You mean like a capella?
There are a few particular design philosophies which work better, but it's mostly because they're loose and flexible.
It's like, you plan development around a core set of game mechanics which will meet what you're trying to accomplish but won't put your team into a coma. More and more features are certainly proposable and even quite welcome, but you base over/cruch time levels of work around people *wanting* to work hard and implement these extra things. I...
http://www.firearmstactical...
Human bodies are pretty darn durable, and the only instant incapacitation is by nervous system. Assault rifles are obviously a bit different than handguns though, but similar principles apply. The greater percentage of tissue damage the greater likelihood of incap.
Eh... I think some folks might be underestimating the willingness of a motivated consumer. Think of if Call of Duty wasn't sold in stores. Now, considering the heavy online multiplayer focus, it seems unlikely sales would suffer from people not having access to internet, so perhaps it's not the best example.
However, if a game has sufficient hype, clout, and is desirable enough for consumers, and assuming they don't have internet already themselves... Well heck, m...
My guess is that they'd consider doing digital-only for the PC release (assuming there is one), but it's still too soon for big titles like that to completely ignore physical a physical medium, especially for consoles.
I've seen GTA4, GTA3 + VC and SA, and all of the classic GTAs up on the Steam sales a few times now. I'd wager that they've seen some decent extra cash flow not only from GTA4 (a lot of people buy it these days for the ICEnhancer), but also...
The world is filled with idiots, so I'd strongly argue that more than a few people will save $5 on the used copy. Hell, from a purely consumer standpoint (not considering developer support, etc), an individual is always foolish to pay more money when a cheaper option entailing no effort is present.
The physical number of fighting combinations make Bayonetta more complex and deep. It doesn't really have anything to do with difficulty.
Of course, Bayonetta is also a lot easier than NG, so it's possible to breeze through the game button-mashing without noticing all of the extra fancy moves.
Eh, don't forget that not everyone necessarily cares that kind of depth in hack n' slashers. Depending upon how much one needs to know and practice in order to succeed, it can create a bit of a barrier for entry.
DMC3 is pretty tricky at first before you get into the swing of things. I'd wager a large number of individuals didn't give it a fair shake due to that.
It's hyperbole. The supposition is the same as that of eating a $75 steak: the shoulder meat you cook at home doesn't really compare.
You play a really good game which leaves you feeling amazed, wonderful, and just plain good... well, it can be tricky follow that act up.
Well, Devil's argument still holds a decent amount of weight, even if the word "best" isn't exactly the, erm... best word.
If he were to say highest complexity and depth, then yes, he would be correct. Whether or not everything else is something people prefer...
Bayonetta's combat is pure gold, but it's story/characters/everything else is a bit out there and not terribly accessible.
It's an interesting perspective, especially because the controls for SMB are really intuitive and, well... slick I suppose.
However, it sounds like personal preference, and there's nothing wrong with that.
And yet you're still sitting around here, basing your entire series of arguments upon assumptions that everyone else is an elitist jerk and not you.
You should consider licensing yourself out for powerpoint presentations; you're just so damn good at projecting.
About your arguments. No, *I* don't have particular facts to back it up, but then again you ignored the individual who did, so it's pretty obvious you don't care about fact or reaso...
@mandf
PSN and XBL aren't the ones who post profits/sales. The devs do.
Plus, you're projecting the PC elitism on others while blindly trying to promote consoles in a completely null argument. If you think Team Meat, Frictional, and Jonathan Blow are lying, why don't you email them and say so.
Just because people call you out for being ignorant doesn't mean they're being elitist. Stop telling people to be less elitist whil...
Bulletstorm was an attempt to bring a multi-player sensibility to a single-player game. High-scoring, skill-shot kills, trick moves, teabagging, and so forth are fine concepts. However, I'd argue this is geared toward the online shooter market, but are those individuals interested in doing any of these things outside of multi-player to begin with?
Then we've got people more geared toward single-player experiences. The story seemed a bit weak, and while the skill-kills...
Well said, Sub.
As always, there's this wonderful undertone of, "U R NO RL GAMR IF U DONT <insert statement of game/system/bullshit>!" ;
I'll admit the Vita does look interesting, but I know I'm not planning on getting one. Why? I already have more than enough gaming-related devices. If I happen to be on the go, I can do something else, like read books, or if I'm desperate use the Super Nintendo on my phone.
Eh, Twisted Metal may seem like a niche title, but it really is a pretty universally fun and accessible game, or at least it has been, even during 989's run with TM3 and 4 when it kind of stunk.
The reason it's not in the forefront of people's minds is because they don't oversequel it and release a new one every year. Heck, the last console TM was pretty much 10 years ago.
All of the things you mention are certainly changes, but from what I've heard the core mutliplayer is pretty similar to BC2.
But this is perfectly fine. The core mechanics work, and they're what people want from a Battlefield game. Solid refinement, retooling, and graphics updating make BF3 worth purchasing to most people.
There are plenty of other RPGs in similar and slightly different styles, but I'll agree nothing has drawn near to Diablo II.
It doesn't really matter though. No Metroidvania game is better than Symphony of the Night or Cave Story, but those games are 10 bucks and free, respectively.
Sorry, but 40 bucks for a game that's pretty much 10 years old is poorly priced. 40 bucks for a digital copy of a game which was half as expensive at retail 6 years ag...
I continually wonder how this company functions when just about everything they do is or has elements of horrid quality.
Yeah, I found the genre mash-up to be very very strange. It also leaves out quite a few games from both the puzzle adventure and action adventure genres.
Monkey Island, Longest Journey, Ben There/Dan That, Strong Bad's Cool Game For Attractive People, Sam and Max...