Noby Noby Boy, Ragdoll Kung-Fu, HAWX, and the Pixeljunk games support the in-game recording feature, and Youtube upload. I'm sure there are a few other games that support it, but the list isn't very long. It would be nice to see more developers take advantage of extra features like this.
It's good that Naughty Dog is releasing a demo as it will likely help sales somewhat. I find it unusual though that someone who is posting on a gaming site and owns a PS3 is still undecided on Uncharted 2. Any gamer with the opportunity to play the game really should.
I own every other map pack and do not own ODST, but I will not be buying this one. Reach comes out too soon and my friends have all lost interest in Halo 3. The funny thing is that I already have enough points on my account, but I'd rather save them for Reach as it'll likely have map packs of its own.
While I am strongly against piracy on every platform, I find your comparisons to be a bit extreme. This is not equivalent to mugging an old lady or burglarizing a home, but piracy does take away money from hard working developers.
I guess this explains the city scenes they showed in the Cryengine 3 videos.
VAC is the equivalent to Punkbuster and is not designed to stop piracy, but I get your point. Still, it would be better if they just used Steamworks.
Yes.
I was going to post the Atari Jaguar for laughs because this is a pretty silly concept. If we can include the PC as a platform I'd probably select that, however it did say consoles. This would be a pretty close competition between the PS3 and 360, but I'd have to go with the PS3 due to its more robust media functionality.
Craig is a stand up guy, as anyone who watches his Youtube videos knows. The Wii gets a lot of criticism, and while some of it is deserved many PS3/360 only gamers can be a little extreme. Every platform has something to offer and the sooner "hardcore" gamers realize that, the sooner they'll stop acting like children defending and attacking these products and those that use them.
With that die size it will cost more to manufacture one GF100 than two 5870s.
Well my apologies then; with some of the users on this site you can never be too sure.
You're honestly comparing a PS3 game to a ray tracing tech demo that ran at 1-4 frames per second on dual GF100s? By your logic Avatar puts Crysis to shame.
I don't know if I'd agree about polygon count(unless we're talking about poor use of polygons), but rendering resolution is not the end all for image quality. I would rather have Uncharted 2 at 720p looking the way it currently does than having it at 1080p with a loss of detail.
Gran Turismo 5: Prologue is only 1280x1080 with 2xAA. If you want a real 1080p game Wipeout HD has a dynamic resolution of 1920x1080 to 1280x1080 depending on the rendering load to maintain a constant 60 frames per second. I have never actually noticed any decrease in resolution when playing the game.
Modern Warfare 2 actually has a native resolution of 1024x600 with 2xAA on the 360 and PS3 where as Transformers the game is 960x1080, and Revenge of the Fallen is 1120x720 with a blur filter on both platforms.
I knew this was going to be the case awhile back, as both the PS3 and 360 are ill-equipped for 1080p gaming. The game can still look great at 720p, so it's not really that big of a deal anyway.
That was a very good comparison to Nvidia'a tessellation implementation over previous hardware. The way Nvidia is showing off their performance numbers is disingenuous at best because a game that actually uses tessellation will still be using pixel and vertex shading. GF100 will probably still be faster than the 5870, but not by the margins Nvidia is claiming. Bubbles for one of the few technically savvy N4G users.
Not exactly as the IBM Cell's SPEs are more specialized making them closer to stream processors on a GPU. The x86 based cores on an AMD or Intel CPU are not nearly as specialized, have the ability to directly access system memory, and have branch prediction capabilities unlike the SPEs on the Cell.
3DMark Vantage and Cinebench are pretty much the only places where you'll see a meaningful improvement with hyper-threading, and as we all know synthetic benchmarks don't mean a whole lot. This game will likely barely stress 4 cores, let alone 8 cores, physical or logical. I would still rather have an 8 core CPU with hyper threading than one without it.
Little Jimmy will be the most popular kid at school when he shows his friends what he's found.