Same here. Both consoles are generally more capable compared to available PC hardware than last gen consoles were at the time. In terms of raw power they are closer this time. Each console has some unique advantages and disadvantages which will make it more interesting to see how these will be utilized in games. Software-wise it seems like MS will be much stronger than they were before. It just looks like it'll be a much more interesting and competative landscape between the two which is ...
I think the current plan might be to get the technical specifications out of the way and focus on games, user interface/features, console design, controller, price and release date in another pre-produced video later on. They initially planned to have a bunch of events throughout the year. Due to COVID-19 those plans likely needed to be cancelled.
Yeah. I've got the PS1 version after playing it at a friends house on PC.
Damn. I was just thinking about Shadow Man yesterday. I love that game.
That's a great explanation of why SSDs matter for game design, not just loading times. Can't wait to see PS5 exclusive games take advantage of that data streaming bandwidth and create worlds that wouldn't have been remotely possible on current gen consoles.
@Foxtrot: I think we will have disc compatibility for PS4 games and most games will probably work at launch. It's probably just a matter of testing every game individually. Once PS5 is released they could implement a report system to fix the remaining issues more efficiently.
@Xb1ps4: No interest in PSnow whatsoever. If it doesn't happen I'll buy a PS3 slim. I still have a working PS1 and PS2.
They are within 20% of each other in terms of raw GPU compute performance. It won't be a Xbox One/PS4 situation. 3rd parties can simply drop the resolution a bit and keep everything else the same.
@Trueflames: Eh: https://youtu.be/ph8LyNIT9s...
Yeah I thought 1.8GHz would be the highest we would see on the GPU side as well. I really hope Mark Cerny and his team of engineers came up with an amazing cooling solution because I honestly don't see how you can cool a 2GHz+ GPU without waking the neighbours, unless RDNA2 has incredible efficiency gains.
We'll gonna have to wait and see about that. It seems like Sony has prioritized eradicating bottlenecks over raw power which could potentially lead to greater efficiecy. TFLOP/s is a theoretical figure measuring computational peak performance and is only calculated by GPU specs alone. In a game workload a GPU isn't working independantly though and I/O is one of the major bottlenecks why that peak performance is never fully utilized. And even then comutational capabilities are only one...
He didn't say that only the top 100 games will run. He said that of the top 100 games he's expecting almost all to run at launch. Many of the games below the top 100 will also run, but they are likely prioritizing tweaks for the top 100 at the moment for obvious reasons.
I assume it'll take some work to make PS4 game run on PS5 in boost mode. With native frequencies however I'd expect most of them to work pretty well out of the gate. It's possible that S...
Same here. It's possible that they don't have it (mostly PS3 compatibility) in a state where they can guarantee it for launch, so they might not be ready to talk about it yet. At least that''s what I'm hoping for.
Wow I was expecting a technical presentation, but that was pretty hardcore.
Biggest surprise: 2.23 GHz on the GPU. I was expecting 1.8GHz max. Now I'm really curious about the cooling solution they have because that chip is gonna draw a lot of power at above 2GHz. The upside is that it means that the GPU is very capable despite only having 36CUs. If those kind of clocks can be sustained that is.
The SSD speed is insane though. I love how Cerny talked...
Who knows. I assume we'll at least see some tech demos and maybe one big game announcement. I wouldn't count on much more than that though. They'll probably want to hold some announcements for summer/fall when PS5 marketing ramps up.
Personally I'm happy if we get the full spec sheet, but I know many people won't care about the details so they need to have at least some next-gen gameplay demo to convince the masses (hope it won't just be Godfall).
Kept you waiting, huh?
It's happening. I'm so excited.
$549/549€ tops. I haven't done the calculation with current market prices, but the BOM should be around 500, maybe slightly higher. There is no way MS will prioritize a higher profit margin on the hardware over unit-sales. The whole plan is to get more people into their ecosystem and get them to subscribe to their services to guarantee a steady flow of revenue. I'm staying with my $499/499€ prediction.
@ThinkThink & rainslacker: Virtual memory is not a substitute for RAM. NVME is fast, but nowhere near as fast as GDDR6. It can of course reduce the memory footprint by storing less critical data where HDDs would've been to slow. I highly doubt that 12GB would've been enough though.
It certainly would be hilarious to see the fanboys fight over a 10% difference in computing power.
For the general viewer I agree. And Sony has to understand this as well. People are waiting for a PS5 reveal for months now, so it probably wasn't the smartest idea to break the silence with an in depth technical presentation. Personally I loved it though. There was so much info to dig into and developers are now free to talk about the potential this tech will unlock. I just think that Sony should announce an event catered towards the general public sooner rather than later. Once people s...