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I_am_Batman

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CRank: 5Score: 138820

I'm wondering what their strategy is. Not showing up at E3 may or may not be a big deal. It depends on what they have planned instead. The silence is what's really puzzling to me at this point. There is some negitive publicity out there from PS5 being much weaker than the Series X to Sony getting arrogant again. While all of these assessments are premature I can't help but wonder why Sony is staying silent.

I also wonder whether starting the PS5 talk in April la...

2340d ago 1 agree2 disagreeView comment

I'm not familiar with that. Is that an Internet?

2340d ago 1 agree0 disagreeView comment

Not sure what Sony's strategy is. I only care about the conference so I hope that they at least have a proper announcement event. If they have one planned they probably should've announced it alongside this info to soften the backlash.

2342d ago 15 agree2 disagreeView comment

@Chris12
Look at some of the early titles this gen:

-Killzone: Shadowfall
-Infamous: Second Son
-Driveclub
-The Order 1886
-Until Dawn

Would you call these enhanced PS3 titles? Now keep in mind that the PS5>PS4 will be a much bigger leap in almost every way, especially in the CPU and I/O department, which could have major effects on game design decisions. I think you're being way too pessimistic.

2343d ago 18 agree1 disagreeView comment

I completely reject the notion that people are feeling forced to buy a new console, just because their current one won't be supported any longer. That would imply that customers expected current gen consoles to be supported indefinitely. This simply isn't the case, and it won't be the case here either. There will be a cut-off date eventually. What you call "forcing" is still happening in this scenario. It'll just happen at a later date.

All you'...

2343d ago 14 agree0 disagreeView comment

Why is everyone trying to set each other up? Dishonestly uncurious.

2347d ago 13 agree2 disagreeView comment

1. More and harder bosses.
2. More enemy variety.
3. Better level / world design.
4. Differentiate the realms and flesh them out.
5. Populate the world a bit more with humans and animals and mythological NPCs.
6. Either get rid of the stat system or make it more viable to go for different builds.
7. Get rid of checkpoints in the middle of bossfights.

In terms of story I think the sequel is perfectly set up to be amazing....

2347d ago 1 agree1 disagreeView comment

Xbox Series X:
Vega's graphics pipeline was horrendously unefficient. Navi is ~1.5 times as efficient in game performance compared to Vega but "only" 1.25 times as efficient as Polaris. As far as I know the One X was based on Polaris so we should use the 1.25 multiplier from Polaris. Twice the performance of the One X would be around 9.6 TFLOP/s using RDNA µarchitecture.

The problem I have with this interpretation is that Microsofts reaction towa...

2349d ago 2 agree0 disagreeView comment

It's important to keep in mind where the rumours originated. The TFLOPS for Series X rumour came from Phil's quote:

"We wanted to have a dramatic upgrade from the Xbox One base console. So when we do the math, we're over eight times the GPU power of the Xbox One, and two times what an Xbox One X is."

If we take the One S as a baseline that gives us ~11.3-12.5 TFLOPS. If we double the floating point performance of the One X we get 12 ...

2349d ago 4 agree0 disagreeView comment

https://twitter.com/bdsams/...

2349d ago 0 agree0 disagreeView comment

C7 coupler. So power efficiency should be great.

2349d ago 3 agree0 disagreeView comment

Those are a lot of caps. Also monolithic die confirmed.

Edit: @Wasabi: Hey! Happy new year to you, too.

2350d ago 12 agree4 disagreeView comment

That's pretty much where I am at this point. We're so close to the official reveal of all the details that I don't see much of a point in speculating about contradictory information. It was fun speculating about the potential performance level of next-gen consoles before the official info-dumps. With everything we know about the tech they've confirmed, the room left for speculation is relatively small.

Some of the information we're still missing (clocks...

2357d ago 0 agree0 disagreeView comment

After all the time they took I expected a better optimised port. The high CPU requirements are perplexing considering it originally runs on low frequency Jaguar cores.

2364d ago 0 agree0 disagreeView comment

@1Victor:

Yeah but it would require additional work to make it playable. This is raw map data without any player interaction whatsoever.

2364d ago 2 agree2 disagreeView comment

LOD refers to the geometric complexity a 3D object is rendered at. The same assets are used multiple times throughout a scene to save work-hours and RAM. If an object is rendered at different viewing distances LOD can help to reduce GPU load. That's why I call it optimisation. If the scene preforms fine without LOD you don't need to implement it.

If you have objects that will only be seen from a certain viewing distance, you can save time by not modeling a highly-de...

2364d ago 0 agree5 disagreeView comment

Again. LOD streaming of duplicated assets only matters for optimisation. This cutscene wasn't meant to maximise visual fidelity and was probably made in a short amount of time by a handful of people. Even if LOD was implemented here you probably wouldn't notice it because the game engine would stream the higher detailed assets as soon as you get closer with the camera. As for non duplicates you absolutely see assets that aren't as highly detailed as others. Those assets happen to ...

2365d ago 2 agree5 disagreeView comment

"Also, why would they render an entire Street in highly detailed 3D with multiple highly detailed LODS just for a cutscene...? "

Because that's how video game develoment works. You could do the same thing with every video game that has real-time cutscenes. There wouldn't be a reason to lower the LOD of the assets if the PS4 can easily render them in the highest LOD available for that cutscene.

Sure they could've reused some of those ...

2365d ago 3 agree7 disagreeView comment

It wasn't ready to be played. It's just the scenery from the Silent Hills cutscene at the end of P.T.

2365d ago 7 agree3 disagreeView comment

We don't have all the details yet, but from what we know it's safe to say that it'll be a much bigger jump than we've seen from 7th to 8th gen.

CPU and I/O transfer speed improvements alone will unlock game design in many exciting ways. Of course some games will simply be prettier, better performing versions of current gen games, but top tier devs will blow our minds for sure.

2365d ago 6 agree1 disagreeView comment