Yeah, how dare they embrace emerging technology which allows for greater flexibility, cheaper production costs, and more opportunities for smaller companies to make a profit without the need for massive financial backing.
How dare they not kiss the feet of massive retail companies who couldn't care less about them?
Geez, these entitled whining people, making their entertainment products and not giving away all of their money to people who are already rich...
Good riddance?
I suppose you're voting with your money, which is fine, but if you're this afraid of technology, I might suggest joining some kind of Amish community.
For projects that need serious financial backing, it's hard to circumvent publishers, but it is becoming an increasing possibility.
On the other hand, it does create the possibility for talented individuals to express talent without jumping through hoops and whatnot, and it can also remind the publishers that they wouldn't/couldn't exist without the talent.
Yes, he'll have to play it using your account, but if you aren't using it at the time and trust your brother not to screw with anything...
Or, y'know, you could always play the very cooperative oriented game with your brother =p
I think a lot of people who've lived in small apartments or have had any kind of space constraints understand how useless having a box on their shelf becomes.
Since the game is always and forever online play anyway, there's really no reason to bother owning a physical copy.
I dunno, to me the pile of self-congratulatory wanking from the adoring public of the device doesn't appeal much. I'm glad you're proud of it, but it's not a technological marvel of epic proportions; it's just pretty darn neat.
On the other hand, I do still want to buy one, so...
Ah, Ben There, Dan That!
Such a great adventure game. So off the wall and British...
Hey, as long as they continue a high standard of development and also keep their generosity with free DLC and just a general sense of caring about their customers... yeah, I'll support them.
@various people above
To every person even slightly suggesting that they intend the future to be touchscreen controlled: stop being dumb! There is no way, I repeat, NO WAY that they'll use such a horrible input method for mainstream gaming.
There's no reason to blow hundreds of thousands of dollars on development for something that is destined to be shit just because of controls, and devs aren't (well, mostly) that bloody stupid.
...
It boggles my mind how some of you people, no offense, don't understand what they're talking about.
It's not going to be a system by which you play games directly on your iPad. Controls without pressure or tactile feedback are one of the worst methods of input, and even trying to market it as a handheld experience would just plain fail.
No, what they're talking about is a portable device which has hardware capable of hooking up to your televis...
The difference is between doing something like, say, Bioshock where you keep moving and exploring while the people talk in your head. It's not that difficult to design levels with this sort of thing in mind. I think Metal Gear especially could improve using this simple method, as there's a lot of controller-down time in those games.
What comes immediately to mind is honestly the first Modern Warfare game. (note: never played any MW multi, only played 1 & 2's very short campaign on someone else's Steam account).
Scenes like escaping the ship which is breaking around you, half-dead crawling through wreckage after a nuclear blast, and sneaking through a column of troops and tanks.
All of it relegates a simple task of movement (though one does require careful positioning) but cra...
Very amusing review.
The problem with motion controls in games is it invariably creates slower thought to action response times.
As in, it's easier to move a thumbstick an inch than it is to move your arm two feet. Currently, the gamepad or keyboard/mouse provides the fastest thought to input to action on screen.
Motion controls are basically just gimmicks to bide time until we get to the point when things will be able to be controlled by actual thought commands. Sure, such a...
There's not even a hint of criticism in his tone; he's just saying exactly what the situation is. In fact, the big take-away point is that a massively open-end game just can't have that kind of massive story consequences that are directly visible in the world itself.
Like most critics, (including those from video games: Yahtzee, Sterling, Bob Chipman) Ebert is just very heavily opinionated. Yes, he's had his ups and downs in his career, and yes he can be considered to possess a thoughtful and analytical mind.
However, he can provide no more insight to interactive media than he can effectively comment on parallel lyric structure in rap music.
It doesn't have to do with age or bitterness. Well, maybe age, but mostl...
*rolls eyes*
JRPG stylings tend towards Japanese story-telling tropes and norms. Watch anime, play any of most any FF or similar style game made in the last 10 years. If you think this presentation style is at all similar to Western traditions, then well... I obviously can't help you understand.
Now look at Demon's/Dark Souls. Does anything about that particular game resemble ANYTHING AT ALL about the usual stylings of Japanese storytelling?
...
It's rather funny because what ultimateidol is actually implying is that a single, unified architecture for game development would be the best thing for devs and gamers. After all, creators would be able to focus on one system, and all consumers would have access to these wonderful games.
Oh, but no, no no... We could never lose our beloved plastic boxes. How could we argue which one was best, then? How can we feel vindicated that the choices of our shiny red tricycles wa...
Since about 2/3rds of the articles on N4G are singular dev quotations taken wildly out of context, I sincerely doubt this so-called whining attitude from Ninja Theory has any real basis.
I won't deny the possibility, but it doesn't change the fact that it's all a bunch of bullshit sensationalism to rile up the masses.
There are already plenty of digital distribution models which work better than retail by a long shot. More exposure for devs, more profit for devs, way better content pricing, and better customer service.
Just because PSN and XBL don't have it, doesn't mean it doesn't/won't exist. The company that embraces it first is going to have a massive leg-up in the future. Just look at Steam's insanely large market share of digital PC sales.
Finally...