It's the sexual fantasy of chaste women revealing their sexuality that makes people get a little twitchy, and the whole murder several women thing doesn't really help much either. There's no real context to explain it (not that such a thing is often probable within a trailer).
There's also, of course, no real indication of gameplay, and even worse it seems to imply more of an action standpoint. It's not necessarily saying Hitman will move into action 3rd p...
It definitely serves to create what he and the rest of his team seek, which is audience emotion.
Unfortunately, for many it isn't quite a lasting appeal. It has the bullet points of where an invested player will be scared, angry, happy, shocked, but looking back and repeat plays kind of reveal a little more of the cracks in the paint job.
Nothing too seriously wrong with the visuals, although I agree that having motion capture and voice recording simultan...
I'm surprised you could read it; the block of text and random all-caps made my eyes bleed a little.
@Morganfell
Kind of amusing though, I heard a lot of the prescreeners noticed something not so shiny with the new tech.
The fidelity was so good that the set ended up looking like a set. The quality in scene production just wasn't quite enough to keep up with the higher detail in the film. Apparently the exterior, helicopter-swoop shots are just bloody gorgeous though.
Now, it's certainly possible for the rest of the production to ada...
It sounds like a limiting feature.
No one listen to this man! He's drunk and crazy!
Relax dude, no need to get defensive about it. I'm merely pointing out that as noble as your mention is, it goes far beyond the mere notions of Metacritic or even gaming.
Those exact same games you mentioned get panned on any place where users can provide reviews (Amazon, for example). Or far beyond gaming, the same kind of rage and angst (maybe accompanied by piles of stupid negative reviews, maybe not) exists in every corner of the internet relating to every topic.
Eh... the pawn system seems to me like an interesting idea but almost (not entirely, mind you) a watered-down version of Dragon Age: Origins or Knights of the Old Republic.
Obvious differences in gameplay and characterization don't need to be highlighted. There's appeal in the strategy of how you build characters and approach combat. Combat does seem fun (the demo was pretty decent) in DD, but...
It doesn't seem like they create characters out of ...
Interesting. I have to wonder about the accuracy of those statistics.
I used to work in a movie theater. It was in a small town (only one screen), so the contracts might be a bit different than they used to be. Anyway, in talking with the owners every now and then, they usually implied that the studios took somewhere between 75%-90% of ticket sale revenue.
I see the title containing, "Metacritic Gamers," and I can't help but think omitting the word "Metacritic" is unnecessary to the headline.
Then the question, "Why are gamers so fussy and full of rage?" can easily be shifted to, "Why are people on the internet so fussy and full of rage?"
Durr.
Don't forget about Elective Mode if you haven't seen it yet. It allows you to fully customize your quickbar, including using multiple spells/skills from the same schools.
It's under options.
Please don't rub it in; the broadband situation in the US is already too depressing =(
@awesomeperson
It's a little different and quite dicey when it has to do with someone who is primarily employed (and well-known) in a field where they use their likeness.
Since their appearance is their marketable commodity...
I don't know the exact legal specifics, but say a layperson looks at the original and says, "Oh hey, Ellen Page is apparently in this. I like her work." If Ellen Page didn't get paid for this endor...
I actually agree with jakethesnake:
They've trimmed the most boring pieces of the old game (which in my opinion is not at all better) and added a fair number of features.
Yes, they took away the illusion of customization you had in D2, but multiple active skills and no global cooldowns mean that the game is slightly more than just a one attack/one skill spamfest.
I played tons of Diablo 2, and these days I just can't anymore. It's...
It's a very simple equation for them. They're expecting the Real Money Auction House to bring in a huge amount of money, so they're requiring always-online play as a way of pushing it to all of their players.
They easily could have crafted server capacity to ride this massive wave of trouble. However, it was yet another simple choice for them to say whatever negative PR they get for this mess holds less cost than having too much extra server capacity.
Yes, you're generally correct, theeg, but there is absolutely no doubt that the joining with Activision has changed Blizzard's philosophy on many things.
Thankfully, it hasn't adversely affected the quality and design of their products, but it's very clear that monetization has become a high priority for the company, and I think it is occasionally chosen over customer service concerns.
It's not the convoluted nature of the story which hurts the MGS series (although it doesn't really help).
It's the script which is in dire need of trimming and quality control. Even just cutting redundancy would make it a hell of a lot stronger overall.
Yeah, not sure about the others, but I've heard a lot of people describe numerous and irritating technical issues in trying to run Grim Fandango on anything remotely modern.
Ehhh...
While I think the multiplayer in Souls could become more refined (especially with the changes between Demon's and Dark), I'd say naaaaah on actual MMO treatment.
Its multiplayer style should really not be changed a whole lot. Adding a giant pile of players into an environment which is supposed to be oppressive and lonely would probably not be the wisest choice.
Yeah, PC gamers are *clearly* the only ones making random superiority claims. Console fellows *never ever ever* try to make unsubstantiated bellowing of better XYZ.