@Lightning: Obviously the risk/benefit analysis won't be the same for every game. Budgets and estimated sales projections, among other factors, will influence decision like this.
We won't know whether these deals worked out for both sides, unless they can sustainably keep operating under the Game Pass model.
I don't think this has anything to do with a potential acquisition. A short single-player game simply won't entice subscribers to stay on the service for more than a month. Microsoft probably isn't very generous when it comes to these type of deals, because they aren't a good match for their service model. Obviously there are pros and cons, but I can't blame them for being reluctant to sign a deal, that'll undoubtedly cut into their sales potential.
Yes, Team Asobi is all that's left of Japan Studio now. Other studios were disbanded and a lot of staff including high profile employees did not get their contracts renewed. I never suggested that Playstation has been exclusively japanese, in fact the japan part is only tangentially relevant to my point. I just find it worrying, looking at the talent they're willing to let go, while making investments like this one.
Is this the same Playstation that thought Japan Studio wasn't worth keeping? I can't help but feel like they're blindly chasing the golden goose, severing the ties to their legacy in the process.
Both Jim Ryan and Hermen Hulst are steering Playstation in the wrong direction in my opinion, so I certainly wouldn't be opposed to a change in leadership. With that said, this decision will probably make investors happy and as long as they're happy, he'll keep his position.
This "not everyone wants to do x" argument makes no sense. Trophies are exclusionary by design. They are meant as a reward for players, that achieved something that others didn't. Why are gamers, that don't like being challenged, interested in trophies to begin with?
Nobody is forcing you to unlock the platinum trophy. Platinum trophies should be awarded to people that have mastered the game. There's no point in trophies if everyone can unlock them casually.
Yes. This is how subscription services work. If you want full control over your game library, you're better of buying the games.
It's a new mainline Final Fantasy so naturally I'm looking forward to it. It looks great, although I have to admit, that the more grounded european-medieval style setting wouldn't be my ideal choice for an FF game. As for the track record of the team, it's hard to judge for me personally, because many of them have worked on XIV, which I haven't played. I'm optimistic, but I'm just gonna need to see a little more of the story/world to be 100% on board of the hype tr...
This is about collective man-hours. Here is an example: If 20 people work for 8 hours a day you'd accumulate 160 man-hours per day, even though a day only has 24 hours.
My order is almost the same, except that I'd switch Elden Ring and Sekiro. In it's best moments, Elden Ring is definitely up there, but it feels more inconsistent in it's quality some of the other games. To be fair, Bloodborne's Chalice Dungeons suffered from a very similar issue of repetitiveness, but they were easier to ignore, because they weren't as tightly woven into the game as Elden Ring's catacombs.
In my opinion the two main issues that hold...
@neutralgamer1992: Please show me where I've said that my experience matters more than the experience of others.
And explain to me how giving my own perspective and addressing the typical nonsense that the difficulty debate is about "gatekeeping" and not about developer freedom, is somehow crossing the line and preventing you from enjoying your games.
It seems to me that you're looking to be offended even at the cost of wilfully misinter...
@Nsanity: I literally said that people are entitled to play however they like. At best I'm giving a recommendation, because I've experienced how cheats and trainers ruined the fun of gaming for ME.
I don't assume that everyone is like me and if people have fun with mods like these, more power to them. In fact the point of my comment was to emphasize that the tired difficulty debate has never been about user mods.
How do you know that it doesn't ruin the game for some? I've ruined a lot of games for myself as a kid using cheats and trainers. I just didn't understand that part of my enjoyment came from the reward of overcoming a challenge.
Of course, people are entitled to play the game however they want provided it doesn't impact anyone else, but they aren't entitled to demand difficulty options from the developer. From Software has a responsibility to deliver a q...
Unfortunately a Final Fantasy VIII Remake was always gonna be very unlikely, unless it's done on a much smaller scale than VII. The high production value people would expect after VII remake would pretty much leave them no choice, but to add a ton of new stuff to the game, which ideally would be done by the same people that are currently busy working on VII remake (Nojima, Nomura, Kitase).
To be honest even in the case of IX, I find it hard to believe that it's bein...
Dead horse topic. Everything that can be said about this pseudo-problem has been said months ago. There is no reason for round 2 of the same nonsensical discussion. People have collectively spent more time arguing about this, then it'll ever take them to upgrade the storage in the first place.
A proprietary solution is hardly preferable, when it saves you 5 minutes of your time over the course of a whole generation.
Seems like they've made Radahn a bit too easy if they're pushing this fix out on it's own so quickly. I haven't fought him since the nerf, so I don't know. I was fine with the original difficulty to be honest. Such an epic fight needs to be a proper challenge.
The one thing I've noticed, that needs to be fixed asap, is the performance in Ordina Liturgical Town. I'm pretty sure it only happens when using a certain torch, because the first time I...
Skyrim sales generated $450M in 7 days. Currently ~6 weeks of the entire Game Pass revenue would generate the same amount. Needless to say that the Game Pass revenue has to pay for a lot more than 1st party titles. It's fair to assume that Microsoft's plans require big releases on a regular basis to keep people subscribed. That's the whole point of the massive acquisitions. And those investments into Zenimax and Activision will largely have to be offset by Game Pass revenue over m...
No loading would mean no playing. But joking aside, loading has always happened and will always happen. The only thing that changes is the ratio between the available bandwidth and the size of the memory pool. The reason we're talking about it in 2022 is that we've jumped back to a bandwidth dominated paradigm, closer to the one we had in pre-optical media console generations, while still being in this odd transition period, where cross-gen and PC development has to account for signif...
They'll probably still do it. Normalising a PSN based system as a standard while "offering options" will lay the foundation for next gen consoles ditching physical media altogether. I can already see the justification being something like: 'We've offered an optional disc drive for the PS5 slim, but we've seen that it's a feature that was requested a lot, but not actually used much.'