Why some people enjoy beating a dead horse, I will never understand. This discussion has been had countless times and every possible argument for and against this position has been made.
Articles like this one won't change a thing. Developers will continue to make the type of games they want to make, within the contraints of their budget. Consumers will continue to spend money on the type of games they want to play. Luckily we live in a world where hard games are financ...
I'm kinda shocked that they've supported it for this long to be honest. I'm glad they are focused on more promising games now.
I'm not even sure that's gonna happen. Roadmaps from CD Projekt are about as useful as a one-legged man at an ass-kicking contest.
My guess is that they are still mainly focused on expanding the userbase, before leveraging it for profit. Focusing on the profit margin too early would slow down their growth. The bigger the revenue the more impactful the profit margin will be.
Not sure what you're expecting. This is still an evolving story. Many people are waiting for their refunds. Lawsuits are being filed. The game needs to be recertified to be sold on PS Store again. Big patches are planned for January & February, next gen versions & potential dlc news further down the road. There is obviously a lot of interest in how this develops. You better get used to seeing this game on the frontpage for a while.
@oldenjon: I'm sure they are confident, but relying on reviews to sell a game is not a smart strategy. I'm just not seeing the marketing campaign one would expect for a Sony published full price title. There's still time for that, but they need to show off the scope/production value of this game more.
I feel like charging full price is a mistake in this case. Not because the game doesn't justify that price (we don't know if it does), but because Housemarque haven't proven themselves in the AAA sector yet. There is a lot of competition at that price and I feel like Returnal would have a much better chance at a lower price point.
@DJStotty: You conveniently left out the second part of the sentence. Are you seriously suggesting that this game could not exist without raytracing, so they had to wait for new technology to realize the game? It's not like the gameplay mechanics rely on it in any way. It may be a nice to have, but it certainly isn't essential. A lot of people playing this on PC will play without RT.
Edit: Here is the quote I'm referring to:
"The idea wa...
The marketing suggested that this was not possible on older systems and that they needed to wait for consoles to evolve to a certain point to realize their vision.
I was intrigued when they first announced this game, because I thought that we would be able to shift between the worlds dynamically instead of having them both on screen at the same time. I also didn't expect fixed camera angles and narrow level design.
This looks okay for what it is, but ...
Still haven't gotten around to play this one. I loved Transistor though, so I'll definitely check Hades out.
Using sprites instead of 3D models is a fairly common optimization used to increase draw distance. The only problem I see here is that a higher LOD model isn't loaded in when zooming in on the traffic.
When you're caught lying, promises and apologies aren't going to help. You can say a lot of things about Sean Murray, but I think he learned the lesson that actions speak louder than words.
They should've pulled the plug on the old gen versions while they had the chance. Did they really think that they could get away with this trainwreck? Not only have they damaged their reputation, they're now obligated to keep polishing that turd. Meanwhile, the next-gen versions are nowhere to be seen.
I have a third way of looking at it:
At some point CD Projekt Red should've realized that their vision was too ambitious for 2013 consoles and cancelled these versions. This would've allowed them to shift their developmental efforts towards the remaining versions (PC, PS5 & Xbox Series) and release the game in a better general state.
@RaiderNation:
The Gold master isn't an arbitrary step that can be done anywhere in the dev cycle. It is the end goal and it should come after all known bugs are fixed and the game hits the intended performance target. Otherwise teams could go gold right after reaching alpha.
The ability to patch games after launch should not be used as an excuse to sell sell a subpar product with the promise of fixing it later. In the worst cases this could relegate the physic...
I'm gonna need some context. I have no idea what you guys are arguing about. Was Neil disrespecting the Ghost of Tsushima win or something?
Going gold usually meant the game is finished. Patches should be a last resort to fix bugs that weren't found in QA. Day one patches that are almost the size of the full game are absurd and devalue the physical release of the game.
There was nothing going on in Ratchet & Clank that the PS4 couldn't handle before Rift Apart was specifically made to take advantage of the PS5's capabilities.
If you can't see the potential the PS5 would unlock in God of War I don't know what to tell you. Cory Barlog specifically mentioned that they had some cool ideas with realm switching that they couldn't realize because of the HDD limitations of the PS4.
Watch this (starts a...
That's awesome. I could see RPCS3 being ported to UWP a couple years down the line when the compatibility is better.
Honestly you'd be better off being suspicious of any marketing promises as a default position. If people keep paying for glorified early access titles, publishers will continue to release half-baked products.