Maybe you didn't play Alan Wake on an HDTV, but it looked considerably worse than many of the other big name titles like Uncharted and Gears due to the amount of blur that was introduced by it's nearly SD resolution.
Odd that this review came out more than a year after the game. Still, here's hoping we get a sequel, preferably on the PC or next-gen Xbox or Playstation so we can get all of the high quality lighting effects we want in Alan Wake at native 1080p with 4xAA.
I wish it was coming out sooner, I don't want to wait more than another month for it!
Sure they can, there are already 2560x1440 and 2560x1600 monitors on the market and they've been around for years, and resolution is just one metric of graphics quality. The PS4 and Xbox 720 could have considerably better shader effects, physics, tessellation, etc to make the difference in graphics quite large.
Think about it like this, Turok 2 on the N64 rendered in 640x480 with the expansion pack, which is the same resolution of most PS2/Xbox/Gamecube games, but it doe...
I also had a friend try and argue with me that the Wii U was a handheld console.
I'm confused as to why the firmware was dated December 10, 2009 as firmware 2.40 released more than a year before that in July 2008.
I think another reason Gears and Resistance get compared is the fact that they have an almost identical development cycle.
Gears 1 released the same week as Resistance 1 in November 2006, in November 2008 Gears of War 2 released 3 days after Resistance 2, and in September 2011 Gears 3 launched 2 weeks after Resistance 3.
@ Ju
Well that and it's 960x704 rendering resolution, quincunx anti-aliasing blur, and frequent frame rate drops.
1920x1050 would not be 16:10 though, it would be wider a wider aspect ratio than 1920x1080.
Looking forward to getting this on Tuesday from Amazon with $20 of Amazon credit back!
No one will buy a Gamestop tablet, because if it's just a tablet running Android games what exactly would be the point in purchasing a Gamestop one over a Samsung, Motorola, HTC, ASUS, or Dell tablet?
If it is subsidized by Gamestop to keep the price lower than other tablets, will I be forced to buy their games through a custom Gamestop marketplace? Assuming that is the case what incentive will developers have to release their games exclusively with the Gamestop tablet?
I guess some people are unaware of the difference between dual 266MHz ARM 11 cores and dual 1GHz ARM Cortex A9 cores.
Also Nvidia's quad-core SoCs Kal-El are supposed to be available in tablets before the end of the year and will be in smart phones in early 2012. I also would expect Samsung to update their Galaxy S line with a quad core SoC in early or mid 2012.
Actually the iPhone 5 is considerably more powerful than the 3DS, but on paper(assuming it uses the A5 in the iPad 2) it has literally 1/2 the CPU power and 1/2 the GPU power of the PS Vita (maybe less due to the lack of dedicated video memory as seen on Vita).
The PC version of the game that came out before the first Uncharted.
I honestly don't have interest in a marriage of gratuitous sex and violence in my games(or film for that matter) but I guess some gamers do.
And it is attempts to cater to people like you that has ruined the Resident Evil franchise.
Capcom is trying to cater to Gears / Uncharted fans with Resident Evil: Operation Racoon City.
Don't kid yourself, even GPUs like the Mobility Radeon 5650 destroy the Xenos and the RSX, and you can find it in laptops that are less than $700.
The Geforce GT 555M has a pixel fill rate higher than the PS3 and 360 GPUs combined.
@ Netic
Actually when the PS3 released the Nvidia Geforce 8800GTX had already been on the market for roughly 2 weeks and it was more than 3x as powerful as the GPU in the PS3.
@ death2smoochie
Ah, I see that now but I still think it would be a good idea for them to offer the i7-2920XM with their dual GPU solutions as it would reduce the size, increase battery life, and reduce heat / power usage by around 75W, or roughly the same amount of power a high end laptop GPU like the Radeon 6990M uses.
While this is likely true if you're talking about pure pixel fill rate, it does not translate in games because the non-hardware specific APIs we use like DirectX hold hardware back considerably, and developers have to make their titles run on many system configurations to make their potential install base as large as possible.
Epic has talked about abandoning graphics APIs like DirectX and OpenGL altogether in favor of CUDA and OpenCL as it gives developers lower level a...