The one that bugs me is the so-called entitlement regarding the complaints about Games for Windows Live with Dark Souls PC.
First and foremost, it's a bloody product released for bloody purchase. If you don't like the product features, like say if the fruit at the supermarket featured several disturbing Lovecraftian growths, you wouldn't buy it. If you happened to like that particular fruit and still wanted to purchase it, you might even say to the store owner, &q...
I thought Metro 2033 was more immersive than Stalker, but...
There are some pretty heavy similarities, aren't there.
Eh, it just makes the industry and the primary creators of it seem more juvenile.
No, there isn't anything inherently wrong with the juvenile appearance or appealing to prurient interests, but I wouldn't mind having a little more balance on the end of maturity.
My favorite example is the art direction in League of Legends versus Dota 2. In League, every woman is essentially concealing basketballs inside ribbons. Couple this with every female character...
Yeah, the aggregate score not so much, but there are usually a few here and there who provide balanced insight.
While maybe you escape the potential principle of "paid-for review," the obvious problem is in rampant fanboyism in both directions, leading to 1s and 10s.
Still, the aforementioned balanced insight can provide pretty solid ideas.
There's nothing inherently special about any console that has ever been created. Not to say that Sony, Nintendo, and Microsoft haven't done impressive things over the years, but save credit for devs and software-related decisions.
It's like praising your DVD player after you watch Inception.
Grow up.
It's no doubt that they've botched the PR aspect of this whole thing, but I wouldn't get too upset about the DLC thing. It's pretty much a given that they'll provide the extra content to consoles, but the whole wall thing was kind of stupid and messy...
Remember as well, Dark Souls on PC isn't a gift. It's a product they decided to go with based upon consumer demand, intending to make a profit. It's a beneficial scenario to the company and to t...
It's very odd. In reading a lot of other chatter, I've heard quite a few people disliking Steamworks. Maybe it was just a vocal minority, but...
I dunno. I've never *ever* encountered a problem when using Steam, offline, online, or whatever else.
There is a very good reason why a lot of PC gamers are upset about the (potential) inclusion of GFWL.
It's like saying in order to play Dark Souls on PS3, you need to use Xbox Live. Obviously such a thing is quite impossible, which coincidentally also describes getting GFWL to function properly.
You only need to lose one 30 hour save or spend 4 hours in mindless patching and reinstallation to despise it. It's broken, poorly constructed, and there'...
In response to someone asking about it, Rich Bantegui said to watch the Dark Souls facebook page.
This implies that an announcement is forthcoming regarding this very issue.
Spaaaaaaaaaaaaaaaaaaaaaaaaace!
Ah, good ol' Jeff Vogel. That guy has been indie for, like 20 years now, and he deserves some solid recognition.
Anyone else remember Exile? (It's basically the original Avernum)
Yeah, but I'd say the problem would be that a game that focuses on survival techniques first and foremost would be an insanely niche genre.
Gameplay would ideally be slower-paced, focusing upon survival more than slaughter, probably taking the Snake Eater formula of eating/injury treatment and increasing it.
Unfortunately, for a movie tie-in, they'll likely go for some crappy action-oriented mess, and lord knows they can't show or do much more tha...
"He had never slept in a better bed, Rainsford decided."
To those suggesting it won't have any effect on the PlayStation brand, I offer this brief analogy.
"Well, the gangrene is only in his legs. Losing those shouldn't impact the rest of his life too much."
That is the "bad" ending. It'd be like if Kratos surrendered to the Gods and let them continue their rule of humanity.
It's interesting because both Bioshock and Demon's/Dark Souls have a fairly similar method by which they describe the world to the player.
Pretty much every piece of scenery in both games is designed with the specific purpose of establishing the situation, atmosphere and narrative of the world.
Whereas Bioshock takes this and uses it with a detailed script and characters to tell a more focused story, Demon's/Dark Souls has the player explore aroun...
I find this funny:
“In roughly 40 hours of reading,” Thomsen writes, “Tolstoy covers the range of human existence: love, premature death, villainy, class, the limits of friendship, the crucible of debt, the idea of humans as helplessly caught in the tidal forces of history. Dark Souls leaves you with the intimate knowledge of when to roll out of the way of an ogre’s club swing.”
Except when you really think about it, like, really really think about it, you ca...
@DeadIIIRed
Yes, just like the 10 year olds playing with motion controls will dominate the console market in 5 years... durrrr
20% compared to console sales on retail means nothing considering the majority of PC games are bought digitally. It wouldn't surprise me at all if Skyrim moved 3-4x as many copies in the digital market as it did in physical, which could pretty easily mean it sold as many or more copies as the individual consoles did.
There's probably a better way of referring to them, but WRPG and JRPG are two semi-distinct genres with numerous relatively unique qualities and a pile of overlapping points.
You could list the tendencies of each all day long, but it's sufficient to say this appears (could be entirely wrong) to be a similar situation to Dark and Demon's Souls, which definitely favor the WRPG style. Keep in mind this is in no way a bad thing or an insult to any region at all.