Honestly, the bottom line is it ultimately doesn't matter if that's true. I question if it is, but I'll take their word for it. The fact is it is demonstrable as to how negative the impact on performance is. The same site you linked tells of how much worse performance in RE Village was with Denuvo vs cracked.
It linked to an article about how every title had much worse performance, from loading to framerate to frametimes. It was so bad in Doom Eternal that, afte...
Yeah, I'm largely with you. There are a handful of games I can deal with lower framerates, but I still tend to not like any lower than 40fps. Primarily I'll do that on Steam Deck, and of course any Switch games where it is the sole option. But between PC and PS5, if I have to I'll sacrifice some bells and whistles to get the smoother framerate.
Decent price for a 60% gaming keyboard, but it is membrane switches. If you're after a mechanical option, you could also get a Royal Kludge 60% board for just a few bucks more.
Using Hades 2 as the comparison point seems pretty weak, given that Hades 2, aside from changing protagonists, looks very much the same. This is also not exactly a new thing, changing protagonists. Uncharted did it with The Lost Legacy, Metal Gear Solid did it with MGS2, TLoU2 used existing characters, but changed who you played as, the list goes on
The fact this changed the presentation so much is the real kicker here. And if it was a side project that came out to tide peo...
Considering this site is nothing but deal posts, you have to imagine they are all affiliate links. It's all SEASON84 seems to post. You have to wonder how, by all appearances, every single one of the articles posted on that site manages to get passed & ends up on N4G. Anyone else feel like perhaps the system is being gamed here?
Also, regarding the "boost mode for older games"....essentially, depending on how the app is built. Kind of like how PS4 games that had dynamic resolution scaling or uncapped framerates benefitted from the PS5. The article says:
"No integration or coding is needed to start reaping the benefits of this improvement—the dynamic clocking system will automatically increase the frequency as it detects that your app would benefit from it"
an...
It's just going out to devs first, it'll go out to everyone though.
"a 7% increase in GPU clocks will provide a better experience for both you and your app’s community"
It is fully CPU bound. Some of it is due to improvements to the base game - more NPCs, longer draw distances, etc - but the DX12 implementation doesn't appear to be well done. Threads are going underutilized and starving the GPU, especially with RT on (even just RTGI). It isn't as good at distributing the load as even CP2077 is, so something seems amiss.
Which feels a bit odd, doesn't it? That this supports DLSS 3, which excels in CPU bound scenarios, and this g...
No one is arguing the success of the Switch. But I can't imagine most people wouldn't be happy to have at least some kind of option to run games like BotW at higher than 900p with a (mostly locked) 30fps.
That's a good way to lose a lot of 3rd party support along the way. Games take years to make, and telling devs "we've got one, but your game might not be able to release for a while until sales taper off on the OG Switch" isn't exactly gonna work.
Games are already struggling to run on it, even cut way down. Nintendo goes against the tide, and they do so quite successfully, but there are limits. Perhaps they'll test them & we'll all be pro...
"They just put out a 20GB update on Steam for Mortal Kombat X, which consisted only of ads for Mortal Kombat 11.
According to fans on Steam Community, the 20 GB update had nothing regarding Mortal Kombat X new but a huge number of ads for Mortal Kombat 11."
Ew, that's nasty. I didn't remember hearing about that. I looked into it a bit, and saw you had to fully redownload the game, and it added nothing, but included files like "Movie...
All disagrees is a little surprising. Is there something I'm missing? Everyone's happy with $200, the battery life, everything? I'd love some discussion on this point, perhaps I'm missing something.
While the overall hands-on sounds quite positive - and I like the replaceable joystick option, which I'm sure GuliKit will come out with Hall sticks for in due time - that $200 price point & battery life is still a problem.
The Elite 2 controller comes with a little charge dock in the case that you can pop out to use when not traveling. That could go a long way to alleviating the "moderately shorter" battery life, if you could always just set the controlle...
OpenCritic doesn't even have it as a separate listing, which I find interesting. I wish we'd all look to them more, in general. They also don't assign jannky weighting to different review outlets. It's just the pure score.
Heck, they can probably knock that out in an afternoon, right?
I struggle to remember hardly any spoken dialog from my playthrough of BotW. I mean, it was a long time ago, but it isn't a game that really puts story front and center.
It also managed to be higher-rated than itself:
-TW3 PS4 (2015) - 92 with 79 reviews
-TW3 PS5 (2022) - 96 with 25 reviews
There aren't any PC reviews on Metacritic, interestingly enough. I was going to be curious as to how this got so highly rated, given all the noise surrounding the PC release (and I've experienced), but no one even bothered to do a proper review for it. Further puts things into perspective.
@lonewolf I feel like, thinking on RT implementations on consoles, many of them actually opt for things like RTGI or RT Shadows. In fact, TW3 doesn't support RT reflections on consoles, they just have an improved SSR implementation.
This video is also specifically showing off the differences on PC here, not consoles. So I don't think console was his aim at all.
It's available for download right now - in the slim chance you're unaware - so perhaps you're playing it as we speak! I'll be curious to hear your thoughts after you've checked it out.
That said, also keep expectations in check. It looks nice, but I think you are potentially setting yourself up for disappointment. Especially if you loved it enough the first time 'round to futz around with mods.
RT is more than just reflections, but it is obviously the most visible change.
So I guess RT is bad because it's currently just a slightly nicer option? If we had that view about every incremental visual improvement, games would still look like Pong. RT will do more & look better, we're still in the early stages.
It isn't required, so I'm a little confused as to the outward disdain some people have for it.
I've always found that kind of thing funny. Like when custom firmware developers, who expressly go around piracy controls, put anti-piracy software in their own product so *their* work can't get stolen.
But when the majority of people who pirate the game never have the intention to pay for it in the first place, I'm not sure how you'd get $500. I guess if you could get 100 people to chip in $5 a piece it'd be worth it for them, but otherwise you might a...