@macky and the disagrees, here is Sony's position on profit vs passing the 360 in numbers.
http://www.industrygamers.c...
Apparently Sony doesn't think you are right either. Don't let logic and fact get in the way of those opinions. Keep fighting the good fight on the front lines of the "Console War"!
Congratulations! you get the most ridiculous post award, posting in a discussion that is about a ridiculous article in the first place.
Sony can't have a $200 SKU like MS does, because they would lose major money on every console they sold to do it so it makes your point completely ridiculous. Anyone could just as easily say if Nintendo sold Wiis for $100 they would have a bigger lead, it doesn't mean it makes sense or holds water. Sony would win a bigger portion of t...
I played it twice at PAX East. Easily my "game of the show" there too. My wait was about 1hr15m, but the line was 2-3 hours all day after that and they had to actually cut the line off because it was going beyond that.
One of the better April Fools things done this year. Still not as good as Volition's ostrich hammer video for RF:G though. That one is still the all time best.
They haven't announced there won't be a demo. They have only said they aren't commenting on whether there will be one or not.
This is what I would do...
Buy PS3 Version for $55.
Get $20 gift card with it.
Activate PC version through Steamworks.
Sell PS3 version as soon as possible on EBAY or Half.
You would end up with most of your $55 back, the full Portal 2 PC game, and still have a $20 gift card laying around. Win-Win-Win. Even if you only manage to get $35 out of selling the PS3 version you sill would have no net cost AND have the full game still.
Don't ask for more info and then criticize it or accuse me of working for the company because I like the game and know some stuff about it. I have been watching this game for about 18 months and got to play the demo twice at PAX. My impressions were positive, just like 95% of the previews done on it to this point.
Next time use google if you want more info, sure as hell the last time I will be answering questions for you about it.
Agreed FatOldMan.
Apparently you can clone games that are clones of games you created originally, according to neomatrix at least. Who knew?
He probably didn't in the actual interview but this "creative titling" on a story covering it dropped some words and may have even slanted it to seem that way to build some hits. You know, using "gaming journalism" skills.
and you're insightful post about MS paying him right above isn't equally as fanboyish zeeshan? Give me a break. We have a Pot-Kettle situation here.
Agree 100%. You know what devs especially don't get left in the dust? Ones that create their own game engines from scratch, guys who are still current and pushing gaming forward yet have been around long enough to get credit from people like Gabe Newell for giving the confidence and ability to start making games and starting Valve (in a recent interview).
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What would Carmack know about game development and hardware that allows ...
Man, I thought it was the actual Pope who came out and said this at first.
Yes it did, as did Borderlands, using a similar naming scheme.
They do have fully mappable controls, this is just the list of presets you can choose from besides having the option to assign anything where you like if you want to.
I went in expecting a lot and came away impressed. I have been following this game for 18 months or more so getting hands on was great. The shooting is tight and the game plays at a faster pace than I expeected. Not Quake fast, but quicker than many modern shooters. The SMART system is as advertised, and I was surprised how natural it felt. The sound is amazing, from vocal callouts right through the weapon sounds. The customization is mindboggling, to the point that I played in it for only a...
It depended on the progression through the level. Towards the end of the escort section the run was decent but not overly long, and actually approaching from farther let you use SMART to take different attack angles on the other team which was pretty nice. I think the farthest I saw was 150m or so but that was at the very end and I easily could have waited for a medic to pick me up rather than respawn at the control point.
We didn't have control of any other control nodes...
The game also has fully mappable button for button controls, just like a PC game. I played a couple rounds (about 45 minutes total) at PAX and ended up going with Duty Calls because it felt the most comfortable and I am most used to it. I tried Zombie killer but ironsights were push and hold on the right thumbstick for that one making it pretty close to impossible to aim.
I had a blast playing it though, fast paced team shooter. Day 1 buy for me.
They should give the kinect version the actual name. Rez HD Kinect. That is basically what this game is.
That said I watched this for a while on the PAX floor yesterday and it is far and away the most interesting Kinect title to date. It seemed to play very smooth and the visuals were very well done.
It is just like Rez HD though.
Played Brink twice at PAX yesterday and I totally concur with how good the bots were in the game and just about everything else he says in the preview. I was hard pressed to tell humans from AI as well. He does get one thing wrong in the preview, you can choose any class with any body type. My friend played as a heavy medic with a minigun yesterday. He was basically a giant walking hospital with a chaingun.
With no mics active yesterday and teams of 4 humans and 4 bots playin...
I agree, most of my random FPS friends have come from L4D2 as well.
Brink (which this bit of article is kind of referencing) doesn't have modes like DM, TDM, CTF, etc. It should be very similar to L4D in the fact that the solo+co-op campaign(s) are also the versus mode platform. Your team of up to 8 takes on another team of up to 8 playing the opposite side of that campaign level as the other force. The game is all one mode, single player, co-op, or versus.