lastdual

Trainee
CRank: 5Score: 38680

Games like Thief pioneered the heavy use of light and shadow years prior to Doom 3's release. Hiding in the shadows, putting out lights with water arrows, creating a thick atmosphere based around the lighting....

Doom 3 certainly advanced the tech, but it was not the first game to use light or the absense of it in a big way.

5645d ago 0 agree2 disagreeView comment

But to clarify: Forza 3 sold over 2 million units. That's not a flop by any stretch of the imagination.

5645d ago 6 agree3 disagreeView comment

is what you'll probably have to wait for in regards to Versus XIII and The Last Guardian, although maybe we'll get lucky.

5645d ago 1 agree0 disagreeView comment

I don't know, it seems too soon to me. I'd rather Naughty Dog just take their time and release a game that surpasses Uncharted 2. Feel the same way about Mass Effect 3.

Games I would love to see but probably won't:
Elder Scrolls V (no way it'll happen, but a man can dream...)
Aliens: Colonial Marines
Thief 4

Games we will see that I want to see more of:
Dragon Age 2
Killzone 3
Deus Ex 3...

5645d ago 2 agree0 disagreeView comment

This game wasn't on my radar at all, but it actually looks like a pretty awesome co-op experience. Might have to pick it up.

5645d ago 0 agree0 disagreeView comment

Hating on popular stuff makes you really cool, just like this guy!

5646d ago 22 agree2 disagreeView comment

The announcer will be more vocal if you're like this guy - constantly getting double kills and going on kill streaks, etc.

And Bungie uses the lower crosshairs to differentiate between line-of-sight and line-of-fire. For instance, unlike in many other shooters, just because your head pops up over a shoulder-height wall, that doesn't mean your bullets (shot from a gun held at the hip) will also magically go over the wall. Gun-level and eye-level are represented separat...

5647d ago 5 agree0 disagreeView comment

Yeah, it just looks so sleek. And I love the bold colors used in this map and Reflection.

Not every shooter has to have the same old "gritty" aesthetic.

5647d ago 12 agree2 disagreeView comment

Lots of Jim hate as usual, but I think he's right on the money here. The spirit of Bioshock is more than just Rapture, and taking the game to a radically new setting was the right choice. I'm all for letting Ken Levine's imagination go crazy.

5648d ago 8 agree1 disagreeView comment

Enemy Territory was made by Splash Damage - same folks who are now making Brink.

5648d ago 6 agree0 disagreeView comment

It's fine to talk about a game's shortcomings, but the fact is, when you're talking about a game that sold 5 million+ copies, making the statement that it "failed" makes you look like an idiot.

You might not care for Wii Fit, but did Wii Fit "fail"? If so, I'd love to have one of my products fail like that...

5650d ago 13 agree1 disagreeView comment

Are people comparing this - an action-platforming game in the vein of Prince of Persia - to a 3rd person shooter like Uncharted?

Do fanboys have some psychological need to obsessively fixate upon their favorite console exclusive?

Maybe we should compare StarCraft 2 to Uncharted as well. And hey, let's think deeply about how the next Elder Scrolls game will compare to Uncharted!

Get out of your box, people.

5651d ago 4 agree1 disagreeView comment

there will always be guides to show you how to find them. It doesn't matter if they're feathers in Assassin's Creed or Playboys in Mafia, some website is going to tell you where they are. So grow up and stop whining about it.

5651d ago 3 agree0 disagreeView comment

Bigger than Oblivion = selling more than 6 million copies. That's highly unlikely for a new IP.

Moreover, I'm just not sure how much this title is going to appeal to us actual RPG fans. From what little we know, the emphasis seems to be all about the action, with "combat like God of War", etc.

The strength of Elder Scrolls is that there is so much to do *besides* combat. There are thousands of NPCs to talk to (or harass), herbs to gather...

5656d ago 1 agree0 disagreeView comment

It's hard to both get trolled and be a troll at the same time, but congrats, you pulled it off!

5660d ago 3 agree0 disagreeView comment

So wait, there will always be the Xbox as long as Den_UK is around?

5665d ago 3 agree1 disagreeView comment

You ain't not ;)

5666d ago 1 agree0 disagreeView comment

I'm fine with a silent Link. That's how it's supposed to be. However, I think it's about time Nintendo added voice acting for the NPCs (as well as a full symphonic soundtrack! Zelda deserves the orchestra treatment!).

Then again, after hearing the english dub of Metroid: Other M, maybe we should be glad there is no voice acting...

5669d ago 4 agree0 disagreeView comment

But Portal was also only 3-4 hours, and it was one of the best games I've played in recent years. A game doesn't have to be long to be amazing, not when the price of admission is $15.

5669d ago 5 agree0 disagreeView comment

Seriously, us JRPG fans are fine with turn-based battles, focused narratives (not every story has to shoehorn in "player choice" with a good or evil path, etc), and a fairly linear progression of dungeons and towns. IT'S OK.

We don't need JRPGs to become WRPGs! Stop trying to reinvent yourself and just give us a solid, traditional JRPG that doesn't suck.

5669d ago 14 agree0 disagreeView comment