It looks awesome IMO, the logical approach Bend have taken with everything Deacon can do in the world, overall interaction and the quality of the AI looks ridiculously good.
I can't wait to see more.
Thanks for the kind words, I'd like to make an indie project and self publish something, need to build a rig first though for game development.
A lot of ideas have been done, so I'd have to play around with concepts and build from some simple stuff to start with.
It would be interesting for me to see what I could come up with.
Now I think about the initial reveal at Sony's E3 2016 show where Deacon looks under the Bonnet of a truck, finds an engine filter and attaches it to his gun that could be indicative of the kind of interaction we'll have with items in the world.
Since your Bike's meant to have storage it'd be cool if you can just walk to the pocket on a satchel on the bike and physically look for what you want or maybe the bike, storage becomes transparent because Deacon remembers whe...
It could be non menu based, physical player action type stuff, like you want to upgrade your bikes parts, so you find stuff out in the world in camps, towns or on the roads, maybe NPCs are carrying them and you swap out older parts for better ones.
Deacon could become physically stronger based on what the player does with him, so progression would be automatic in that sense, I hope Bend have gone for something like that, though a traditional menu, Stat Upgrade system, with points wou...
@ImGumby: OK let's get some things straight, the post of mine which you're reply to was about what technology exists today, the size of the box in Atari's concepts and just what a box that size can handle.
BTW Atari may have backing from other partner companies looking to encroach on the console market and Nintendo certainly haven't built any console to really be in the technical performance range of even XB1, let alone PS4 and they could have chosen to push...
The shape won't tell you anything by itself, it's the size that would give you a good approximation of the thermal capabilities of the system, which tells us what the performance limits could be.
These pictures are graphical renders of the target Atari are shooting for.
Looking at the final image we can see USB ports, using them as a reference it actually looks about the same width as the launch PS4, about 2/3rds of PS4's depth and about 2/3rds it's...
Looking at like for like comparison footage on the PlayStation YouTube channels or other genuine direct feed footage available there have been numerous upgrades, the initial reveal footage was PS4 in-game, this is Pro and it's clear that things have moved along nicely.
When you can't take footage as is and have to use zoomed in, lower res stream feeds of the new footage to try to "create" a downgrade it's sad.
We can already see that games lik...
Valve could be company Atari have partnered with, that would solve a lot of big things they need to get right with this system to succeed.
Great only and a solid OS, plus a potential huge catalog of many generations worth of games, throw in their own custom exclusives, a reasonable price point and good specs for the money.
We'll see though.
It actually depends entirely on which hardware vendor, type of processing architecture and how straightforward the operating system and API(s) are to work with.
If the base specs of this system use AMD technology, with performance around XB1 and PS4 or somewhere between PS4 and Pro/1X, while using Vulkan with a semi-custom FreeBSD OS devs would be porting their games in Days to Weeks.
With Atari Box if the specs and system software are good then it'll depend mo...
AMD APU's from 2011 or 2012 didn't really give a great idea of what PS4 was going to be capable of, even when the rumors of the dedicated HD6670 being added in crossfire mode that didn't show us anything really, even Launch XB1 and S's performance is considerably better than that AMD paring.
More unified, but faster architecture made the difference, along with tech design tweaks to each system's SoC's. We should expect similar improvements over core ...
Peak means most demanding set of math tasks being calculated at once, you'd never do all half demand, at all times, it's just not a realistic way to look at what the real world, applicable rendering demands and volume of that at factual levels would be.
10TFlops at FP32 with 2017 GPU architecture shouldn't be looked at in the same way as 10TFlops 2011/2012 tech, you're probably achieving at least 50% better results.
TFlops only tell you the number o...
Vega Frontier Edition is 13.1TFlops single precision at FP32, at FP16 the FLOP rating goes up to 26.2TFlops, but it's not possible to do all GPU processing for games at FP16, you use a mix with modern rendering tech, to max out rendering time more on the GPU more efficiently.
I don't recall seeing that in my travels, but I wouldn't be shocked if the equivalent of 40TFlops using current gen architecture is needed to get there with real time rendering, newer architectures may be able to knock a quarter to half those requirements off of what is really needed.
It also depends on every other part of the overall system, if you can't feed the system fast enough, then you're just wasting available GPU time.
There's also the resolution...
A few things to think about would be how many Ryzen CPU cores will this hypothetical PS5 have and what clockspeed will they be? Which GPU architecture will GB's proposed PS5 use? It could be Polaris, Vega, Navi or a mix of 2 or more of those technologies or perhaps even some features from even newer tech.
How much RAM will it have, what Bandwidth will it run at and what data access and transfer speeds will be available from the media storage technologies in the console.
...
Really? Until recently (just before typing this reply) I've only had a few instances of seeing a few units available online, they went very quickly too.
I just checked Smyths and while they have a few in a few stores local too me, it's no more than 3 or 4 in those stores and that's because of a recent delivery from Nintendo.
Amazon have been sold out for a while, Tesco Direct had some Neon Packs for about a day, but they were gone last time I looked earlier today...
Metroid, Xenoblade and Fire Emblem are appealing to a niche audience, even Kirby and Yoshi are pretty small when compared to the ones the global audience knows about from Nintendo. Those IPs have limited pull.
It'll be Mario, Pokemon (especially this), Splatoon, Smash and Mario Kart that will do most of the heavy lifting sales wise, even Zelda doesn't push systems as well as these IPs seem to.
From Nintendo's perspective they want a better sel...
If VG Chartz are close to correct then Switch could be close to 5 million units sold right now, their most up to date metric puts Switch at 4.114 Million sold by May 27th, given that by the end of March it had officially sold 2.74 Million units, that leaves 1.374 million units across April and May, or 687K per month.
The first 5 months post launch month will obviously drop off to a baseline, then October, November and December will pick up.
Demand up to the end of ...
@Bjorn: What do you mean by be realistic? It's perfectly realistic when the thing has basically the same TDP as the Tegra X1 at Switch's clocks.
You clearly missed the part where I said about using a smaller node to increase power efficiency, at 14nm AMD could increase the CUs, the CPU doesn't even need to be running at 2.7 GHz, 2.3GHz would suffice and this is Bristol Ridge, Raven Ridge would not only have a Quad Core Ryzen, with 8 threads, but probably improved GPU arch...
You really need to educate yourself about what tech is available before making comments like the one before your OP, when components like the FX-9800p exist.
Even made on a 28nm process it uses about the same ballpark power consumption as Switch's SoC, but it puts out better CPU performance than PS4's 8 Core Jag (using newer Excavator architecture, with at least 40% better IPC, 4 Cores clocked from 2.7 to 3.6GHz), it's GPU has 512 shaders, clocked at 758MHz it h...
I'm pretty sure both Warhawk and Starhawk got dedicated PS3 releases.
It'd be awesome if Sony announced new entries of both, maybe the guys that made Hardware Rivals could be working on it or a small division of Santa Monica Studio could collaborate on a new game with an external dev.