
And yes, yes, you can say Japanese versus Western RPGs only refer to the region, but in full honesty there are some very, very clear genre tropes and tendencies between the two. They're different genres whose titles just happen to be regional.
Heavy Rain definitely provided an excellent experience, and made a nice improvement over the Indigo Prophecy formula.
Small problems with a couple of their voice actors, a few odd dialogue transitions, and a couple plot points which don't make sense once you have the whole picture didn't spoil a very good experience. Hopefully, QD will continue to improve their craft.
Yeah, there've been a lot of people who get headaches/motion sickness when playing HL2. If you ever give it a shot again, try changing the FOV in options. I believe that is supposed to help.
Still, it's quite well-loved for a very good reason. Excellent narrative, excellent gameplay.
One tells a story, the other has a player create their own story. A very general difference, but still an important one.
Pretty sure this is a tech demo disguised as a short film. Now, that isn't to say they couldn't use this material in some larger game production, but...
It honestly works best on its own. It's a very strong, emotional short film. It doesn't need a plot of someone buying her followed by hijinks.
Very Asimovian though. Not something that's often seen these days.
The acting sucks because the script is garbage. I mean, yeah, they can try their best to make teen girl boyfriend/stalker angst interesting, but the best chef in the world can't make a good souffle out of bird shit.
Good example: Liam Neeson, Ewan McGreggor, Samuel L. Jackson, Natalie Portman, and so on were all featured at various points in a huge budget trilogy. They all appeared to be horrid, talentless shmucks, when everyone knows that they can be quite good.
...
The posted article puts a positive spin upon the weaker elements of the Uncharted 3 story. What follows is more or less paragraphs of justification and excuses which make the weaknesses seem like deliberate strengths.
Yes, there are many moments of greatness in the Uncharted 3 story, but for whatever reason, they *do not* come through as clearly or cohesively as in the other games.
This article is written from an enamored standpoint, too biased to admit any i...
Yeah, Uncharted hasn't changed their formula a whole lot, but with a couple years between releases, it's not nearly as noticeable.
Aside from numerous releases in a short time as well as various DLC, Assassin's Creed has kind of worn out its welcome of late.
Further from that point, why wouldn't a good pile of developers not utilize this simple, open device and insanely good sales platform to sell their products on?
The other thing I think they'll do is make the upgrade process as incredibly simple as they can, as in, probably proprietary parts but as easy as changing a lightbulb sort of thing.
Selling a manufactured unit at fairly low prices to promote the also incredibly low prices of their software?
Yeah, I can't see how that could be a good thing /s
I don't think they'd go for exclusivity anyway. Valve tends to go more for distributing toward market demand. The reason Newell ate his earlier criticism and put Portal 2 on PS3 is because it became a viable market.
In addition to those mentioned above:
Alyx Vance
April Ryan
Zoe Castillo
The article is decent, but it falls a little too far into the self-congratulatory wanking. The self, in this case, is the author who feels so much better owning the system because of blah blah. I mean, I appreciate any company or publisher supporting unique ideas or independent companies, but...
Sure, the article praised the unique ideas and the games themselves, but the tone to me suggested a little too much kudos to Sony. Why isn't Quantic, TGC, or Media Molecule given ...
One part backwards compatibility, three parts they think the Cell is what makes the PS3 unique and omgawesome.
It's the shiny bell on their red tricycle, so much "better" than the crap the other kids have.
It furthers the notion Apple pushed the tablet for in the first place. Scenario:
Your tablet docked at your bedside blares its alarm to wake you up on a Saturday morning. You pick it up, walk over the bathroom, grooming yourself while listening to a bit of music.
Down to the kitchen, you keep your favorite jams going while you pull up a nice waffle recipe, mounting it on another stand so you can prepare breakfast.
While eating, you switch ove...
It doesn't seem like they're pointing to the iPad by itself to be a standalone gaming marvel. Having only a touchscreen is a terrible input method for most games, which is why most of said games are incredibly simplistic or just plain shit.
More likely, they're looking to continue the trend of device consolidation. Get a peripheral controller, hook it up to your TV, and if the hardware in the thing is half-decent, you have a portable console.
Righ...
It generally boils down to whether or not enough consumers want core experience in a handheld device. Sony can create some of this kind of demand by competitive pricing and encouraging good developers to produce loads of desirable software on the system, but it's by no means a sure thing.
Device consolidation is a pretty big trend right now for mainstream consumers. Obviously there's no comparison to smart phones, but the general audience could be plenty satisfied wit...
Honestly, if they'd just hire a few decent writers and mechanics designers, they could turn themselves from tech developers into a real game company.
I respect their skill when it comes to pushing new visual ideas, but they really haven't done much in gameplay or story, pretty much ever.
I'm never going to say that I'm particularly fond of the design choices for the new DmC game, but...
Let's be bloody honest here. The series really isn't that great. Yes, 1 and 3 are good games, but that means they've done the game right about half the time.
I wouldn't say its at all unusual for a new dev to feel confident about improving upon a series which has had numerous ups and downs.