It's true, it's the same reason so many big games on nearly all platforms get released broken - to varying degrees - time and again...people keep pre-ordering anyway.
I do think that on PC, up until recently, it's been really easy for devs to port over a lot of the optimizations they were doing on nearly decade old hardware in the PS4/XBO. As they move to current gen as a primary focus, sounds like that's no longer the easy win it once was. VRAM limits are s...
Is it a skill issue? Or a time issue? Given what we've seen of this game not even working on top of the line PC hardware, and the INSANELY low native resolution this game is upscaling from on current gen consoles (can drop to 972p in Resolution mode, and as low as 648p in Perf!!!)....I mean, what gives?
That was my first thought as well. Platinum were doing solid work, and then they tried to do like 40 games at once and their quality suffered for it. So if From thinks they can manage it, cool...just please keep it measured.
And maybe hire a few extra people who have a firm grasp on optimization (and if we're getting really crazy, one or two who understand how to port to PC lol).
The point of reviews are....you read them, and try to suss out - for yourself - what to make of the information given. There is no such thing as an "objective" review. There is no way you can ask 80-100 people to review anything on the planet & get back the same score from each of them.
There's a reason there are 100 reviews you can read - not all of them will apply. If they all said the same thing, then what would be the point? We'd just get one centr...
For one thing, Meta isn't an actual average. It is pretty close, but they weight different outlets differently, so it is skewed to a degree.
But there is not a single thing on this planet that is going to be universally loved. I'm sure there is a game that has ranked in the 80s on Meta that you would personally rate in the 6 range. In that case, is it that you "didn't get it"? Or is it that it just wasn't for you, and it is OK that not everything h...
The real issue is people don't actually *read* reviews, they tend mostly to look at scores. If they do read it, many mostly don't do so with an eye for anything outside the lines as they are written. Which is to say, if a thing someone says is negative, they don't look to see why it might be true for the writer, or how true it would be for them personally as the reader.
If the author has open world fatigue and you don't, that's a massive difference. If t...
They've also said, pretty exhaustively, that mid-gen happened because of the rise in 4K TV ownership. 4K TVs finally got cheap, everyone had them, and PS4/XBO were designed for 1080p max. All the Pro/X was primarily intended for was to give you a sharper picture on your new set, especially as average TV size went up so those pixels got stretched over a larger canvas (and at non-native resolutions).
There's no threat of something like 8K being around the corner like ...
What an odd "RTX" trailer. It just had RTX "on" the whole time, so it really didn't highlight what the RTX features were, or how much they improved anything. I question the point of this trailer being labeled RTX at all, it could have been shown off anywhere.
Also, given the min specs this game looks...a tad underwhelming?
The argument is not that people don't like always online because they don't have internet, or aren't on the internet. It is because it tends to cause issues. It creates an extra point of failure that, in many cases, doesn't need to be there. You have an hour to play but their servers (or your internet) are down? Too bad. The game does poorly and they shut down the servers in a year, but you love the game? Tough.
Internet as an option is totally fine, but why...
Maybe for a VR arcade kind of set up, or for the very hardest of core VR users - of which I at least once was - but there's little chance anything like this makes any headway. Adding an extra step to anything is one further barrier to usage, and data shows that it is hard enough to get people who own HMDs to even put them on somewhat regularly.
Honestly, with less than 16GB of VRAM - which we're already seeing affect titles - this should have been a $399 RTX 4060Ti classed product. The first GPU with 16GB of VRAM was in 2015 FFS!
Sadly, Nvidia is seeing profit growth even with falling GPU demand. And they seem to be happily making up for it by selling less cards for more money. These new cards have the smallest wafer sizes/high yields compared to past cards, and they have the gall to keep increasing the price ...
Yeah, and this one makes absolutely zero sense. If this game has been out on PC for over a year, what in the heck do they believe they are protecting? The meager new content that's been added? There have got to be DRM free versions floating around from up until the last patch, so this is....YET AGAIN....only going to hurt their paying customers.
This. Is. Getting. Fucking. Ridiculous. Valve needs to put their foot down, and disallow this plague on their storefront.
I don't understand why Valve allows it on their storefront. Their whole motto is that piracy is a service issue. This flies RIGHT in the face of that. I mean, it is actively causing a disruption in service to paying customers.
Valve has so much power in the PC gaming space, that they could pretty much disallow its inclusion and the loss of sales (from any publisher who chose not to sell on Steam because of that) would dwarf whatever the piracy numbers are.
...
If you play on PC, and you hear the word Denuvo, you'll foam at the mouth.
Your average gamer is still going to buy whatever game in droves Denuvo or not, as they just don't look that hard until they load up their pre-order and see performance issues.
I'm not boycotting, because I don't need to - I always wait until a game gets a bunch of patches and at least a few price cuts before jumping in. Just too many games these days. I think if ...
Funny to me the strong feelings people have on how others bother to complete a game. If the game was still fun, to you, then glad you found a way to enjoy it outside of developer constraints. Games are about fun, why do people feel the need to gate-keep *fun* of all things, suggesting that if you didn't play it their way you didn't really play it at all.
To those being nitpicky, he said he completed it. He didn't say he "beat it". If he saw the end cre...
In regards to the formula Zelda had been following for years, I think we can agree that BotW was quite transformative in comparison.
Kirby from his games was not at that level of transformation in Forgotten Land. It was very linear, bite sized levels akin to 3D World. It was a change, it was an improvement, it was a 2D to 3D Mario kind of jump. I used to say I was hoping K:FL would be his Mario Odyssey moment, but it became clear it was more in line with 3D World.
Yeah, boggles the mind that Sony allowed the....questionably skilled team at Iron Galaxy to handle their premier franchise instead of Nixxes, the premiere PC porting group they bought for...well, I assumed for this kind of thing. But it doesn't seem they even had them give this a good looking over before releasing.
Talk about massive damage to their image on PC. Of all the games, why the heck wouldn't this be the one given the best treatment?
Woah, woah, woah. It was a step-up for sure, something akin to a Super Mario 3D World moment for Kirby, but I don't think it did anything so transformative as to be compared to something like BotW.
And I would have advised them to not paywall something as important to world-building as Elvish voice acting behind a fancy edition of the game, but we can't all get what we want.
Dig aside, what kind of metric is "relaxed playthrough"? That sounds longer than "average", but somewhere short of "completionist"? So....12-15 hours, maybe, for your standard, main-path gamer?