Well it's good to know that you're a nonbiased source :)
Or he was simply talking about their financial situation as an independent studio.
iD has not been raking in cash the last few years. They were forced to farm out many of their major IPs like Quake and Wolfenstein due to lack of resources. Only their new mobile games were really bringing in decent profits. In that type of situation, it's not unusual for a studio's future to ride on the success of "that next game", pressuring the devs to get it out the doo...
Vanquish, Castlevania, Enslaved.....lots of games with scores all over the place this season.
I'd be all for it, the same way I'm all for the Team ICO collection. CE with the Reach engine would be fantastic.
However, it would be best if it was $40 and just single player (or included a map collection disk like ODST did). Reach will have online legs for years to come, and there's no need to split the user base with a whole new MP.
But Oprah is one of, if not the most powerful names in marketing.
Anyways, if you really needed any more confirmation that Kinect is not aimed at you, there it is. I'm sure people will continue to bash it, but it's kind of like bashing Farmville at this point. The intended audience won't care.
As much as I'm enjoying the new Castlevania, there are few things as immersion-breaking as running into an invisible wall.
Bioware, another studio that I love, is also super-guilty in this regard, as Dragon Age was utterly loaded with ridiculous IWs.
It's especially bad when what's blocking you is a knee-high rock or fence that you, in real life, would have absolutely NO PROBLEM climbing over. If I can get past, but my super hero main charact...
Good point, and to be honest it never bothered me when Bayonetta did the same thing, although Bayonetta was about 3 times as long (and still had many unique bosses) so it was easier to look past. In a game that's under 6 hours, I'd want as many unique combat situations as possible.
But seriously, I wonder if anyone here will actually refute his points. After actually reading the review, some of them, like his complaints about the recycled bosses, seem pretty valid.
While I agree with the basic premise of the article that we don't want AI to be too smart, as the game would no longer be fun, the other extreme also needs to be stated:
Neither do gamers want the AI to be too stupid.
And let's be realistic - very few games have AI that's too smart, it's the dumb-as-a-brick AI that we see all too often. As such, on a whole, we do want smart*er* AI than the status quo.
While I agree with the unrestricted world, if they simply dropped Desmond's story at this point I would be royally pissed. The way AC2's ending tied back to the present was one of its stronger points.
If it gets delayed until 2012, then yes.
This looks pretty awesome, but I still need to buy Limbo. So many good retail games lately that I've fallen behind on downloadable titles...
The article is actually light on impressions, and mostly just tells about features that we already know of, like hardcore mode and the existence of different factions.
He's clearly having a good time, but he also jumps the gun, immediately assuming things like:
"For anyone wondering if this game is as big as Fallout 3, I can say with 100% certainty that it is"
How, after playing for 12 hours, would he know if there is as m...
Yes Krome Studios closed, but they only did the Wii (and PS2) version of TFU 1. Their closure has zero to do with the review scores for this game.
The demo for TFU 1 was great also, but the full game had some serious flaws.
I'd wait for more reviews here, but given the series' history, I would be very skeptical of basing the quality of the full game on the demo.
And the currest S model looks better than all of these.
Keep it practical, roughly rectangular, and with as small a form factor as reliable hardware allows. The Wii is still the most attractive console this gen thanks to its simple, sleek approach.
"GTA 5 is expected to be released by the end of 2010 or the beginning of 2011"
WHAT? According to which (imaginary) sources exactly?
"The developers seriously need to work at RPG features and combats as they weren’t very appealing in the ME2. We can expect that ME3 to be an excellent role playing experience, something that was quite missing in the Mass Effect 2."
And I can understand some of the complaints about the ...
Research, boy? I was around when Sardu released Nesticle. Emulation is not new to me, but the compatibility rate for PS2 emulators is not 100%, and you're totally missing the whole point of the argument anyway....
Can a modern gaming PC compete with 5-year-old hardware? The only logical answer is YES. And really, the question should be the other way around.
We can argue that it's about what games you want to play rather than hardware power, but that's a moot argument. The PS2 also had great exclusives, so why not ask "Can a gaming PC compete with the PS2?"
Yet we don't ask that. Why? Because it sounds ridiculous, just like the title of this piece....
What? No.
Much of the team that worked on MoH:AA broke off from EA afterwards, formed IW, and went on to create CoD.
And you can't "rip off" your own work...