I don't have a PS4, but one thing I'm excited about is the rendering in this game.
The first game that I've seen fully use lighting like that.
What was wrong will Pillars of Eternity though ? I really enjoyed that one.
All interchangeable. Mind control in this context is essentially a high level of conditioning
Why ?
Shouldn't you be telling off CDPR for The Witcher 3 ? Bioware for Mass Effect ? Dice for Mirror's Edge 2 ?
Tons of companies show their games early. Things will obviously change in the subsequent years. The Witcher 3 was also significantly downgraded and things changed in that game as well. Where are all the complaints about "Just show your game when it's close to final" ?
Ofcourse, TW3 was a really good game, so people won...
You don't actually know that. People are saying the same thing about some other gameplay features that were cut. Ofcourse, that need not be the case at all.
It might just be that the stuff they cut was messing with the balance, or it just wasn't ready, or it just didn't work.
CDPR were developing an ice skating mechanic for The Witcher 3 for later in the game. They decided to scrap that. It was apparently looking really good, but the had to take it out due...
"They mass produce these things. Probably cost them 50$ a headset to make."
Um, no. LOL $50
They're selling it at cost. They had to produce tons of high quality custom hardware to make a super high quality, comfortable, durable and light headset.
Palmer's already said they're not making a profit on the hardware, so... unless you want to say that they're just lying...
"Whatever the price, there isn't...
VR is incomparable to 3dtv and motion controls. It's completely different and brings so much more than either of them do. Clumping it up with the two is meaningless.
VR will be big, there's no question, atleast for particular types of games at first.
'and basically a gimmick'
no, that's the wrong word to use. It is far from a gimmick. 3d was a gimmick, and years later, it never caught on. VR will be massive this year, and will grow like crazy.
um, yeah, why not :P
They could be maxing out the hardware whether their game is polished or not, whether it has enough content or not. Those are unrelated.
Sure, devs find better ways to utilize power as time goes on, but that doesn't mean what they're saying is wrong.
They are utilizing these machines to the best of their ability, squeezing every bit of performance out of them.
Ofcourse, on PC, that doesn't make that much sense, for the reason you stated.
Well, it's definitely going to be a lot lower than the Oculus Rift headset, which makes sense, ofcourse.
Sony can sell this stuff at a loss too, like consoles, so they might sell it at a really low price. Who knows though.
Honestly it looks ok, and the lighting looks really nice. If you look at the graphics settings you'll see quite a lot of nice effects.
Yes, ofcourse it's downgraded, and that's to be expected. Just like WatchDogs and The Witcher 3, this was shown as a PC demo on some insane rig before they even knew the specifications of the consoles ! You can't exactly blame them for the downgrade, unless you expect them to make the PC version significantly different. It hap...
I still don't see how they can expect to sell it for $1500.
Seriously, they can't be that dumb. When people can get a high quality headset for $600, probably another $200 for motion controls, why would they spend $1500 on a Vive ?
Again, I just find this really hard to believe.
So you pay $5 extra if you don't get the Full Experience pack.
This. This is the biggest problem with episodic content.
The price is still the same though, so I don't see what the problem is. It's still $60 max. Now, however, people can pay only a part of that for some of the game, which means people can try it out for less.
I mean, worst case scenario you drop $15 bucks and you don't like it. Honestly, in terms of the business model, I'm not seeing any downsides here IF there is enough content overall.
Ofcourse, I still prefer a full SP campaign that I can pl...
Why ? You do realize this is standard industry practice ? Even the most popular, praised games out there do it. Naughty Dog does it too, for example.
If the micro-transactions don't have a significant effect, and if it's clear that the game has NOT been designed to make you use them, it's fine.
@DarkOcelet
That's why we thankfully have Totalbiscuit and AngryJoe and the like, who focus on these things.
The reality of it is that those big sites don't make large use of things like
-game length
-replayability
-amount of content
-things like linearity, in itself
-price
-presence of micro-transactions.
Atleast from what I've seen. In a way it's good, because you review every ...
The Rift was the minimum cost that Oculus could make it without taking away from the experience. It's 'obscenely cheap for what it is', which basically means it cost a lot to produce each unit, and $600 is a good deal for the hardware. As long as this is true, I think Oculus made the right call.
This is better for PC VR in the long run and I can appreciate that. All it means is that it'll take more time for mass adoption. Better to make a headset that delive...
Mass Effect 2 is still probably my favourite game of all time. Don't know how many times I played through that one... but I was always amazed at how good it was.