Looks like they stuck to their guns with the whole non-racing racing game. Such a poor choice, and the early reviews are proving that out. Should not use an existing property known for high-speed racing to convert into a mobile card/management game. Really crazy decision on the devs part.
I agree. And it is partially why I was confused with the Horizon: CotM VR thing. I would have thought they'd use the newly releasing H:FW as a springboard for putting their franchises in VR. I know ground-up VR software tends to be best, but there are amazing flat/VR combos out there like NMS/RE7/Hitman 3.
But I'm with you. I hope that most of their future titles have PSVR 2 support. I assume some might not make sense to have it - it isn't always a perfect fit ...
So now I can skip them in advance! :-p
I didn't read the initial tweet about it, but maybe they were asked directly about easter eggs & they responded with how many were found, but a few were as-of-yet unfound. Not sure. If they did tease it unprovoked, I guess you have a point. But I also don't think it matters all that much in then end.
Mainly down to the fact that "exclusive", before that point, had always implied hardware exclusive. It was only in the middle of XBO's lifecycle that it changed for MS to mean "can't play it on the other console". So last gen, games on PC meant it wasn't a "true" exclusive.
Times they are a changin', as Sony is now seemingly adopting the same terminology. So I think if those games were out when Sony started their shift to PC, th...
Interestingly enough, I think there's truth to both. Sony may own the IP now, but MS must have time remaining on their publishing rights. If you check Steam, it is still listed as being published by Xbox Game Studios. I can't imagine Sony wouldn't have put themselves as the publisher at this point if they could.
Someone with more time to dig, or knows specifically, could maybe help me out here. Is it just that the publishing rights need to expire, or is it somet...
If anyone is even half awake at the wheel over there, they will be making changes. I think the fact they realized they had to change tact on the Tom Clancy games at least shows they recognize when people have hit their limits.
Though I'm not holding my breath that their acknowledgement of that issue will tip them off that they need to take a look at their whole portfolio & realize they need to rethink their strategy & diversify their portfolio with unique games...
It's just a comment section. Sometimes I get downvoted & I don't get why. I guess it kinda sucks, but who after a second of minor disappointment, I just close the tab and move on lol. We're all gonna have thoughts that don't line up with the general consensus now and again.
FWIW, I do think the commenter up there is also partially right. You said the biggest problem with Ubi is input lag, when obviously the focus here is on larger, more systemic issues w...
Anecdotally, it sounds like things are easing up in that department. Ebay prices are slowly coming down. And another market player, Nvidia, thinks GPU shortages will end 2nd half of this year. So some positive signs.
Personally, I just got a PS5 direct from Sony. I put myself in the queue for a chance to buy one from them 11/21/21, and got an email Jan 4th with a link to buy one the next day. I have 2 other friends who have one as well, & neither bought from scalpers, s...
Probably a little less excited if it cost you $100 million+ dollars to make, though. :-p
Wish the devs would talk about taking some of those PC enhancements and porting them into GoW on PS5. Seems crazy they wouldn't go back to add some of the PC improvements like enhanced shadows or increasing anisotropic filtering to 16x. DF showed a lot of the settings getting one bump over "original" had pretty minor performance impact for some nice visual improvement. PS5 has the headroom for it.
I'm enjoying the 60fps patch on my PS5, but it feels crazy ...
Wasn't part of the reason for this existing to get something complete out quicker to backers? I at least remember it was teased as coming out in 2016. I mean, good gravy. It seems like everything suffers from endless feature creep over there lol.
Something tells me it was chaos over there the first few years before that Crytek studio shut down and they were able to hoover up all those developers. Man, did they luck out there. I feel like maybe things are on track now? ...
There'll be a penalty, just far less of one. BUT, I'm far more interested in the fact this seems to be using DLSS across the board on any game to upsample before it downsamples. So maybe this indicates a driver-level DLSS option may be coming soonish?
First off, I'm super interested in the fact that this sounds like it is using DLSS on any game to upscale before downscaling. No Nvidia feature currently allows you to use AI to upscale on any game that isn't expressly supported. I wonder if this is the first signs DLSS may end up becoming a driver-level feature at some point soon.
That said, this isn't a response to RSR. RSR is essentially FSR on a driver level that you can use in any game and simply upscales t...
I really enjoyed H:ZD, and found it far "above average". If it didn't click for you, that's fine, we all like different stuff. I just finished Ghost of Tsushima, and I really enjoyed it. But I will say, the actual fighting mechanics I found more enjoyable in Horizon.
The melee was a bit jank, but all the different bow types/arrow types and focusing on where to shoot, the fact you could have bigger "boss enemies" that weren't just a big health...
To clarify, I feel this is true of a lot of genres - I try not to play open world games back-to-back either, as they tend to have a lot of overlapping design decisions (busywork, checklists, fetchin', etc).
But yeah, I also think you wouldn't want to necessarily get overfull on Souls-likes either. And they can all have slightly different timings with attacks/parries/blocks/dodges/ etc, so if you play them too close you may end up having to unlearn some muscle memory...
Stormland was the best of the bunch. That had the most money & development time behind it, but still wasn't quite the "full AAA" title you'd have expected. Still, one of VRs bigger quality titles to be sure.
The rest were almost experiments. A lot of developers were figuring out what worked & what didn't, what people liked & what the market didn't care for in the earlier days. These were definitely smaller titles closer to VRs commercia...
In my opinion, this feels like a "games to avoid" in the lead up to Elden Ring list. I don't like playing similar games back-to-back, it tends to make it easier for the new game to feel samey or fatiguing. Even if the new game is great in its own right, I've found it's easier to enjoy when the mechanics & world are given enough breathing room to feel as fresh as they can when starting it up.
Certainly admit that could just be a "me" thing...
How bizarre! No narrator, music from the game, or little selection noises moving between skills? I thought something was wrong with my PC or receiver until I tried audio from other sources lol.
Also kinda funny that the tree was revealed, but only like....5 skills on the tree were shown off, so technically right, even if not as "revealing" as I was expecting lol.
That said, looks pretty solid. Here's to hoping for good reviews!
Hell, you're seeing how much people are willing to spend on it from a nostalgic POV even. Have you seen second hand pricing on Rock Band? PS3 era complete bundles going for $200 (and sometimes $300), and the guitar + game for last gen $175+. There's clearly money to be made, they just have to find the right balancing act this time around.