I'm eager to read actual new news about what this Ataribox is, but this is not new news, it's been known for days.
While it's certainly happened in the past, in the case of the Switch Nintendo are having trouble getting NAND Flash because they're not the only company that uses it, Apple uses the modules in varying quantities in their phones and tablets, plus data centers use them in servers.
The screens are also in high demand because Apple also uses those.
Basically it's a case of producers of these components stepping up production to meet demand.
Bloodborne is awesome, I'd love to see them take that game's formula to a more modern, but realistic setting, like a 20th or 21st century town/city.
Either that or a futuristic, twisted fantasy setting.
There are loads of possibilities for either a sequel or spiritual successor to Bloodborne.
The trailer for Detroit was awesome!
Clearly there's a lot of depth and variety in the player interaction compared to past QD games, the story and characters look interesting, plus it doesn't sound like it's going to be a short game either, especially with 3 character's stories to tell over the course of the game.
IMO Detroit is looking like a great blockbuster movie that seems to perfectly meld player interaction and choice, with scripted moments, ...
Apparently Nintendo are having issues getting the screens and flash memory for Switch because Apple are buying the majority of the stock, Data Center companies also use the NAND Flash, given the capacities we're talking about here I can see why Nintendo wouldn't be able to secure more stock for orders.
Hopefully suppliers can increase their production and Nintendo can better meet demand.
Basically anything that was given a 2018 release window at E3 will come out before June or July, so Yakuza, GoW, Spider-Man and SoTC.
Detroit may fit into the 1st half of the year as well, though it wouldn't hurt for it to have more space to breath for marketing and come out just before Fall.
Days Gone is apparently feeling and looking very polished, while it could do with a bit more marketing, Sony and Bend probably have plans to go hard at a European event an...
PS4 had sold 50m units by the beginning of December 2016, it was at 60.4m sold about a week ago.
Sony have said that Pro accounts 20% of PS4's sales and I'm pretty sure they underestimated the demand for it. Right now Pro's sales are at over 2 million, it beat Sony's expectations, but then PS4 has more games going for it, plus the cost of Pro is much more appealing than XB1-X.
MS may get a third of the numbers of Pro in the same time, bein generous,...
Given how fast Guerrilla work we'll probably see Horizon 2 launch late 2019 on PS4, very unlikely Decima is tapped out on PS4 or Pro, Guerrilla worked for 6 years on this franchise, they likely have each entry in the saga planned out.
Wouldn't be shocked if this will be Naughty Dog's approach to their new IP, same will likely be true of God of War, Days Gone, Spidey and Ratchet, maybe even Sony Japan's big new IP.
X's GPU is actually pure Polaris, it was Pro that features some Vega and Navi features.
It's CPU has actually had a reduction in pipeline latency and the overall system memory bandwidth is what's been given a vast increase, Microsoft have said nothing about increasing the CPU bandwidth.
A PC with an RX 580 clocked to 1300MHz can match the X, but because it's likely to have a significantly better CPU and even more RAM, you can exceed X's performa...
Despite what Microsoft are saying XB1-X is making them money, you can buy a vapor chamber cooler at retail for less than $40, that's with manufacturer's mark-up and retail profits, the one in the X is likely more mass produced, bringing costs down.
X's GPU is actually only 11% bigger than Pro's, 4GB's of GDDR5 probably only adds $15-20 to memory costs, 4K Blu Ray drives are only about $15-20, motherboard manufacturers have been making power management sy...
So you think that profit margins don't exist once console manufacturers optimize their production? Interesting, because the aim of the game is to make money on everything, Hardware included.
If Sony makes $10 per console after they've sold 10 million units then they've made $500m on hardware this generation, the profit margin could be higher than that, but Sony are definitely making something on each console they sell now.
As for your continued insisten...
It's funny how despite the amounts of money being invested in their studios Sony are giving their teams the creative freedom and resources to move the medium of video games forward.
Sony provides logical and concise reasoning for not linking with Microsoft or Nintendo on a few games and this apparently holding back the entire industry. Yet Sony are actually one of the key players in getting the industry to where it is today.
Seems that encouraging cre...
Clearly I do because I gave examples of comparable games, which are doing a lot more from a technical perspective, I even explained Bungie's shortcomings when it comes to how they could have achieved what other developers have.
Sledgehammer Games are doing a lot of physics and AI calculations in COD W2, for the record player position tracking for multiplayer can be done on the GPU, same goes for Physics and AI, SG have even moved to photogrammatry for their materials li...
R&C isn't open world, it's a linear level based game.
Why would size comparisons be made between a linear or open world game?
Comparisons between Sunset Overdrive and Spidey make sense when it comes to game world size.
Well you use proper cooling, build a unit based around the power consumption of the system, along with a sufficiently big enclosure to dissipate the heat.
TBH the CPU would probably use less than 100 watts, GPU uses 250 watts in the case of the Titan XP, so 350 watts for the SoC, not unmanageable.
Cost would be the bigger issue, but that would be a factor regardless when you're talking about this level of components.
My point really was that ...
Well Phil's been in charge of Microsoft Studios since 2008, so really he should have been affecting change at the 1st Party Studio level since months to a year after being given the position, but things have gotten worse than ever recently, pretty mad Satya hasn't putting a stop to this nonsense by now.
I'm sure Kaz Hirai or Andrew House would have sack Shuhei Yoshida if he had this kind of an effect on Worldwide Studios, difference is Shu has been fundamentally...
They're given crap for closing studios when they need them to develop new games, not recruiting developers to build new studios to replace the ones they've closed, not expanding they're overall resources to meet the needs of the console audience to grow their install base outside of the small market they currently cater for.
Xbox has been around for over 15 years at this point and Phil Spencer has been General Manager of Microsoft Studios since 2008, meaning he&...
You should know that an APU technically reduces latency between the CPU and GPU, because both parts operate millimeters from each other, dedicated CPUs and GPUs are actually at a disadvantage in this area because they're physically positioned further from each other in a system.
An APU could technically have any CPU or GPU the manufacturer wants, even an 8 Core 5GHz Ryzen CPU and the latest Vega GPU or the best Intel CPU, paired with a GTX Titan XP.
Latency is ...
Seems Bungie should learn from Dice or Sledgehammer Games, since both have way more physics and AI load in their games, with better visuals to boot, yet their games are 60 FPS.
If their engine used proper multicore CPU code division and GPGPU offloading of big math then they wouldn't be stuck at 30FPS.
Base PS4 and XB1 can handle this game at 1080p 60FPS, maybe with dynamic resolution, but there should be pretty stable 60FPS with what's been shown of this g...
Well Switch can do 720p to 1080p, with the kinds of visuals Nintendo wants in their games, 1080p 60FPS for games that look like MK8 or Fast RMX.
Switch only has 256 Cuda Cores clocked at 307.2MHz in portable mode (157GFlops), 768MHz in docked (393GFlops), they'd only need 4X the performance of Switch in docked mode to do 4K in Mario Kart 8 and the GPU they're using can clock up to 1GHz, though Maxwell GPUs can hit double those speeds, Nintendo could could just use a down cloc...