Yep. Everyone knows that the person saying "I'm going to kill you over microtransactions" is as serious about killing the person as the person who says "my backpack weighs a ton" is about their back actually weighing 2000 pounds. Nonetheless, it allows the devs/pubs to deflect from the ways they've screwed up the game, and the "journalists" are only too happy to follow suit.
As a PS3-only person last gen, Alan Wake was the only 360 exclusive I was really jealous of. I finally played it later when I got a half decent PC, and it did not disappoint.
What are those games, though? Because if the lootboxes in those games are just different skins for your character/guns, you aren't being put at a disadvantage by not purchasing them. In this case, you will actually be facing people with better weapons/abilities than you simply because they spent more money.
Lol, literally everyone on here agrees with this position.
Yes, this game will sell millions of copies due to the Star Wars name and because many people (the types who buy a few games per year and don't pay attention to sites like N4G) won't have any idea about the issues with the game. However, EA's sales expectations for this game are going to be ridiculously high, so people who are knowledgeable and unwilling to accept pay-to-win can hurt this game and EA if we actually don't buy it. No, we won't be able to make it completely...
Notice how no one is advocating that philosophy. No one defends pay-to-win micro-transactions.
I'd say they're only acceptable when the items have no impact on gameplay (i.e. rocket League, Overwatch).
@Many-hat5
Why is that inevitable? Overwatch uses only cosmetic items in its crate system, and it is wildly successful. Why should I assume that devs will automatically shift to a model that is obviously going to generate a ton of negativity towards their game? In two years, when looking at the success of overwatch versus Battlefront 2, which do you think devs will want to emulate?
I don't think I've ever seen someone defend lootboxes that offer a competitive advantage in multiplayer. What I have seen is people defend lootboxes that only contain cosmetic items, especially if that system replaces paying for maps as DLC.
UCForce, I'm pretty sure this Artemidorus person is a troll/joke account mocking people in their 50s/60s. Almost every one of his/her posts is totally disjointed and then ends with some non sequitur about how millennials are at fault for whatever thing he/she is complaining about. Once you realize he/she is joking, it's actually pretty funny.
I think it's more that it's $500 for the same library of games, rather than $500 for a console starting a new gen. Agree with you that people are totally hypocritical on price in comparison to phones, though.
Now we know you are a knowledgeable, hardcore gamer, because you criticized Skyrim.
@SurgicalMenace
"So how much are you guys willing to spend to convince yourselves the Swith is a justified purchase?"
addicted's initial comment implies that he/she plans to buy games without this download issue, so actual ownership of the console is a moot point.
"What does bother me is buying a physical copy of a game and not having the entire game on said physical copy."
Do you have a PS4 or Xbox One? Because virtually every major game has significant update data, usually from day one, which is required to even get the true single player experience. So the whole doom and gloom "my single player game won't work in the future if servers are taken down" is pretty much true there too. If you want to play Witc...
I guess I find it to be a weird principle. At least partial game installations have been the norm on consoles for over a decade. I highly doubt you are actually going to maintain this position if you intend to really play a lot of Switch games.
Have fun not playing many games on the Switch. Micro SD cards aren't that expensive.
Sounds like an improvement at least, but it's a long way from the "items in loot crates are aesthetic only" solution I was hoping for.
People who "worship" the Metal Gear franchise won't be touching this game.
Maybe horror games just make more sense for indie devs at this point.
The expectations for this game are astronomical, based both on the success of the first game and the power of the license. Accordingly, this game can sell millions of copies and still be a failure compared to its expected sales.
Also, I think you are underestimating the effect the outcry has had in this instance. Even my casual friends who never read gaming news know about the issues with BF2 and are avoiding it.