It's undeniably hot, and yes, I think it is because there is a saturation point on the other consoles that have been out longer - if you wanted a PS4 or XB1, you've likely got one by now. I have owned a Switch since mid 2017 and have mostly been underwhelmed. I've never been a huge Pokemon or Smash Bros guy, so those never held appeal. I managed to eek out enough value from my Wii U, but so many of those games have come to the Switch. If you never owned a Wii U, that adds a lot of...
They've already injected plenty of remakes/remasters/ports into the Switch lineup. I'd prefer they slow down on those and focus more on new properties/games. I mean, we're still waiting to even see in game footage for several already announced new games (Metroid 4, Bayonetta, SMT 5). I'm sure others would prefer what we've got - totally understand different strokes for different folks - but at least for my money, I'd prefer more new.
Simply bad PR. I mentioned above that if they just said they were releasing a yearly "Turbo Ticket" for extra features and stuff, it wouldn't have turned a single head. It's a F2P game, and tons of games have battle pass typed recurrent spending. It's a fine enough model/value for most - if you'd have paid $20 to keep it, odds are you wouldn't really want to play it for more than 2 years anyway. I prefer to own my games even if I know the odds of me playing it ag...
Speaking of Dead Space, Ars Technica released their extended interview with Glen Schofield (creator of the game) today if you are interested!
https://youtu.be/u9rjpTZN_A...
GaaS is something people understand, and is easier to type (and shorter to read) than something like "subscription based games". I already type long comments most people don't want to read through. If it bothers you, just mentally insert "subscription based games" wherever you see "GaaS". People know what GaaS is, people wouldn't know what SBGs are if I tried shortening your meaning. I mean, these games are Games as a Service, and its the term that the in...
Weird that they never tell you the price they paid. How can the rest of the review be taken into proper account when we don't know how much we're saving over a standard DS4?
I think GaaS games are going to slowly stop getting made. We don't like it when sequels release too close to one another because of title fatigue. We even get genre-fatigue; uuugh, another open world/roguelike/FPS/etc? But modeling your game with the intent that your audience plays the same game endlessly seems like a recipe for getting them burned out, even for a series they like.
I think that sentiment is going to start sticking to the GaaS model, and people will get ...
Say "we're launching F2P Trackmania, with a yearly 'Turbo Ticket' [or whatever cutesy name they want for a battle pass/Rocket Pass] that gives you access to advanced features & new cosmetics". Boom. Done. No one bats an eye.
What a PR tire-fire of a response: "just pay for it multiple times" is exponentially worse than calling it a subscription lol. It's still scummy, but with F2P you understand what you're getting into. Spinning ...
EDIT: "the year *AFTER* SWBF2's retooling" is how that should have read.
I rewrote a few sentences before posting, and somehow I left a hybrid of the old and new sentence where the result makes no sense. The SWBF2 fiasco happened in 2017, but since the big update/retooling that removed lootboxes happened in 2018, that's what I was talking about in regards to the "lootboxes are disappearing" thing.
Just to add to the chorus, "yes!"
Got it sitting in its charging cradle (alongside several other older handhelds) for whenever the mood strikes. It isn't a daily thing, but it still gets used. Great handheld that passed before its time.
Pretty weak article. It's more like "the things that have been changing in the past several years are still changing". Nothing in the 6 months of 2020 has radically shifted anything in gaming, and people have noticed these things. If the writer is just noticing, I guess it's true for them. Which, for a video game journalist would be...pretty bad.
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Esports are on the rise? Streaming is on the rise? Gaming becoming "truly" global? Like ...
I wish the States had such consumer oriented laws. Here, corporations rule and the laws are oriented towards them. Especially under our current leadership.
titIes titles...first one I typed with an uppercase "i" and 2nd one I typed with a lowercase "L"...so, it sort of does say tities!
Why would people care enough about that to downvote? That's so weird. I'll end up choosing women to play as sometimes just to change things up. I played AC:O with Alessandra and enjoyed that. I think this game is set up pretty well for choosing whatever character you'd want, especially since there's no main character VO.
What's interesting for me is that I really enjoyed the opening chunk of the game - I think the Kamoshida storyline was a good motivation and the pace worked well after you gave the game a couple of hours to get into it. But after that storyline ended, I drifted more away from it.
I think I got to the middle of the arc for the art student/master (whatever the quest where they played Ann having to maybe pose nude as kind of a slapsticky joke) and just kind of lost interes...
I simply wish it didn't cost $60.
I know Nintendo follows the beat of their own drum and ignore how everyone else in the market prices things, but it is the biggest thing about my Switch I wish was different - even bigger than my wish for folders lol. I own this for Wii, and I'd like to play it on Switch, but $60 is too steep for me. Normally not a problem, as any game that seems too pricey for me at launch just means I have to wait to play it for a year or so.
I mean, you're also talking earlier in the generations. MS certainly did more right last gen than they did at the start of this gen, but last gen's issues were more Sony kneecapping themselves than MS doing things right. Sony had the harder to program for Cell and launched at a higher price. Multiplatform games had a harder time coding to the specific hardware. Not to mention the initially lower install base, price + the fact MS launched a year earlier led to Xbox becoming the defacto...
It's a great game for sure, but my fav from them is still Heavenly Sword. Really enjoyed the acting (Andy Serkis and Anna Torv), the gameplay, the mood...I'm not saying it reinvented the wheel, but it had enough great qualities and solid gameplay (and I really liked the "twing-twang" motion controlled arrow mechanic that I think others kinda hated lol) that it remains my fav of theirs.
There were two main deals in 2012. One was a $199 black friday deal that had different configs of colors/game/mem card at different stores. But the deal of all deals was an Amazon Gold Box special just after black friday, where $179 would net you a white Vita, 4 GB memory card, ACIII: Liberation, digital copy of PSASBR, three 30 day PS+ codes, and a coupon towards AC3 for PS3/360. I remember this specifically because this deal was the straw that broke the camel's back and made me buy it l...
Assuming he was basically just dropped, a nearly 9 month lag between that video and getting dropped makes it seem less likely that's the specific case. Perhaps they didn't feel like they were getting the return they were looking for. Perhaps it's a contract expiring they opted not to pick up. Perhaps it was a change in management. Perhaps its for no good reason at all. We'll probably never know.