How so?
Both Sony and Microsoft will be heavily investing in having current gen games being cross gen. Filling out the available offerings on the new consoles.
You are clearly missing the point of the argument being made entirely.
No one is saying that games should not be cross gen. Games like Assassin's Creed or the two Playstation exclusives you mentioned being cross gen is good for the industry, because of the same reason that next gen exclusives are good for the industry. But you cannot compare them in a linear way.
That current gen games are also cross gen is good for early adopters so they more easily...
Yet on PC you are constantly being told that you need to buy a new graphics card just to play a certain game. A graphics card that costs more than said console mind you, and usually a required upgrade much more often than a new console.
PC has a lot of backwards compatibility. But even on that front there are a lot more issues than people seem willing to admit. There are plenty of older games that are unplayable on newer hardware because of the difference in technology.
...
I guess you have never played on pc. Because there have been plenty of generational shifts on PC as well.
We have a lot of stand out examples like a little known game called Crysis. Famous for forcing people to upgrade their hardware to play. Other have mentioned the shift from 32bit to 64bit. While that shift wasn't as clear cut. And we have had plenty of leaps in minimal requirements over the years. It is not uncommon for games to only support graphics card that are ...
I am just going to put this here as a lot of people seem confused about what kind of 3d audio the tempest engine is designed for.
https://www.youtube.com/wat...
This is a video posted on youtube by the verge and it is a rudimentary rundown of binaural audio design. Both with real world examples and some talk about game implementation. This is not technically the tempest engine, but it c...
I think you would benefit from looking into binaural audio and how this is not what you think it is.
I recommend putting on a pair of headphones and checking out this video by the verge f. ex. https://www.youtube.com/wat...
It gives some real world examples of binaural recordings to give you a sense of the potential benefit and it also talks a bit about how this can and is being im...
didn't the dual shock 3 technically have pressure sensitive triggers? It only functioned on a binary scale though, so I guess it's not really the same.
@Army_of_Darkness
I don't think you understand what this can bring to the table. I would advise you to put on some headphones and look up some binaural sound videos.
F. ex. this one https://www.youtube.com/wat... It is quite stunning how much of a difference this has the potential to create. Not so much the engine itself, but it's inclusion pushing developers to actually u...
Not really. Dolby Atmos is not related to what the tempest engine brings to the table at all. Well in the rudimentary sense of that they both deal with sound in 3d space sure.
But the tempest engine is about the generation of sounds within the game engine, more so than the actual output. It is designed to primarily be used with stereo set ups, not surround systems. And while it can potentially help with virtual surround it is more about spatial awareness within the game th...
The system is designed to be used primarily with headphones and potentially with stereo sound set ups. Like your tv speakers or a sound bar.
There might be throughput issues with any new sound designs though so if you are running the sound through a receiver you might have to upgrade but it depends heavily on how old your current receiver is.
To put it simply. Any pair of headphones would potentially see a great benefit from the system. Sound fidelity mi...
Well the tempest engine is actually not designed for home theater use at all, and will probably not give any benefit to those that have invested heavily in such set ups.
it will be most effective with headphones, with potential for gains with stereo audio like tv speakers and sound bars.
It could potentially get to a point where it benefits a full home theater set up, but that requires a lot more work on translating the effect. I can't really claim ...
So the reason why some people are so excited for the tempest engine is because it is integrated into the system which will leverage developers to actual create 3d audio within their games. Something almost no developer is currently doing.
Most 3d audio solutions today, like the ones you listed, are simulating the effect. Again because there is no actual 3d audio data being generated by the games. That is a bit hyperbolic to say of course as there has been strides made here...
Yea there is no point in investing in a 8k tv for gaming for a while. Only if you want to make sure you can watch video content in 8k, which is more than likely to become more available as the market share expands.
None of the new consoles will be able to run games at a native 8k resolution. This is just misinformation being spread by some hopeful fanboys on both sides of the fence. The mention of 8k support on both Xbox Series X and Ps5 is not about games, it is about the...
Well I don't really care that much about spec comparisons, but aren't you wrong on some of this?
More gpu - Sure
More cpu - Sure
Faster ram? very debatable. As far as I understand the split ram in the Series X means Xbox has either faster or slower depending on implementation and need of the developer. So it's not a clear cut faster ram.
Equivalent load times. Ok so now you are saying that the difference in ssd speeds and i/o...
@Obscure_Observer
Did you really quote that and not read it?
It said scaling the content down to run on current generation platforms using TRADITIONAL rendering and lightning techniques.
So he is in effect saying that Nanite and Lumen wont necessarily be possible on current gen hardware. You know the point of the entire tech demo.
I mean I am not going around touting the scaling argument, but I couldn't help to ...
Well the main argument for megatextures was less so texture resolution and more so about making textures look natural/dynamic. I. e. Most games heavily use tiling to cover big areas with textures. Megatextures was a way for developers to cover big areas with bespoke textures.
I guess one could even argue that micropolygonal systems like the UE5 Nanite tech that was just featured uses a form of megatextures, but it does so in a kind of virtual way. I don't personally kno...
@Zodiac
The fact that things such as Nanite will let artists create game assets without the use of strenous processes to make the assets game ready will mean a lot to the potentialy budgetary uses of tools and development time. The fact that Lumina let developers have access to a near ray-traced GI effect with a much lesser cost means developers will have much more headroom to make interesting design choices.
These things matter a lot in the way we are go...
The problem is in how you phrased it. Technically everyone can claim to have 7 billion potential customers, as long as you loosely define what created that potential.
Which is more or less what you did. Dishonestly so even. As all of those potential pc and mobile customers are Just as potential Sony customers as they already have their own functioning streaming service.
The idea that Microsoft is leading the charge with streaming is beyond ignorrant. As ...
Days gone was Great, but this looks much more like horizon to me. Maybe its the common ui elements. Or some of the animations.
Well one could argue that the physics based rendering of Knack was more of a gimmick than a real gameplay changer, but it would have been impossible to make said physics based character on a ps3. So while the usage of said exclusive features might not have had to make a big impact on gameplay design it probably did. The fact that this was the core of the design of the game would have had a real effect on the gameplay they ended up designing.
Knack is of course not a great ...