"$60 for 12 hours of gameplay? Very mid."
Yet in all the earlier gens that people point back to as the "good old days" it was pretty common to have 10-15 hour games sold at full price. There were 50 and 100 hour games too but people didn't expect every game to be like that.
Yeah that isn't getting as much attention because everyone knows COD sales were down this year, but 7th is pretty far down the list. From glancing over past charts it seems like the yearly COD has really only been behind big sports games (FIFA/FC, NBA2k) or huge tentpole games (Hogwarts Legacy, etc.). I didn't see a prior instance where the newest COD came in lower than 3rd, but I didn't go back as far as you did.
"Can you imagine how arse games like GTA, Baldurs Gate, Clair Obscur, Cyberpunk, Disco Elysium, Last of US etc would be if they didn't have social commentary?"
It's almost like if the social commentary is written into the game's story and setting in a way that feels authentic rather than forced, people are less likely to think it's a "political" message. TLOU 2 might be an exception to that, because it was well written and still got hate,...
More evidence that if the agenda feels legitimate within the story's world, people don't even notice that it is an agenda and they don't complain.
As ever, this is a misguided expression of the speaker's issue. While of course there are some games (pure puzzle games, etc) that have no agenda, any game with a narrative is conveying some type of message. What people who say they don't like "woke" or "politics in games" actually mean is that they don't like hamfisted, poorly written narratives/characters that are thin veneers for modern political messages that feel out of place in the game's universe. It...
The difference is that creatives are being threatened by AI, and people actually care about them. Earlier waves of automation primarily affected blue collar workers, and no one cares about their jobs being made obsolete.
Glad to see someone else express this. I'm happy for the game's success, but in the community's rush to champion this game, we have arguably turned into something far different than what it was initially perceived to be (not in terms of gameplay obviously, but I mean in terms of its place within the industry).
Pretty sure it's one person with a bunch of alts.
The nice thing is that none of the rest of us are you.
Weird how suddenly after Larian has been everyone's favorite, they are being attacked from multiple angles by different outlets at around the same time.
Yeah I was wondering if/how much the RAM shortage would end up extending this gen. Certainly if nothing else it should force devs to actually optimize their games on PC.
I think gamers' lowered tolerance for iterative sequels (which is basically what you are expressing here), is a big piece of the puzzle. In prior gens, devs could release an iterative sequel 12-24 months after the prior game in the series and no one really batted an eye. But gamers are far more plugged in to the industry and have higher expectations now. Gears of War 1-3 all came out between 2006-2011, and Uncharted 1-3 all came out between 2007-2011 (there are plenty of others from that ...
@MetroidFREAK21
Huh? I didn't play it. Not my genre. I'm just pointing out that lack of physical doesn't actually prevent a game from being wildly successful when people actually want to play it. Whether you specifically waited for the physical release or not, obviously most did not.
Yi-Long said "I want physical and I want the complete game" and you pointed to Arc Raiders. So I guess Yi-Long can buy Arc Raiders on disc, right?
Didn't notice that when Baldur's Gate 3 launched.
"developers are taking way too long to put out sequels"
Lol but if a dev puts out an iterative sequel 2-4 years after the prior game, everyone starts attacking them for "milking the franchise" and says the game is "mid" because it plays too much like the prior game.
@Whitey2k
Technically consoles support m/k now, but practically speaking most console users still just play with a controller, so this game is likely to be designed primarily with controller players in mind. I'd be happy to be proven wrong, but I doubt I will be.
Fans of streamers/YouTubers regurgitating the streamer's opinions as their own, often without having played the game in question, is one of the most annoying aspects of modern gaming communities.
The "PC" feel is one of the key reasons B4B doesn't match up to L4D. L4D is clearly designed for mouse and keyboard, and the speed of the game reflects that (this is why it never felt quite right on 360 and the devs had to add in that "quick turn" feature to compensate). Meanwhile B4B is slowed down to better suit playing with controllers. Unfortunately this game will likely be the same, given the PS5 version.
And yes you are right the specials were ...
I'm hoping a side effect of the RAM shortage will be that devs are forced to optimize better.