A. N64 had a surprisingly small install base (it only got to about 32 million by the end). MS doesn't release numbers, but I'm guessing XONE has already surpassed N64's total.
B. I can't prove this empirically, but I think most would agree that the average age of XONE owner is significantly higher than N64 owners at the time, which makes a lot of preordering/launch purchases more viable than back in the day.
To play some old titles with great emulation. Upscaled BC across two generations is a pretty great feature. Plus you have to think how many people have a PS4 already, so for many it's probably a second or third console, rather than a choice over the other options.
I see what you are saying, but I think you are conflating predictions of what people will try vs what will actually succeed. Because a lot of people actually did try to make mobile games, it just didn't take off as some predicted. Same thing with free to play, and other dumb predictions. This will be the same; a bunch of games will rush to add BR, and most will be unsuccessful with it.
Discs just install the games now, so you'll need a massive hard drive either way.
Once again you fail to address the massive patches.
Lol at all the "own my games" people who still refuse to address the fact that even single player only games are reliant on large day one patches to function properly (ensuring that even if you use discs you still rely on digital content to play your games).
Also, shoutout to the people still arguing that they buy discs to save hard drive space, completely ignorant of the fact that all discs do this gen is install the exact same size file you would otherwise downl...
How do those people download the massive day one patches which many games now require to function normally?
Do you really expect us to believe that significant numbers of people are buying PS4 games on disk and never getting updates?
Yes. But then again, you could eliminate "Far Cry 5" from the question and fill in the blank with basically any SP-focused shooter released since, and the answer would still be an emphatic yes. Cue the disagrees from everyone who likes to have their hand held with cheap mechanics and overpowered abilities.
You've definitely never played it.
Apparently, decent AI (Which the newer FC games took away) and no extremely cheap tagging mechanic (which FC3-5 have) = "super human enemy" in your world. Sounds like you only like games that hold your hand. Far Cry 2 was the best in the series, but of course, unlike 3 onward there were no cheap autokill takedowns and overpowered RPG-powerups, so people who need their hand held at every turn did not like it.
I loved all the "it will still sell well because of the metal gear name" people before release, acting like MGS fans aren't smart enough to distinguish between a real iteration of the series and a shameless bastardization. This should serve as a warning to all publishers/devs that consumers aren't as dumb as they seem to believe. Heck even the name Star Wars is no longer sufficient to sell a game at expected levels.
I think it only needs about $75 million more in crowdfunding to be complete. Then you'll be able to buy $100 microtransactions in a complete game, rather than just an alpha.
You having fun with Lawbreakers?
Wow, you missed a perfect setup to rant about millennials, you are slipping.
It's funny that you act like the options are Call of Duty 46 or a me too battle Royale game. This isn't going against the grain at all, it's going with it. Indeed, it was the same sort of thinking in the late 2000s that led to tacked-on multiplayer in every shooter: publisher sees the success of COD4 and immediately decides to try to cash in, without being original. You purport to be against rehashes, but you criticize the chorus of people who want a once-great innovater to stop ...
Unbelievable that a guy who is well known for taking a little-used mechanic (third-person cover), and bringing it to the mainstream in Gears of War, is now satisfied to repeatedly jump on whatever fad is big at the moment.
Where was all this effort when Lawbreakers was dying? You might have been able to convince 5 people to try the game, thereby increasing the overall player count by 20%.
Lawbreakers struggled to keep a player count above 100 only months after release. If every dog has its day, when was Lawbreakers' day? How did gamers and the genre benefit from something no one wanted to play? Every moba may not need to surpass LoL to be successful, but it needs more than a few dozen players.
This would have been a better story for April 1st. So begins the wave of wannabes trying too late to cash in on the current fad. Because that worked out so well for all the latecomers to the survival, moba, and hero shooter fads. I mean, I was going to joke that they are aiming to be the Battleborn of Battle Royale games, but I guess the better joke is that they want to be the Lawbreakers of Battle Royale games.
The success of the 360 was almost entirely a result of Sony's mistakes with the PS3 (late release, high price, etc.). So if Sony doesn't actively screw themselves, no, it won't.