That was my expectation before this article dropped. Now I'm back to thinking that they'll have an announcement event after E3 and release the PS5 somewhere between March and May of 2020. I just don't see why they'd release this info if they don't plan on revealing more details for almost a whole year. Especially because anouncing PS4 bc might have a negative effect on PS4 sales. Would seem like a bad move if the PS5 isn't coming out until late 2020.
It's not like 8k output cost them anything besides inluding the newest HDMI 2.1 standard which for a device that's going to launch in 2020 isn't really surprising. That doesn't mean that you'll be able to play most or even any games in 8k though. 8k TVs are still a ways off and rendering a game in 8k is extremely demanding so I doubt many games will support native 8k or even upscaled 8k for some time.
And for SSD they could go for a combination with a la...
Out of nowhere! I'm really surprised they tease us with this much concrete information upfront.
Zen 2, Navi, SSD and PS4 backwards compatibility confirmed. That sounds close to best case scenario so far.
Seems very likely that they'll have an event shortly after E3 now.
Oh definitely. I actually thought the rhythm game analogy was pretty good. It's just much more than that because you need to read the enemy animations fairly quickly and react to it accordingly which is much more reminiscent of fighting games. I think that's why you feel much more engaged in a 1on1 fight in this game than in most similar games.
I've heard a lot of people comparing Sekiro's gameplay to rythm games but I find that this is a more accurate comparison. I had the same thoughts playing Sekiro. Would be cool if the official guide that comes out this month had detailed framedata. Also props for mentioning Evo Moment 37.
The graphics and especially animation quality of From Software games has increased a lot during this gen. The fact that it doesn't reach the very best AAA production quality doesn't matter to me especially when the games have a much lower budget and only take 2.5-3 years to develop. Sekiro is an absolutely gorgeous looking game and the animation quality is great as well. The one thing I'd still criticise on a technical level is that the frame pacing issues are still present.
Cory's vision is much more centered around storytelling than it is around systems and mechanics. To be fair though he never spoke for anyone but himself in his tweets. He clarified that in the end the game director is the one who should decide what to include into the game and what not.
How many games, that were meticulously designed around the concept of challenging the player, then got an easy mode as a reaction to some people's complaints, can you name to support this claim? Difficulty settings are often poorly done even when they are intended to be included from the get go.
You have to realise that game directors take pride in realising their creative vision. While making the game easier wouldn't be hard to do in a technical sense you can't...
They've Intentionally put half the quote in the headline to make it sound like he is making a general statement. He was making a specific statement in regards to his own vision.
An appeal to authority isn't a good way of arguing anything let alone something as subjective as good game design. The question isn't if an easy mode could be implemented but whether the implementation of such mode would be a good idea or not.
I'd argue that Matt hasn't thought about it deeply enough if he thinks that the features he is suggesting would be a good idea or something Hidetaka Miyazaki would even consider. If we're talking about authorities,...
I haven't finished the game yet but the discussion about an easy mode for sekiro is frustrating me so much that I decided to break my own rule of not coming to n4g before finishing the game (because of spoilers), and give my 2 cents on the issue.
People wanting an easy mode for Sekiro haven't understood the most fundamental game-design concept of From Software games. These games are designed to get you out of your comfort zone and make you learn the game's mecha...
Name spoilers may not be a big deal to some people but I'm personally very serious about any kind of spoilers. I haven't received my copy of Sekiro yet so even early game spoilers are a bummer. Maybe it's my own fault for going into the pending section but I've already seen spoilery stuff on the approved articles as well. If someone needs help with a particular boss or section of the game they can simply search for it on their own and get spoiled if they don't mind. I'...
I really liked the game but I can definitely see where you are coming from in terms of difficulty. Web slinging on the other hand was pretty awesome in my opinion. I also liked the MJ and Miles missions for variety even though I agree that mechanically they weren't great.
What really got me to like the game though, besides the solid gameplay, was the story and memorable characters. I didn't really know much about Spider-Man going into the game but I was really surp...
I'm pretty sure it's the same specs that keep popping up from an old rumor. It's a pretty bad attempt though as 880GB/s isn't even technically possible with 20GB of GDDR6 at any available transfer rates.
I have to disagree with you on 20GB GDDR6 being unrealistic though.
- 20GB of 14Gbps would've cost around $215 through wholesale by the end of 2018 with a purchase volume of 2000 pieces.
- The DRAM prices are seeing the largest decline ...
Considering that Bloodborne is still my favorite game of this gen I'm inclined to agree.
As time goes on I find myself drawn towards my retro consoles more frequently. This console generation as a whole has been kind of a mixed bag for me. The AAA titles have been getting bigger and the wait for the next installment in a beloved franchise takes longer. The risk of a flop is also increasing as the cost of game development has reached an all time high. This has lead to many publishers playing it save, prioritising established franchises over new IPs. To mitigate some of the develop...
@darthv72: You got one thing wrong about my position. I do not think that every gamer is into ownership the way hardcore gamers are. I am perfectly aware that the mass market would latch on to a subscription based streaming service if the quality of the stream reaches a certain treshold. Even if Google and Microsoft don't succeed with the streaming service right away it's only a matter of time until someone does. I was merely trying to give my reasoning for not exactly being thrilled ...
The problem lies mainly with a further centralisation and loss of ownership over ones game-collection. This issue has been growing for a long time and has come in waves. This is just one more wave growing the issue even further.
Before online gaming was a thing you just bought a game and kept it for as long as you wanted. I still have a working Sega Genesis and I can still play all the games my parents bought back in the early nineties when I was a kid.
W...
@battlegrog: Don't get me wrong MS have a good shot at it as well. But their infrastructure, while impressive, isn't quite on the same level as google's. Obviously MS has the advantage in terms of game studios at the moment but I don't think that will matter all that much as long as stream quality and input lag are factors in the equation. I'm not saying that Google will definitively be ahead in those points but that it seems more likely due to the better infrastructure th...
You don't need dedicated hardware to support raytracing so it's very clear to anyone who understands the topic that the PS5 will support it to some degree. It's also important to make the distinction between a fully pathtraced rendering pipeline and the hybrid approach between rasterization and raytracing we have today. If we're talking about fully pathtraced render I'm with the people that say it's not gonna happen anytime soon.