The only reasons to withold releasing exclusives are if they're from a new IP that would get lost in the mix of games from more established franchises or they're the type of game that is releasing among one or more similar games that don't really have any elements that will make a big impact on an audience.
GT Sport, Spider-Man, God of War and Knack 2 are both unique enough compared multiplatform games slated for this Fall and they have their own audiences that ...
Cory just said "it'll be ready, when it's ready", he didn't hint at God of War for PS4 releasing in 2018, he's just saying it'll come out when it's finished.
For the people trying to act like GoW has to release in March, this game is a refresh of the series and all past entries released 2-3 years after the previous, judging by the fact that this entry has already bucked that trend March 2018 isn't guaranteed.
All mainline entri...
I wouldn't be shocked if this release date was accurate, when you consider Cory Barlog returned to Sony Santa Monica in late 2013 and it was confirmed that God of War was in early development by PSX 2014, it would probably be around 3 years of work by August of this year, perfect timing for the game to go Gold.
Spider-Man has also been in development since Insomniac Games wrapped development on Sunset Overdrive, which was in early October of 2014, which was also a new I...
The cache size would naturally increase by that much because of the increase in Compute Units and requirements for 4K.
With building another console you have to understand that any platform holder has to make it as seamless as possible for older games that weren't built with Scorpio in mind to instantly run on the new hardware, so fumbling around with increasing the bandwidth of core components like CPU cache could affect compatibility and devs would have to optimize for that wit...
I keep seeing you state this, but it's completely wrong.
If you go back and read Digital Foundry you and everyone else interested can read for themselves that Richard Leadbetter has stated from the first official Scorpio specs article and onwards that it's CPU has a total of 4MBs of L2 Cache, which is the same amount as Jaguar.
Scorpio's CPU mods are solely focused on reducing the latency in the processor's pipeline (which would likely increase IPC somewhat),...
You realize Uptownsoul may not see this reply of yours right?
Can you list those games that were supposedly bad?
Technically NMS does what HG said it would, plus they're an independent developer so they're only really using their own resources and Sony paid money to make another game a reality for customers.
A bunch of customers enjoy the game, so technically Sony helped to make another game, which can be seen as a pro-consumer act.
So you're going to ignore that Microsoft wanted to force DRM on XB1 owners through their mandatory online "check-in" every 24 hours, charging $100 more for a weaker console and preventing people from being able to trade their games?
You don't get any more anti-consumer at the launch of a console than with what Microsoft were planning.
As for exclusives Sony had about 4, but they've consistantly delivered more than Microsoft have throughout th...
Quantic Dream still works for Sony, people still asked for Kara to be made into a game.
I haven't been able to go to a comment thread on a forum where Knack is mentioned without multiple people asking for a sequel, I asked for one too because the first one was actually a fun game.
Name changes are one thing Sony haven't delivered which they maybe should have, but it's not an anti-consumer act, they're delivering games, features elsewhere, hell compa...
That's a lie, it's a fact that XB1's memory system and API were way harder to work with compared to PS4's, which is why Scorpio's memory architecture is identical to PS4's now, using a unified memory pool and software had to be altered to match Sony's more streamlined code design.
DX12 is only a thing because of how AMD shook up the API world by creating Mantle, Sony used GNM from the beginning which didn't bottleneck CPU workloads through single core ...
I've never had to do this with buying content when I've only had a few pounds in my PSN wallet or no money at all.
Considering you can put PS Plus and free 2 play games in your library with nothing in your wallet sounds like you're making this up.
I've done that on my PS4, PS3 and Vita, when I've had £0.00 or just a few pence.
Sony has building the list, so things like the Crash remaster, Wipeout Omega Collection and numerous other games get brought back for customers.
Detroit Become Human got put into production because the Kara trailer had people begging for it to be turned into a full game.
TLG exists because people kept asking Shuhei Yoshida for it, same goes for Ni-Oh, Knack 2.
This is what Sony uses Twitter and other Social media platforms for.
Games count because they're a product made for an intended audience, companies work to put out a product for a customer base.
Games are actually the primary intended use for a dedicated video games console and PS4 has more designed to take advantage of the hardware, the platform has more games, which are of significantly better quality.
Youtube could be used through the browser since launch, so it's not like Youtube wasn't accessible through PS4, you ca...
I don't recall any multiplayer being mentioned by Bend, for Days Gone, seems like it's Single Player focused.
BTW this isn't a Zombie Game, because the main antagonists are still alive, they're Humans that have become feral, they have individual behavior and they have personalities, instead of being mindless hordes.
Seems like Forza Motorsport 7, Crackdown 3 and State of Decay 2 will be Microsoft's Q3/4 2017 games, if Sea of Thieves is still in Alpha but Beta is a ways off it's likely a 2018 release.
Maybe SoT will come out by May 2018.
Cuphead is supposed to be Mid 2017, so maybe that will get a release date soon.
@kionic: You need to re-read my last comment in this thread again because I was actually comparing specific factors of rendering load, which is completely relevant to the discussion.
We have direct examples of where base XB1 games sit, we now know what level of processing hardware and RAM Scorpio has, Microsoft's own system architects have already confirmed to digital foundry that XB1 and the S have direct API commands running in physical hardware as a part of their GPU command p...
@KionicWarlord222: Forza 5 & 6 will run at 4K native resolution, with 60FPS on Scorpio because the base XB1 game is already 1080p 60FPS and the GPU cache mods will help improve rendering efficiency to not need full 4X added raw GPU processing power to render at 4K.
If I recall correctly Scorpio had an additional 30% GPU overhead left over, but even Microsoft's system architects have said Scorpio may not push all 900p XB1 games to 4K native.
Point is that Ba...
Fighter Within scored an amazing 23% on Metacritic.
Screamride is available on 360, as well as XB1 and scored 71% on Metacritic.
Lococycle is available on 360, XB1 and Windows, plus it only scored 41% on Metacritic.
Recore is available on Windows and XB1, that scored 63% on Metacritic.
Scalebound was canned recently.
Sunset Overdrive is about the only real XB1 exclusive that scored well (it sits at 81% on Metacritic), that isn...
PS2 and PS3 both came out 6 years after the previous generation, it took 7 years for Sony to get PS4 out, that tells us the based on previous trends, most likely PS5 will be released at the end of 2019, with there being a possibility of Sony stretching it's release out to 2020.
Even though PS2 was the greatest selling console ever Sony still released it's successor 6 years after the PS2 and despite refreshing PS2 with the slimline in 2004 they still went ahead and put out PS3...
As far as I'm aware ND iterates on their tech, with tweaks made that can't be implemented in their current project, so they make use of new features in the following release.
Lost Legacy could be using the current version that is ready, TLOU:P2 a newer version than that, but both games share some tech.
It's still all Naughty Dog and ICE Team technology.
In a world where games people thought were long dead, vapor and what's still considered in that same position there are still a fair few potential, nostalgic punches Sony could have on their stage.
I mean TLG, Until Dawn, Gravity Rush 2, Ni-Oh and Nier Automata have all released, Crash and Wipeout are both getting remastered/remade editions of old games released very soon and Shenmue 3 and FF7: Remake are both confirmed as in development.
As for what ...