There are no modes like TDM, DM, CTF, point control, etc in Brink. It is a universal play mode, much like Left 4 Dead where regardless of single player, co-op, or versus the levels and gameplay style are the same. In this case instead of being against zombies and special infected you are against another team that is working on the opposite side of the campaign story, or bots in their places.
EDIT: oops, should have been a reply to comment #1.
Yeah, they are copying MAG. A game that is game that is large squad oriented, with a different art style, and drastically different gameplay pace. Please. Not even to mention the fact that you are basing your assumptions on IGNs coverage from LAST JUNE.
They are improving on their Enemy Territory series, it is the same exact concept they have been using for about a decade now. If anything all these games that people keep saying they are "copying" were the ones that ...
It is nice to see companies taking a deep approach to sound design. I find it to be an underused aspect in many games. The Splash Damage Brink dev diaries give some insight into this aspect as well. Sweetman is amazing, he also did sound in games like Black and Burnout Paradise which were stellar in that regard.
Just a bit over 2 weeks left until I can finally sit down and enjoy this one. I can't wait.
Definitely, 2011 is shaping up to basically have 2 "holiday quality" lineups this year with this pile of quality spring releases and the inevitable fall deluge.
It is a 360p youtube video with crappy sound, that has a lot to do with how it looks and sounds in this video. I played this at PAX East and it has some of the best gun sounds I have ever heard in a game, and amazing sound overall. The sound work is done by the same guy who did Black back on PS2, which had spectacular sound back then. I would go watch some HD video on the splash damage site with good embedded sound, plus their dev diaries, and then make a more informed decision.
Really sucks that they cut competitive multiplayer out of this Red Faction. Through the whole history of the IP the competitive multiplayer has seen much more of my time than the campaigns. Red Faction Guerrilla had a very underrated multiplayer. I was set to pick this up at full retail but I will wait for a price drop now. Without that competitive element the game just won't be as worth it to me. I really don't need another horde mode in a game, so many have them already.
The recommended specs aren't that high but I was surprised they are as they are considering it is on ID4 and other MP shooters on newer engines released in the last year have lower specs by comparison. GTX460s and 5850s aren't "budget cards" the masses have in their Dells by any means.
Works for me though, Brink is one of the games that will hit this year (hoping for Guild Wars 2 and maybe Diablo3 too?) that made me finally build a new rig for after years a...
I can't remember the last time a game was moved up this close to release. Considering the amount of ads and media that probably need to be reworked it is pretty crazy. I am more than happy though, this completely made my Monday. I have been following this game for a really long time and after playing at PAX I have just been counting down impatiently until release day. This announcement removes a whole week of counting.
Amazing what passes for a review nowadays and also what will get approved here. Some random rambling with very little game description outside of bitching about play modes is enough to give a score, apparently. As is scoring a game against your memories of TV shows from decades ago.
Then you just make sure you give a score way different from anyone else so people feel the need to check it and you get paid for your advertising hits.
Trash review, save yourself...
Since the game is the same in single player, coop, or multiplayer versus I wasn't expecting any multiplayer specific ones. The only one that has any multiplayer restriction is the "beat every level on hard mode or online".
I'll be getting it for 360 at first since that is where most people I know will be playing then I may double dip and get it on sale for PC when Steam or D2D price drops it for the first time to take advantage of the mods and stuff that will inevitably come out for it. I'll toss you a FR on xbl.
Being the first to add an XP and leveling system to shooters and having class based selectable upgrades are probably the most notable things they did first, but there are a bunch that other devs have since latched onto (and copied incessantly).
Here is some reading that outlines many things that SD added to games and when they did it, for comparison.
http://brinkcountdown.wordp...
I got an opt-out notification for this lawsuit in my email today. I was surprised because I haven't heard anything on it before. At least I saw this story to know it wasn't a spam mail that made it through the blocker.
The "inspired by TF2" thing is far from accurate. Splash Damage's Enemy Territory games have been using this playstyle and mechanics since before TF2 (or Killzone, which is the other major comparison) even existed. Wolfenstein Enemy Territory came out in 2003, TF2 in 2007, Killzone series started in 2004.
Yes, they are all team shooters and have some similar mechanics but SD is hardly getting "inspired by" or "copying" the games that used man...
If you don't care about the effect it has on the industry and always purchase like that then you really have no grounds to stand on to complain about the quality or content of games from now on because you are actually not participating in the development process or funding. You don't really get to have it both ways. Buying all used is fine.
The saddest thing about your post is Burnout Paradise is one of the best supported games this generation that had tons of free c...
Long read/long rant so unless you are interested in industry vs customers then skip this.
There are many more layers to this than just buying used games on the customer end.
If devs and publishers were that worried about used sales they would stop pushing exclusives and preorder bonuses to companies like Gamestop who are the main culprits in keeping this monster used market going and "stealing their profits". Every day they are steering customers to...
The game is always the same game. The single player, co-op, and versus all happen in the same game platform. It is always 8 on 8 levels that you try to progress through. In solo you have all bots filling the slots, co-op is humans (or humans+bots) vs AI, and versus has humans on each side.
The people in versus are actually working on the other side of the campaign, so if you play Security side in versus the people are taking part in the Resistance campaign story, but against...
I just finished Crysis 2 and got to play Brink at PAX, and Brink's SMART system is far more intuitive and flexible that the climbing/jumping and sliding Crysis does in that game. In Crysis it is still just catching ledges automatically, jumping high with a button hold, and sliding on button press.
SMART was much more fluid and tight in control with far more options and variablility. I was a bit dubious at first about how SMART would work given all the hype it has gotten b...
Brink has 58 abilities in total, I don't know how that compares to Killzone 3's total as I haven't played it yet.
Obviously they can't show nearly all of them in the trailer. Any team based shooter is going to have similar things, and KZ is very similar to the ET titles from Splash Damage. There is bound to be overlap when Killzone is using the model that SD fleshed out initially.
When exactly was live down for a week last year? I can't remember any outages even close to a week long on Live. Ever.