I loved all the "it will still sell well because of the metal gear name" people before release, acting like MGS fans aren't smart enough to distinguish between a real iteration of the series and a shameless bastardization. This should serve as a warning to all publishers/devs that consumers aren't as dumb as they seem to believe. Heck even the name Star Wars is no longer sufficient to sell a game at expected levels.
I think it only needs about $75 million more in crowdfunding to be complete. Then you'll be able to buy $100 microtransactions in a complete game, rather than just an alpha.
You having fun with Lawbreakers?
Wow, you missed a perfect setup to rant about millennials, you are slipping.
It's funny that you act like the options are Call of Duty 46 or a me too battle Royale game. This isn't going against the grain at all, it's going with it. Indeed, it was the same sort of thinking in the late 2000s that led to tacked-on multiplayer in every shooter: publisher sees the success of COD4 and immediately decides to try to cash in, without being original. You purport to be against rehashes, but you criticize the chorus of people who want a once-great innovater to stop ...
Unbelievable that a guy who is well known for taking a little-used mechanic (third-person cover), and bringing it to the mainstream in Gears of War, is now satisfied to repeatedly jump on whatever fad is big at the moment.
Where was all this effort when Lawbreakers was dying? You might have been able to convince 5 people to try the game, thereby increasing the overall player count by 20%.
Lawbreakers struggled to keep a player count above 100 only months after release. If every dog has its day, when was Lawbreakers' day? How did gamers and the genre benefit from something no one wanted to play? Every moba may not need to surpass LoL to be successful, but it needs more than a few dozen players.
This would have been a better story for April 1st. So begins the wave of wannabes trying too late to cash in on the current fad. Because that worked out so well for all the latecomers to the survival, moba, and hero shooter fads. I mean, I was going to joke that they are aiming to be the Battleborn of Battle Royale games, but I guess the better joke is that they want to be the Lawbreakers of Battle Royale games.
Obviously touched a nerve here, lots of people realizing their hypocrisy about FC2.
@Muigi It seems like you might have misinterpreted my comment. I'm not criticizing FC2 or Dark Souls, both are great. I'm criticizing people who hate on FC2 for one of the things they praise about Dark Souls, simply because it hadn't yet become cool to like that design choice in 2008.
@OpenGL
Sounds like you haven't played FC2, enemies don't re...
You're right, enemies respawning is a terrible idea.
Now let me go talk about how great Dark Souls is, without noticing the irony at all.
Before everyone rushes to copy and paste battle Royale gamemodes/elements into their games, we should remember how trying to do the same thing with the last overrated fad (MOBAs) worked out for all the late entries (Battleborn, Paragon).
Very impressive.
I can't imagine they'll ever top 2. However, the lack of mini-map is a cool idea. Possibly this one will match up with 3.
Did you play the first crysis? I feel like it is more of the spiritual sequel to FC1 than the other FC games. It also holds up way better than FC1, which feels very dated.
That being said, 2 is a fantastic game, and I think even though they continued with the open world and look and feel with 3 onward, in many ways 2 was it's own thing as well, as it wasn't nearly as hand-holdy and didn't have all the RPG elements.
People caring about dumb cosmetic items is the reason we have the lootbox plague.
I should have clarified. Complaints about the lack of substantive content (i.e. things to do) are perfectly legitimate.
The people who are concerned about the lack of cosmetic items (if in fact those people really exist) are the reason we can't have nice things.
Far Cry 2 was so good. I'd love another game like that in the series, but unfortunately the far more positive reaction to 3 sent them in the direction of handholding and overpowered abilities (and admittedly more focused narrative). It's funny in a world that obsesses over Demons/Dark Souls and Bloodborne that people still bash that game because enemies respawned at outposts.
Apparently, decent AI (Which the newer FC games took away) and no extremely cheap tagging mechanic (which FC3-5 have) = "super human enemy" in your world. Sounds like you only like games that hold your hand. Far Cry 2 was the best in the series, but of course, unlike 3 onward there were no cheap autokill takedowns and overpowered RPG-powerups, so people who need their hand held at every turn did not like it.