Bioshock or System Shock 2 should be on here, and probably Morrowind for me, but it's still a decent list.
Good to see both Thief and Amnesia included (I'd personally rank Thief at #1), and all the other games are certainly atmospheric.
This has been known for months, and they're beefing up enchanting to make up for it.
While I will miss some of the cool custom spells I used to make, it's understandable with the new spell animations. Back when every spell was just a bright blob in Oblivion, spellcrafting was easy to implement, but now spells actually look like their elements, so it makes sense that creating a system for crafting them would be more difficult.
I wouldn't hesitate on this game.
Some aspects of the original Deus Ex might have been less polished than more narrowly directed games, but the sheer scope of what you could do more than made up for it. Looks like it will be the same here. I doubt any of the small issues will detract much from the impressive depth of the world.
The gameplay does look more true to SS than I was expecting from the screens, but I still wonder whether it can handle the huge hordes that the previous games managed to throw at you with the new graphics engine.
@Bonobo12345
"You forgot what initially started the riots, it was someone getting shot..."
Yeah, after firing at the police (with an illegal gun). You would rather have the police not be allowed to fire back? I guess some people really do want only the criminals to have guns...
Honstly, an upgraded Spec Ops sounds great. It was one of my favorite additions to MW2. I still won't get MW3 day 1, but Activision will probably get my money eventually...(hopefully just a little less of it)
I think the author's point is less "I don't care about the story" and more "the gameplay is so good that I would play this even without a story".
Get it while it lasts:
http://www.youtube.com/watc...
@ProjectSiK: Well it is a 200 page art book, so an extra $40 for that and the DVD doesn't sound unreasonable.
Now an extra $90 for that stuff plus the statue . . . that's a bit much for me.
Yeah, at $150 it's a hard sell for those of us who aren't dying for the statue. A $100 edition with just the art book and making-of DVD would be nice.
Yeah, this piece is pretty terrible.
There have been no hands-on previews for Skyrim, only eyes-on demos. And this 1 paragraph rehash of old information adds absolutely nothing. You'd think with only 5 sentences, they would at least be well written, but even that is apparently too much to ask...
That most game protagonists are white (or Japanese, etc.) simply reflects who is making the games.
If you had more games produced in Africa or the Middle East, you'd likewise have more protagonists representing those races.
Honestly, I find this "terrible" situation a little absurd. No one complains that most Asian-developed games have Asian protagonists. Why the double standard?
I'm skeptical about this. More preorders *on PC*, I can believe, but with the only source being EA's CEO, I wouldn't take this statement for proven fact just yet.
The headline is misleading.
Pach actually said that devs should get reimbursed in the form of bonuses rather than standard overtime pay, seeing as they are salaried employees and not by-the-hour workers on an assembly line.
Most white collar workers are not hourly wage earners, and so traditional "overtime" doesn't really apply to them.
@kaveti6616
If Mass Effect was a new IP, you might have a point. But it's not. It's a game that began and grew successful by appealing to fans of RPGs.
Is it bad that those fans have expectations when it comes to a sequel? Of course not. If Kojima said the next Metal Gear was going to be a COD-inspired FPS so as to "appeal to a wider audience", fans would be pissed, and rightly so. Those fans are what build a series into a profitable franchi...
If you want "realism", go with something like ARMA.
Sorry, but both BF and COD are arcade-style FPS's. One is slower paced than the other, but neither game is a simulation by any stretch.
People may whine about these statements, but Sony is taking them into account, which is a good thing.
They've already stated that they're aiming for an easier framework when they launch their next console, so ultimately both consumers and developers will benefit from the criticism.
Everything sounds great so far, especially having city hubs with actual NPCs. Dasksiders 1 felt like Zelda without the towns, and having hubs will help the pacing and add more character to the world.
And yet despite this review, at least 60% of N4G will still insist that Jim is a raving Xbox fanboy.
That was certainly jaw dropping. Emotion, action, suspense....UC3 is looking to have it all.
That said, I think I need to avoid watching anymore vids for this. I want to experience those moments for myself when I play the game.