Steam is much better than SecuRom, or any other form of DRM. In fact, I'd bet that most PC gamers these days run Steam with their non-steam games for the overlay features alone.
I've been using PlayOn with my PS3 and 360 since the original beta started and I've really been pleased with it overall. I pretty much only use it for Hulu, which may end soon as Hulu has expressed desires to start charging for their service.
Where were you guys when Left 4 Dead 2 or Halo 3: ODST were announced as full price retail games? Yeah, it's pretty bad that they increased the price of the PC version, but I think the game costing £55 in the UK is even worse. We are an unfortunate vocal minority, and this game will likely sell over 13 million copies between the 360 and PS3 alone.
Still, I'm with you guys and will not be buying this game for any of the 3 platforms I can play it on. It's still not even 720p ...
I guess it could matter depending on the machine, but I didn't notice any framerate drops when playing the demo at 1920x1200 with 8xAA. Then again, my CPU is quite a bit faster than the two used in their benchmarks.
@ Ocelot525
The G stands for graphics, as in memory designated for the GPU.
I really hope this isn't the case; I don't mind p2p servers as an OPTIONAL feature in PC games, but when it is the only way to play online, I'm not interested.
I understand this is a benchmark, but their goal was to show off the benefits of tessellation. Yeah, sure the environment geometry was pretty great, but it's not that damn impressive considering the awful performance I get with the Radeon 5870. Maybe when the 6870 comes out this will actually run well with tessellation enabled, but after the years of hype behind hardware tessellation, this demo was a bit disappointing. I'm sure driver updates, engine updates, and DirectX 11 updates will incre...
I've run this tech demo with my 5870 and enabling tessellation in DirectX 11 literally cuts your frame rate in half. Sure it looks pretty good, but there are scenes where my frame rate drops as low as 15fps, which is pretty bad on considering this is the 5870 we're talking about.
I'm 99% sure you are incorrect. Modern Warfare 2 still runs at 1024x600 with 2xAA on both the PS3 and 360, just like Call of Duty 4 and World at War did. That said, I'm sure many people will enjoy this game for months, despite the technical presentation not matching other games like Gears of War 2, Killzone 2, and Uncharted 2.
Call of Duty 4, World at War, and Modern Warfare 2 all run at 1024x600 with 2xAA on both the Xbox 360 and PS3.
Agreed; if it weren't for the 360, it's likely we'd have Episode 3 instead of Left 4 Dead 2 this November.
Clearly you've never used Steam before. It's head and shoulders ahead of Xbox Live when it comes to the community features.
@ soxfan2005
Sure Crysis might still be the best looking game overall, but Uncharted 2 is pretty damn impressive considering it's able to be played on a console starting at $299. I run a Radeon 5870 and I still don't average 60fps in Crysis at 1920x1200 on Very High settings.
Also, the animations in Crysis are garbage in comparison to Uncharted 2, and dead enemies are completely stuck to the ground and cannot be interacted with. This is due to the fact that in Germa...
@ SolidSystem
No desktop gaming PC runs hardware like the 360 either. PCs run CISC based Intel and AMD x86 CPUs, which are quite a bit different than the RISC based CPUs in the 360 and PS3. Also, the 360's GPU is a custom build chip designed by ATI and NEC that runs a custom version of DirectX. Sure the PS3 is even further from their comfort zone, but the 360 isn't exactly like a PC either.
@ Panda
The X1800 is the R520, and it was more than capable of maxing the source games of it's time at resolutions higher than 720p, but that's not the same GPU the 360 is using. The 360 uses the R500 and as I mentioned before, it is a custom GPU from ATI that has a more advanced feature set than the X1800 or X1900 series. Even in 2004 when Half-Life 2 came out the game was not really that taxing, and the consoles today are vastly more powerful than a PC from 2004.
@ Pandamobile
Not exactly; the R500 based GPU in the 360 has unified shaders, eDRAM, and supports hardware tessellation. The first desktop video card to have unified shaders was the 8800GTX in late 2006, and the first video card to support tessellation was the HD 2900XT a few months after that. Also, the RISC based PowerPC CPU in the 360 is pretty different than Intel or AMD's x86 desktop offerings, for better or worse.
There is no doubt that current PC hardware is m...
@ above comments
Make no mistake, Valve(or Certain Affinity) only ports their games to the 360 because it's requires little work to sell a few million more copies. I played the Left 4 Dead 2 demo today on the 360 after trying the PC version last night.
The 360 version has no full body awareness just like the first game on the 360, despite the original on the PC having it. This is likely due to the fact that when you play Left 4 Dead on the PC on medium quality settin...
@ t850
If Sony and Microsoft drop the royalty fee for making games on their platforms, they might as well discontinue the PS3 and 360 while they're at it. These consoles are sold for a loss, so they NEED the licensing money or they won't be able to make a new console next gen.
The difference here is that the PC is getting hit with the same price as the console versions, so Infinity Ward / Activision is simply pocketing the extra money that would normally go towards k...
OpenGL 3.2 supports everything DirectX 11 does without the requirement of Windows Vista / Windows 7 and it's royalty free.
@ Timesplitter14
I always lol when people take /b/ seriously.