Portal 2 is a pretty easy game to get away with price, though.
$45 preorder (40 each if you bought a double pack), $50 at launch, and solid assurances that it'll probably go on sale (at least digitally) repeatedly within 6-12 months. This isn't even accounting for the insanely high quality of the game.
Other games have none of these advantages, which mars the desire to pay $60 at launch or even several weeks/months later.
Yeah, but AC 2 didn't suffer from a short campaign, if memory serves.
@above
I have a hard time envisioning many dev teams sitting down to bang out a new concept, saying, "Ripping off CoD is a great idea!"
Sadly, for development like this, it's all about the money. It's why there were a million unsuccessful WoW clones (made worse for publishers/investors because MMOs are crazy-expensive to make) and a million CoD clones.
Hell, it's not remotely unusual for game companies to be told by the ...
A specific aesthetic choice often trumps pure graphical fidelity and attempts at approaching realism. It also gives the product better longevity in the end, since improvements in visual technology render "top-tier" graphics obsolete in just a few years*.
Obviously film and video game is different in terms of comparison, but take two CGI film in The Incredibles and Polar Express.
One has an overt visual style with less emphasis and attempt at reality...
There are strong facets I like about both games. Most of it I find relatively equal, but there are a couple of standouts.
I like the bonfires and sprawling continuous map better than the Nexus and hubs (gives the world a broader feel). I like how they trimmed down the upgrade system and added an actual reason to use heavier gear (though I hate the practically-standard Dark Wood Grain ring).
I like the variety of weapons in DkS but unfortunately have yet to di...
The principle advantage is in *everything else* that's added to boost the heck out of the game's visual quality.
Eternal Darkness 2...
Seems like that vein of Too Human was too tough to push through. Maybe they went around =\
http://penny-arcade.com/com...
A new IP probably wouldn't piss people off *that* much. It's not too hard to remember that Valve is a very large company working on several projects at any given time. Different teams working on HL:3 and a new IP is far from impossible.
Still want Muramasa on some other platform X_x
I stopped playing because the metagame became incredibly stale and boring to me, and the heavy emphasis on excessive farming for multiple team members made it much more passive and dull than other MOBA offerings.
The thing that bugs me most (touched on by the article) is that they seem to have very little notion of how to effectively balance the game. Instead of constant, aggressive changes to ensure at least basic utility for most of the champions, there are several who are ...
Amazon is *usually* pretty good about removing fake reviews. I say usually because there have been a few individuals I'm acquainted with who have unfortunately had digital stalkers.
These fellows would basically troll around everything related to the author and his/her books, posting bad reviews, negative comments. From what I recall, Amazon didn't do anything there except maybe remove ones involving personal insults, profanity and the like.
I suppose...
Pretty sure he meant the NES games.
Very nostalgia-heavy list with a couple of ones I wouldn't disagree with.
A little too much Nintendo bias as well. Blech.
Heck, I wouldn't even mind 'em tossing out new IPs.
Distinguish themselves from Blizzard with their little holy trinity.
I believe they are talking year to year though, not just the usual high-low periods of sales in the various quarters.
@Dragon
This is by far some of the dumbest stuff I've ever heard on N4G, and that's pretty darn impressive.
Now I know you bounce around with a lot of anti-PC bias, but to completely ignore every counter-argument and apt analogy in favor of this "PC GAMERZ ARE UNGRATEFUL WHINERZ!" is much more childish than reluctance to purchase a broken or limited product.
The fact that they "didn't want money to begin with" ...
It's as much about having a framework they can use for multiplayer. Unfortunately, GFWL has a lot of connection issues, dropouts and the like to begin with.
I saw another article with an interview in it which mentioned that it's supposedly going to be a pretty straight port with few graphics options. Supposedly they might not even fix Blighttown =(
Hopefully this isn't the case. As long as the game remains playable, it'll still probably sell quite well. This is the kind of thing devs and publishers to understand. If they put a good quality product on PC, it's practically guaranteed to sell a giant buttload of copi...
Nope. You're pretty much entirely wrong.
While yes, often times the distinction is made by fanboys who wish to pointlessly argue anything from the superiority of style all the way up to culture, there are many large distinctions which clearly separate them.
Without diving too deeply into detail, the reason RPGs are unique and receive these regional identifiers is because unlike most other game genres (where either the East/West created and the other side ...
Yep, it's definitely a brilliant move for a developer to make a game to specifically fit a niche they already have dominance in.
That's not to say there won't be plenty of people who can and will play both to considerable amounts, but to specifically build a game to gouge their own playerbase is beyond self-defeating.