To be fair, if there is one company in the world that can succeed with game streaming in 2019/2020, it's Google. They have the infrastructure to push the input-lag over the threshold of general acceptance. I think that the gaming expirience might be good enough for casual gamers with a high bandwidth connections right from the start, The market will naturally grow over time as the worldwide internet infrastructure improves and better compression/decrompression methods are introduced.
@Smokehouse: I understand getting old games to run on new PCs can be a hassle. If you got the Enhanced Edition from steam you shoudln't have any problems though. It's patched to run on modern systems out of the gate without any tweaking necessary.
Why even wait for the remake If you REALLY want to play them? System Shock Enhanced Edition and System Shock 2 are 10€ each on Steam. In my opinion they are definitely worth it but if you don't want to pay that much for old games they are regularely on sale for 2-3€ or so.
There is no guarantee that the remake will be good. At least you'll be able to compare the remake to the original when the remake comes out. Unless you really can't stand playing old games th...
The System Shock games are among my favorite games of all time. To be honest I'm really nervous about System Shock 3. Underworld Ascendant, a spiritual successor to Ultima Underworld developed by Otherside Entertainment (same studio, different team), was disaster. To be fair it had a very limited budget and only had a dev team of 6 people or so. But now that the publishing deal with Starbreeze has been canceled who knows how that will impact the production of System Shock 3. If they won...
Looks good but the denoising doesn't seem to work properly on the shadows most notably on the last scene.
From the top of my head Hideki Kamiya, Shinji Mikami and Ken Levine come to mind but I don't see how this is relevant. The situation with every director will be completely different and there are a lot of unique circumstances that determine the likelyhood of a successful switch to another company.
Simply looking at Konami's fall from grace I'd say leaving the company was the best thing that Kojima could've done. The fact that he ended up securing a deal with...
@Apocalypse Shadow: Yeah I got that. I'm just saying that Mark Cerny talked about a similar feature as a long term goal when they've announced the PS4. The only difference would be that you'd still have to manually confirm the purchase but it would already be preloaded on your hdd. I was just generally commenting on the idea. Here is the part I am referring to: https://youtu.be/RiNGZMx2vh...
Ristar, Eternal Champions, Ecco, Comix Zone, Altered Beast, Super Hang-On, Golden Axe, Cyborg Justice.
They've mentionsed a feature like this when they've announced the PS4. The problem is that the algorythm would have to be pretty much prefect in predicting what you'll buy and when you'll buy it otherwise you'll just waste your bandwidth and hdd space on games you might not even want to play. It wouldn't be worth it considering the upside isn't even that big if it works perfectly and the downside is pretty significant.
I just hope that devs that will use this kind of system for dynamic difficulty purposes will let me deactivate that feature in the options. I don't want the game to lower the difficulty just because it decided that I'm stugglling too much. I like the satisfaction of overcoming a challenge by myself.
God of War's release date was announced 3 month prior to it's release.
I doubt Sony would be interested in buying them up to be honest. Don't get me wrong, there are obviously some very talented artists and engineers working at Bioware. Sony might hire some of them if they were to lose their job but what Bioware seem to be lacking at the moment are good game directors.
It's easy to look at a name like Bioware and assume that they are still the same studio that produced all the great titles in the past. If we're looking at the key p...
The Star Wars demo is utilising a rasterization-raytracing hybrid rendering approach and is therefore not fully ray-traced. This is pretty much what we'll be seeing in terms of raytracing for the next decade to say the least. Even the ray-traced elements of the rendering pipeline have very low samples per pixel right now and are relying on denoising to produce an acceptable image.
We've seen a fully raster-free, path-tracing mod to the Quake 2 engine working on RTX ...
In RedGamingTech's newest video he clarified that his source is very confident about the Ryzen launch in July but isn't as confident about the Navi launch sticking to the same date. TSMC seems to have trouble keeping up with the 7nm demand.
Because RTX is expensive and has moved the price of their "entry level" card (RTX 2060) up to the level of last gen's mid tier card. They need a card for less than $300 on the market especially with RTX cards not selling well.
He does what exactly? So far his games have been well written and never felt like he was pushing an agenda to me. His private views or even his public tweets don't concern me as long as he prioritises telling a good story and refrains from forcing his personal beliefs onto the player through his games.
If he ends up ruining the story of TLOU2 because he loses his focus there will be a backlash. I'm not going to judge him or the game before I've played it though....
No offense to Paul from RedGamingTech but his sources are all over the place at the moment. Just a week ago he said that Navi is going to be delayed until October. Now he says it's gonna launch July 7th (which is a sunday by the way). I'm not saying his sources aren't legit but these infos sound more like speculation than actual leaks to me. The fact that they somewhat contradict each other and are pointing to a fairly large timeframe between the beginning of July to the end of Oc...
@AnthonyDavis: "To put the hardware BC in the PS5 I estimate it is gonna be $50-$90."
What are you basing this estimate on? According to IHS technology's analysis Sony brought the price of the Cell + RSX combo down to ~$83 by 2010! I ran some numbers through a silicon cost calculator. The PS5 would only need the Cell as the RSX could probably be easily emulated on the Navi. If they produce the Cell on a 45nm node it'll cost them around $15-20 max. If they ...
The problem for me is that some of the big 3rd party publishers are rapidly dropping in quality. EA and Konami have completely crashed this gen. 2K games is not nearly as strong as it was last gen. Valve basically doesn't exist anymore. Blizzard have re-oriented towards casual gamers (This isn't bad per se but I don't like it personally).
Most of the other big ones are hit and miss but still offer some quality titles from time to time. Ubisoft for example is ok ...
Download to what device exactly? The whole service is completely based on streaming. When playing a game on stadia your local hardware won't be engaged beyond the processing of the up and downstream. I could see them offering an option to buy games that get added to your library as an alternative to a base subscription.
That's not to say that they couldn't create a storefront for PC integrate stadia for cross purchase options but it would be a separate approach ...