@MisterAV
Look, the cost of packaging and the extra disks are cents on the dollar, nothing more. I know something about this, as I own a company that produces and ships products globally.
SE has said repeatedly that the linear nature of the game was a design decision that had nothing to do with platforms. It's only butthurt fanboys that continue to insist otherwise, as if SE had some completely different game in mind that got scrapped when they went m...
@radphil
But the people that care about brand exclusivity to the point of boycotting a mutli-platform game are a *very* tiny portion of the market.
Square upset a few Nintendo loyalists when they jumped over to Sony's platform, and they did so again here (although to a lesser extent, given that the game still got a superior release on PS3), but unless you have some real numbers that show boycotting fanboys to be a larger market segment than those 1.5 ...
@MisterAV
That the 360 version is worse is totally irrelevant.
The Wii version of Modern Warfare is inferior to the original versions of COD4. Does that mean that Activision shouldn't have bothered with the port? Of course not. It still sold 1.1 million copies (and again, that it sold fewer copies despite the Wii's larger install base is irrelevant).
The bottom line is, despite the cost of porting, that's still a LOT of prof...
@zootang
At the time, the PS2's install base was bigger that 360's and PS3's combined, so what's your point?
1.5 million sales is 1.5 million sales. Does anyone really think SE would have made more money by limiting their potential customers?
That would be like Coke saying we're going to sell our products at Walmart but not at Target. Unless there's a real reason the product can't be ported (or handouts are i...
These still shots look great, but the screens of Yakuza 3 looked pretty good as well. What they really need to improve on is the animations.
Treyarch has repeatedly said that they consider co-op as separate from "multiplayer", and that they were leaving their co-op reveal for a later date.
Zombie mode hasn't been shot down. It's simply part of co-op rather than multiplayer.
Combat training mode to ease in new players to multiplayer.
Yes, now they do, but the point is that the Mario IP was central to Nintendo getting where they are today.
For instance, if Mario didn't exist, or had been a Sega IP instead of a Nintendo one, the Master System or Genesis might have been the dominant system back in the day, and maybe the positions of those two companies might have switched places.
We don't know. It's all speculation. Nintendo has been in the console game biz a much longer time...
Probably wouldn't be where it is today either. Thankfully we don't live in an alternate dimension.
Ah but Sprud, it's merely your opinion that opinions are useless :)
I might venture that such an opinion about an opinion is even more useless than the aforementioned opinion itself!
They said earlier that they're only revealing multiplayer for now, and keeping the co-op details under wraps until a later date.
There will be a co-op mode, and it will involve zombies (at least in part), but so far everything else is just speculation right now. There were rumors earlier about pay-to-play online, and those turned out to be false, so I wouldn't panic about having to pay extra for co-op just yet.
And that's all it is - an extremely succinct representation of the review. Something so simple and fast isn't going to disappear, nor should it.
Even if reviewers omitted numerical scores, someone like rottentomatoes would still take the overall tone (positive or negative) and tally it up in a numeric fashion.
It's not perfect, but who cares? Details are always lost when you abbreviate. That doesn't mean abbreviations are worthless. And be...
Honestly, MS isn't going to capture the Japanese hardcore market. Their earlier strategy of releasing JRPGs proved as much. Focusing on the Japanese casual market instead may be a much smarter business move.
And yes, casual minigames do sell in Japan. It's not just the West that has casual gamers.
Yeah, you can control the chopper's direction, but not its altitude. Still better than on-rails.
What most interests me is the increased emphasis on stealth. Definitely feeling cautiously optimistic about this game.
Nope, Japan doesn't want Halo, nor do they want Killzone or God of War, for that matter. Even Uncharted 2 barely cracked 125K units over a year's time - nowhere near what Sengoku Basara 3 is doing. Japanese tastes are fairly different. Here is the latest Media Create software chart from Japan:
01. [PSP] Monster Hunter Diary: Pokapoka Ailu Village – 256.076 / NEW
02. [PSP] Ace Combat X2: Joint Assault – 57.785 / NEW
03. [WII] Wii Party – 54.673 / 85...
Neither for 2010, at least not for me (I know my little sisters would love Dance Central...).
If things improve next year and there are real advantages to motion controls (for instance, if players with Move are destroying players using a DualShock in Killzone 3), then I might bite. But right now I see nothing that makes me want to be an early adopter. Better to wait for more games and lower prices.
I'm a Halo fan. Been gaming since the Atari 2600.
I own a 360, PS3, Wii and a decent PC. I play plenty of other games that aren't FPS titles (heck, if there's anything I'd choose over Reach, it would be Elder Scrolls V).
The idea that Halo fans just haven't been exposed to better games is pure BS, and usually spouted by those ignorant of competitive FPS gaming. Halo is an excellent series and one of the most polished gaming experiences...
If you still want to stock up on the 12-month cards for $40, I suggest hitting up NewEgg fast.
I can see it being better than Prime 2. Prime 1 was a masterpiece, and I don't expect that to be surpassed, but as long as OM is a solid entry in the series I will be satisfied.
Killzone is February and Gears is April, so this should fit nicely in-between :)
Also the game is different enough that I doubt it will lose too many sales to competition from shooters.