I hated Crisis Core, but even I would prefer a CC port than this mobile... thing.
I loved the first Fantasy Life on 3DS, but a sequel on mobile was a kick in the nuts. I tried playing it to see if they managed to make it good nonetheless, but in the end it was as bad as almost any other mobile game.
I would also add the Gameboy Micro. The Gameboy Advance SP was already a little bit too small, and the Micro which was made even smaller, was impossible to play for more than 5 minutes without destroying your hands.
I prefer RE8, but I don't feel like replaying it much because of Donna Beneviento part, which funnily is the part that most resembles RE7.
@Lexreborn2
Even the most balanced fighting games have some kind of tier list. The only way for a game to be 100% balanced is if every character is the same (and even so, I bet there would be some discussion if starting the match on the left or right of the screen would offer some advantage).
The difference between balanced and unbalanced games is that unless we're maybe talking about super high level professional fights, on balanced games even the lowest tier ...
The technical part was great. But the plot, gameplay (draw, junction, enemies that leveled up as you did…), and the supposed love story were all a huge mess.
The main problem with these Smash clones is that they all seem to think that just putting random characters punching each other is what makes Smash great. But the truth is that Smash is actually a very complex and balanced game, so all the clones just feel like cheap imitations. And this new Warner Bros game doesn't seem to break this rule.
I hope they realized how stupid they were being, being so stingy with how many Final Fantasy resources they let Nintendo use in the beginning with Cloud (only two songs, no Mii costumes, no spirits - or only 3 trophies in the Wii U version, all of them about Cloud...)
I keep giving chances to this series and I played most of the Tales Of games since Tales of Phantasia on SNES, but for some reason they just don't click with me. I only ever finished Symphonia (and its sequel), and after being burned by some of highly praised titles which I found bad, I think I'll just give up on the series altogether.
And how convoluted time travel in Kingdom Hearts made the director confident in screwing things up and ruined Final Fantasy 7 Remake by introducing timelines.
Same for me. I wouldn't mind changes to the plot, even big ones (when Barret was killed by Sephiroth, for example, I thought it was awesome - until the whispers revived him "because it was not his destiny to die then" -_- ). But the whispers, destiny, timelines and whatnot, felt too much, too forced, and too Kingdom Heart-y.
Funny thing is, I was loving the game until the final parts (even though the whispers constantly appearing was really bugging me - if inv...
For me the biggest problem about these Pixel Remaster games is that when first comparing the old and the new sprites side by side, I actually thought the new sprites were the old sprites. The "improved" sprites removed most of the contrast between the colors, so they look bland and uninteresting. Although the new effects and music are good, they really screwed up in that part.
I played both extensively on Dreamcast, and although MvC2 is fun, it always felt too crazy and unbalanced.
CvS2 was a much more refined experience, and that's why if I had to choose between them, I would rather get a port of CvS2.
Although I don't mind getting both.
At first (many many years ago) I thought the idea of randomly finding shiny Pokémon was very exciting. However, when I looked for the probability to find them, and the fact that most of the shinies are uglier than their normal counterpart, I gave up on the idea. If I am going to spend that much time to find different colored Pokémon, I would at least expect them to look awesome.
I bought the game for it being made by the creator of Zero Escape series (which is a fantastic series other than its completely awful final game), but it didn't really hold my attention. I'll try playing it again in the near future to see if I can finish it and to decide if I'll buy its sequel.
Since the site uses the "one article split in more than one page" bulls***, it deserves to have its list spoiled here.
Edge of Eternity
Warhammer 40,000: Space Wolf
Dungeons & Dragons: Dark Alliance
Tasomachi: Behind the Twilight
Marvel’s Avengers
Tennis World Tour 2
Balan Wonderworld
R.B.I. Baseball 21
Destruction AllStars
Scott Pilgrim vs The World: The Game Complete Edition
I truly think this should've been obvious. It's not a console, so developers don't have a single hardware specification to aim for. The framerate will depend on the game itself, and which options you turn on or off.
Fortunately, different from console games which offer terribly few graphical options, we can customize the options on PC games to reach the balance of framerate/graphics quality we prefer.
Good, it deserves to sell even more. Quantic Dream managed to take everything they learned from their past games and build a masterpiece.
Wish the PC version had HDR, though...
I don't want a Steam Deck for the same reason I never bought a laptop: if I'm going to spend money on a PC, I'd rather spend on power than on portability.
Although if it has a sleep/resume function like Switch, it would be a great addition. My main problem while playing on PC is that many things in life just happen, so in those moment, having to find a save point, and later loading up the game from zero again, reloading the save and going all the way back to the place I w...
In the past, before it was released, I wrote sometimes how people needed to check their expectations, that CDPR only made one great game (Witcher 1 was kind of bad, and 2 was only good), and I got tons of disagrees and people getting angry at me. Now look where we are.
Well, I expected a good game not really in the same level of W3, that's exactly what I got, so I'm really enjoying it.
I did stop playing it on release because some bugs were stopping the progress of s...