IanTH

Trainee
CRank: 5Score: 88040

The destructible environment was initially powered by "Cloudgine", but that company was bought by Epic, and its CEO moved there as well. The game was primarily done by Sumo, with Ruffian (among others) helping with the multiplayer.

Not much for them to get out of Ruffian from a tech standpoint, it would seem.

1961d ago 0 agree0 disagreeView comment

Except Quest 2 isn't exactly "wireless" - is an all-in-one device, where the "wireless" aspect comes in to play due to being able to play the games on the device, no PC needed. If you want to take advantage of the power of your PC, you can use Oculus Link, but that requires you being tethered to the computer with a USB cable.

And a fair amount of people are sensitive to VR with tethered latency, so I think they'll want to avoid adding latency whi...

1961d ago 0 agree2 disagreeView comment

Wow, much different tone in here today! I agree with you about charging full price for a game in Early Access, even though I loved D:OS 2 & have great faith in Larian and what this game will ultimately become.

I commented approximately the same sentiment in another article, but was met with more downvotes/dissenting comments. Totally fine, as I'm good with having a convo about games from different POVs, but it is interesting how either the changing of a comment sect...

1961d ago 0 agree0 disagreeView comment

"A gem" doesn't preclude Halo Wars 1 from also being a gem, so perhaps Colbert didn't forget after all lol

1961d ago 2 agree1 disagreeView comment

This is the pain I feel quite often as a PC player - seeing great games go to GP for Console, but skipping out on PC. Journey to the Savage Planet and Nier: Automata come to mind, but even the delay to getting Doom: Eternal a nebulous "later this year" irks a bit.

That said, I'm looking forward to giving Katana Zero a try - had my eye on it, but with backlog/game pass, it faded to the background. Now it can go in my game pass backlog! There are too many games...

1961d ago 3 agree0 disagreeView comment

@C4rnos - 1st off, yes, a lot of games in early access do price themselves lower to start and then increase as features and overall content increases. It's a good way to get people to buy in to a product that's incomplete, in flux, and has no promise of actually being finished. For a bigger studio like Larian, probably not going to be a problem, but for most other smaller developers? Not being able to afford to continue development (or simply getting bored midway through development a...

1963d ago 0 agree0 disagreeView comment

Sadly, no. It's always disheartening to realize that our shared love of gaming can't seem to bring us together, and that the only thing that regularly can is actually shared hatred.

N4G isn't so much a gaming community as it is a fractured, tribal gaming country. Two people play the exact same game, but one lives in the land of Xbox & the other PS. Instead of talking about what they both love about the game, most tend to crap on one another because one box p...

1963d ago 8 agree3 disagreeView comment

I don't recall any kind of negative sentiment surrounding LDI. Most people loved the trailer, and it has a nearly 50:1 like to dislike ratio on the announcement trailer.

1963d ago 0 agree0 disagreeView comment

I guess if you're itching for yet another open-world-survival game, but on the go?

It looks like everything else that has come before it, and it looks just as dull. I got my fill of this type of game after the 1st one I played, so it still kind of shocks me how often these kinds of games continue to come out.

1963d ago 0 agree0 disagreeView comment

It's a perfect game for the Switch. It's got that classic pixelated look, same resolution & performance as on other platforms, it's cheap ($10), and it is perfect for a handheld game. I've considered picking it up for my Switch for those reasons, anyway. But it seems like those reasons would help make the Switch feel like the best place to buy the game, even as a multi-platform owner.

I don't think people only think the Switch is for kids games, as i...

1963d ago 1 agree0 disagreeView comment

And it would behoove them to have one standard game in their multi-game pipeline - a single-player game that they mold after something successful - to get a solid release under their belt and start building a modicum of cachet. The others can be experimental live-service genre-mashers, but those have high chances of failure. It seems shocking they didn't hedge their bets by putting at least one studio on something stable. Or by buying a studio with a good track record that could put out t...

1963d ago 0 agree0 disagreeView comment

I'm in my 30s, having played the first one when I was around 18. KH has always been a bit of a weird series for me. The story has always been practically impossible for me to follow - and not interesting enough for me to try - so I've never really played it for that. The writing in the older titles was pretty meh, but it didn't make me cringe repeatedly...KH3 had a *lot* of times where I truly cringed - pulled a face & made a noise legit cringe lol.

Basicall...

1963d ago 1 agree0 disagreeView comment

It might be a bummer for OG BG fans, but as someone who put in well over 100 hours on D:OS2 I'm pretty excited about it lol. Not "throw $60 on Early Access" excited, but excited nonetheless.

I think this is a bad game to buy in Early Access (and I think spending "fully developed game" money on a title in EA is kinda nuts lol). The game is going to improve so much that I wouldn't want to get my fill early, before the full experience is available &...

1963d ago 2 agree3 disagreeView comment

Star Citizen already operates that way, with Alphas available for backers...blows my mind that it's still in alpha when we're days from 8 years from the Kickstarter announcement.

If you mean for Squadron 42, I don't think a linear game would work well in that respect, and most "critic voices" don't care about SQ42 really. They care about the 300 million raised that's mainly going towards the main event.

And man, they lucked o...

1963d ago 1 agree2 disagreeView comment

Perfect? I haven't fired up my OG XBO in a while, but the last time I was on it I loathed the store. Different strokes, I guess lol

1966d ago 7 agree3 disagreeView comment

You have 100 plats, or level 100? I mean, either is bananas to me. I'm not very clued in to my trophy level - had to look it up :-p - but I'm only lvl 15 with 2 plats (both plats last gen lol). I moved to playing more PC this gen, so mostly only played PS4 exclusives this go 'round.

1 of my plats is AC2 and when I realized I only needed like 2 trophies to get the plat I went for it...one of which was collect all the feathers. I think that helped kill my interest...

1968d ago 1 agree0 disagreeView comment

It's another older game and expensive mobile port, though it is priced the same on Switch as it is on Steam. It's a $4 mobile game from 2016, but $15 on other platforms. It has been on sale on mobile/PC for a buck at times, so keep it in mind if you have other platforms and want to save some scratch.

I always wished Vita tried to get more of the quality mobile games ported to it for their "minis" section, but have them spruced up for use with the dedicated...

1968d ago 1 agree1 disagreeView comment

100%. If everything could be 1440p (especially with some kind of quality temporal upscaling or something) and HDR at 60fps, that'd be excellent in my book. HDR adds quite a lot when done well, and still looks pretty good at 1080p. I'd definitely push for better geometry/lighting/post processing at 1440p than dropping those and hitting native 4k, and HDR on top for everything would be the cherry.

1968d ago 7 agree1 disagreeView comment

I hope they bring this over to PC. There is already patchy support even for titles that do it on consoles, so an auto feature - assuming it works well, of course - would be incredibly welcome. Seems like it should be something they could support at a system level, given they control the OS lol.

1968d ago 4 agree1 disagreeView comment

It's true that the game logic was based on 30fps, but a modder found that there was also support buried in the code for logic to follow 60fps so once he enabled that and did some tweaking, he got the game running (mostly) fine at 60fps. Given From has the source code, it seems they could probably knock out a 60fps patch that worked better in pretty short order.

1969d ago 4 agree0 disagreeView comment