So let's get this straight... I see these kinds of dumb articles all the time depending on console market conditions the general theme seems to be:
When XB partners with other companies rather than investing in first part studios and content they are "buying" the market.
When XB does not partner with other companies and invests in first party content instead, they are, "not in touch with gamers".
When Sony partn...
Marketing is a disservice. Every dollar spent on marketing is a dollar not spent on game, platform, or console development.
Consoles and games should be bought and not bought based on their benefits, features, and merits. Marketing is not a benefit, feature, or merit for any given console. It is an attempt at brainwashing the gamming community into believing your product is better than someone else's.
BC is a long term strategy play and not a short term one. Everyone worries about immediate stats but the reality is that this feature is more about creating customer loyalty in the current base then it is about grabbing new customers.
If you don't have a console and buy one older games seem primitive and out-of-date mostly. But, to an existing owner that played games like the Red Dead, Halos, Gears, etc. The originals are nostalgic and revisiting them is fun.
Sony and MS should not be compared.
They are in the console business for two very different reasons.
MS is in the business to drive gamers to their platforms and services that make the real money.
Sony is in the console business as a core part of its revenue.
Comparing them is apples to oranges
Charging for online gameplay was always inevitable.
You cannot continue to run an online gaming network for free forever.
It costs companies literally hundreds of millions of dollars per year to keep these networks up, continually modernize them, and keep them as secure as possible. They can't just sweep that money under the carpet as a free service. The reason Nintendo is now charging is that it needs to fund the expansion of their online gaming se...
When you look at this the PS4 definitely has more exclusives. There is no denying the quantity.
But, the first thing that is obvious is that a very large percentage of the exclusives are Japanese games. So if you are a Japanese game fan it is really obvious which console you will be playing a lot of games on.
So you've played Crackdown 3?
Because, to date, I have yet to see anything other then one gameplay trailer and it has about 10 seconds of single player gameplay and a large focus on showing the environmental destruction capabilities in multi-player. I don't know how that game can be judged on that yet. Oh and the gameplay trailer clearly labels it pre-alpha footage. Which really means tech demo.
I love how people judge a game before they see ex...
What is worrying?
MS has released just as many first party games as Sony has this past year.
The only thing that causes me concern is third party support. And specifically Japanese third party support.
In every other category XB One is doing just fine.
MS backed third party titles such as The Division, BF One, and Deadrising 4. Sony backed Call of Duty, Street Fighter V, Watch Dogs 2, and No Man's Sky. Who mad...
Undo pressure on State of Decay 2?
wtf? In order for the game to ship in 2017 it has to be 70-100% done by now. The only pressure they have is finishing their project.
I don't understand this stuff.
It is not like these companies wake up one morning and say, "hey that project is going really well and going to sell millions, let's cancel it"
Cancelling a game is the throw away of a lot of hard work, cash, and commitments that they have made. Not to mention a hit on the stock value of the company. When games are cancelled it is for good reason. The either would not recoup their value/investments, or...
Now that is good.
The guy admitted he let gamers down.
I look forward to Platinum's next AAA game.
I have nothing but respect for Platinum. They have made some of my favourite games over the past many years.
I think MS is taking risks.
Scalebound was one of them and it seemed like a great idea. But it didn't look like it would achieve everything it set out to do.
Sea of Thieves is also a risk. Rare has been jabbed at for years about not making a great Rare game. MS removed the shackles and are letting them do something. From what I have seen this game is very unique and interesting. But, it is also risky.
Killer Instinct was a ...
So what did that really say?
They did not say why it was cancelled. Was it because they didn't do what they said they would or was it that MS did something?
They said, they were disappointed. Again, why were they disappointed? Because they didn't deliver or that MS pulled the plug on something that was doing great?
That was all PR speak. They are using innuendo rather then stating what actually happened.
So a developer continually misses milestones to the point where they stop paying them, and some how it is Microsoft not getting along with Japanese developers?
If you were buying an XB for one game and one game only you were wasting your money.y.
They could've cancelled TLG in 2012 and took the next five years to create a different game that would get great critical acclaim.
TLG brings nothing new to the gaming table. It is a generic platform puzzle game with an amazing story.
Knack had a good concept but it is super repetitive.
It is a case where there is nothing wrong with the game mechanically or graphically, but all you do is follow path to path and repeat the same fights.
The same can be said for Ryse.
After nearly 8 years of development the game is at 83 on Metacritic.
It should've been at least in the 90's
Naughty Dogg Uncharted games take 3-4 years to create and are well in the 90's.
I don't understand why people are in a tizzy about this.
I would rather see them cancel something that wasn't living up to expectations then continue and ship a sub-quality game. Scalebound was ambitious. Not delivering sucks, but I would rather them admit it wasn't going to live up to expectations then ship a sub-quality game.
Ryse, No Man's Sky, Street Fighter V, Watch Dogs (twice), Halo MCC, Killzone: Shadowfall, DriveClub, Quantum ...
I don't like any company talking about future games that have no chance of releasing within a year of E3.
First, games more than one year out can change very substantially due to their stage of development. Many times even getting cancelled or substantially reworked.
Second, technology is always moving forward quickly so showing future stuff that looks amazing today is often just "the same as everything else" once it is released.
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